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Help a Confused drood on kitty gear
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Post by
113039
This post was from a user who has deleted their account.
Post by
Tarkeel
Can't really comment on the gear chocies, I don't relly cat enough for it.
But hit and expertise caps are not mandatory for kittens; they will give you a smoother rotation, but are not inherently much better then other dps stats (due to kittens being energy-based instead of GCD-capped, and 80% refund on finishers)
Post by
132589
This post was from a user who has deleted their account.
Post by
Tarkeel
Aadra-kitteh
will probably scorn me for saying this BUT at this late stage in the game, I am personally convinced hit capping and expertise capping yourself is vital. My melee swings in 25man can and do crit for 4k nowadays. Having any of those miss makes me QQ and seeing dodge is just *puke*.
The main resson to get hit/exp capped now, is to raise your crit cap :)
Post by
LookOut
... seeing dodge is just *puke*.
Parry is even worse!
>_>
<_<
Anyways, GL getting deathbringer's will for your offspec, my guild has yet to see it drop and all dps are hoarding dkp for it (letting other upgrades pass them by while it goes for the offspec of our tanks!). As I understand it, the OP is bear main spec. Unless he changes his offspec to his main spec, then he MIGHT stand a chance.
Post by
424717
This post was from a user who has deleted their account.
Post by
Tarkeel
Aadra-kitteh
will probably scorn me for saying this BUT at this late stage in the game, I am personally convinced hit capping and expertise capping yourself is vital. My melee swings in 25man can and do crit for 4k nowadays. Having any of those miss makes me QQ and seeing dodge is just *puke*.
The main resson to get hit/exp capped now, is to raise your crit cap :)
You're partially correct. It is not the main reason though...
As you near the ArP hard cap, stats like Hit and expertise take on a whole new value. (It hurts your dps more to miss a 17k shred than it would a 12-13k shred). Therefore both of those stats almost become 100% mandatory.
Right, didn't think about how your direct damage combo-builders become a larger fraction of your damage compared to bleeds as you aproach ArP cap. Thanks for the correction :)
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