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Glyph of SW:D
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Post by
Magnerz
Basically i just saw the thread aboy Glyph of SW:P vs Dispersion, and the argument was based partly around Mp5 gains.
Got me thinking, if you never run oom, would it be worth considering taking Glyph of SW:D (
http://www.wowhead.com/?item=42414
) for the extra dmg on a bosses last chunk of life?
I realize that SW:D is only really a filler in the standard rotation, which you use if there isnt enough time to get a MF off before MB comes off CD...
But for those cases where that does happen would this be useful enough?
Maybe even your priority list would change with this glyph after boss drops below 35% i dont know.
Thanks in advance for considering & feedback.
Post by
Panik8
Keep in mind SW:D has a CD... So you'd be doing 10% more damage on a spell you can only use every 8 seconds... And that 10% damage would only apply when the target is at 1/3rd health or below... Let's assume a boss fight with a 10 minute enrage timer, that is being damaged at a constant rate and would die at the exact moment he's supposed to enrage, meaning he'll be at 35% health with 3½ minutes to go into the fight, or 210 seconds. That'd leave room for 26 SW:D casts, if you cast it at every CD. If we assume 5k damage average on SW:D, you'll get ~.5k more out of every SW:D, or 13k more damage,
at best
. While 13k additional damage over 210 secs is roughly 60 DPS, you have to remember this actual (theoric) fight lasted 10 minutes, so 13k more damage in a 10 minutes (600 seconds) fight translates into ~22 more DPS,
at best
overall on the entire fight. Is that worth a Glyph slot to you?
I don't play Shadow, so the numbers are guesstimates, and I'm not 100% sure about my "logic" on this one, feel free to discuss or correct me if you think I did something wrong, but this Glyph looks rather weak by any standards.
Post by
cohut
if you dont feel that you need the extra survivability nor the extra mana from dispersion at all, why not tbh.
but i prefer being able to disperse on queen, festergut, prof, and any other fight you take heavy damage or leave a debuff on ground (on festergut it actually gives you alot more dps, since you wont have to move to spore. im not sure if you can do it on both outhales without glyph. cba to check, since i'll roll with my glyph anyways)
Post by
Paolo
Once you have 4pc T10, SW:D has even less of a place in rotation. At that point, MF is so strong that MB goes down in priority; at some levels of SP+haste, MB can be dropped altogether. But even before you reach that level, you'd rather spam MF and use MB as your filler spell (to fill a single GCD before refreshing a dot). So SW:D is literally only a movement spell.
Also, I just reglyphed Dispersion yesterday, and I have to say, at least in ICC, it's a big dps increase. Being able to dps through Unchained Magic is huge.
Post by
ande9249
I am willing to say that with the math given by Panik alone it should be fairly easy to see that this glyph was meant as a "finishing move" for Spriests in PvP.
now admittedly, i had the stars align yesterday in a Heroic and got 10k crit from SW:D.....but still, that really isnt a reason to try to make it 11k instead.....not when there are much better glyphs available.
Post by
cohut
Once you have 4pc T10, SW:D has even less of a place in rotation. At that point, MF is so strong that MB goes down in priority; at some levels of SP+haste, MB can be dropped altogether. But even before you reach that level, you'd rather spam MF and use MB as your filler spell (to fill a single GCD before refreshing a dot). So SW:D is literally only a movement spell.
Also, I just reglyphed Dispersion yesterday, and I have to say, at least in ICC, it's a big dps increase. Being able to dps through Unchained Magic is huge
.
hope you dont mind, but im gonna go totally oftopic and steal thread.
Please do tell me, at what hastelvl does MF > MB(or when it hits which casttime if that's easier to do maths on) ? i dont think i will hit it unless i reroll shadow MS, but good too know just incase:))
also i think what's bolded is everything op needs to know, and anyone else reading.
Thanks alot in advance.
Post by
semperfi
I wouldn't pick it for raiding for the same reasons others have pointed out. However, it is ok for 5-mans because it is our only real instant dmg spell and sometimes we don't have time for other spells on trash.
Post by
Paolo
...at what hastelvl does MF > MB(or when it hits which casttime if that's easier to do maths on) ? i dont think i will hit it unless i reroll shadow MS, but good too know just incase:))
See here:
http://elitistjerks.com/f77/t84746-shadowpriest_theorycraft_3_3_edition_i_get_little_help_my_friends/p7/#168
There's a spreadsheet you can download, enter a few values from your armory page, and it will give you a recommendation. But it's all subject to latency, reaction time, and (to some extent) play style.
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