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HW versus LHW in arena
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Post by
Jarkeler
Okay, so with the new arena season on the horizon, a guildie/buddy of mine proposed we compose a 3's team, that I would be the healer. Now I know shamans are nearly always supposed to gem haste, but in the past, i've gemmed for mp5. Why is this you might ask? Well, when you do stuff like arena's, and you find yourself constantly spamming LHW, you start to oom pretty fast. But i've heard that some shamans will opt out of LHW and go with HW instead, given that you gain god-like haste when Riptide is cast. Yes, LHW costs less mana, but you'll be casting it more often than you would HW.
So basically my question is: Would it be wiser to stick with LHW and gem mp5 to prevent oom'ing? (fail op mana burning priests considered), or would it be more efficient to go HW and gem mostly haste and some stam?
P.S. The 3's team will be composed of: One resto shaman (me), and two warriors, one prot, one arms.
Edit: I should mention I have 450 Mining/JC
Post by
385144
This post was from a user who has deleted their account.
Post by
178827
This post was from a user who has deleted their account.
Post by
Lightrain
In 3's, you should be purging the priest, and your arms war at least should be focusing on the priest. If u get purges off on the priest, he should die REALLY fast. You also have windshock, so interupt whatever you need. If he's struggling, interupt penance. If he's burning, interupt that instead.
That's a good team, so long as they help protect you against the other team when needed. With the resil changes, you will take less damage.
The other thing. LHW is almost uninteruptable with the riptide buff. It heals so quickly, you can go GW, pop out using a LHW and chances are it won't get interupted because of lag. I've had this issue many, many times on my warrior. Trying to keep the sham debuffed, and I don't even see the LHW other than the last 1/4 to 1/10 of the cast.
Post by
Jarkeler
Okay, so it seems that I should stick to LHW for emergency situations, and HW when it's safe to. Alright, that should help a bunch, thanks guys. Also to remember, since 3.2, LHW does not gain haste from Tidal Waves, but instead has a 25% increased chance to crit (pretty sure it was originally 40%, but perhaps there were too many QQ threads that lead to a hotfix. Not sure, I honestly wouldn't know..).
One last thing: Is
this
a good talent/glyph build for arena? If not, then a few tips would be appreciated.
Post by
178827
This post was from a user who has deleted their account.
Post by
Jarkeler
Okay, how is
this
spec then? I take it that since I've spec'ed into gaurdian totems, I should definitely stick with the 4-piece set bonus, thus reducing the cd on grounding totem to 11.5 seconds.
Also, I always tend to over heal a bit in arenas, which ain't too good for mana, but still, it discourages people from focusing when someone is topped off. And it's good that, even with interrupts and such, I still am not afraid to keep teammates at 100%.
Oh yeah, and I've realized what could happen if my prot warrior got
glyph of devastate
, combined with if the arms warrior went
mace specialization
. Imagine what they could do if they focus fired... o_o''
Post by
178827
This post was from a user who has deleted their account.
Post by
Jarkeler
I know mana spring tends to get knocked down at times, but mana tide is really useful for those long drawn out battles *cough* tree *cough*. I just make sure that I throw down a stone claw right after I mana tide, so as not to lose any of the mana it brings from being killed. Thus, I feel that, even though I may not need it all the time, not having it when mana tide would be needed would be a little bit of a pain.
One other side question: Recently, blizz made it so that any spell with a cooldown of more than five minutes is disallowed in arena, and reduced the cd on some abilities to meet this criteria, while others are simply no longer usable. Lets say I use a fire elemental totem glyph, reducing the cd on it by five minutes. Would it then be usable in arena?
Post by
Kyoruan
Lets say I use a fire elemental totem glyph, reducing the cd on it by five minutes. Would it then be usable in arena?
Nope.
From the 3.3 patch notes:
Fire Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
Post by
Enyce
i see alot of people posting in here that obviously dont have much experience, but are responding with statements to make them seem like they do. Like it has been mentioned, u shouldnt really be using healing wave...if u have time to cast it u either A. popped nature's swiftness...B. Managed a really good los....C. the other team is bad or doesnt have interrupts. When it comes to arena...gemming for mp5 is pretty useless....also whoever said taking mana tide totem was a bad idea is dumb. the only thing u need for a successful mana tide totem is to drop stoneclaw right before it....usually if someone is trying to kill it i hex them or use the time they are taking to kill the totem and create distance from them. Main thing for resto shammies is you're an amazing offensive healer! windshear and purge spam is amazing for taking down the annoying resto druids and disc priests...but the nice thing about the resto shammy is we can kite better then a druid....sure they can shapeshift out of everything....but we have earthbind, ghostwolf and frost shock plus grounding totem for annoying death grips. I will say in conclusion keep lhw spamming...dont gem mp5...gear with resil/sp/crit/haste/stamina if u are transitioning from pve gear to pvp. You're gonna wanna roll with a spec similar to
http://www.wowhead.com/?talent#hZMxRhZVceuI0svkbIRt:Lqj
hope this was some help
Post by
178827
This post was from a user who has deleted their account.
Post by
Grums
I have only played resto for a month now, but it seems kinda tragicly that people do not know when to use HW or LHW spec.. its pretty simple
Use HW in 3v3
and
LHW in 2v2
The reason to use HW in 3v3 is because u just simply cant heal up your teams mates if they have a warrior + DK training down ur mates with LHW that requires you crit to do any usefull healing. It's soooo much more relaxing knowing ur heals hit hard. The only 3v3 combo I would use LHW is when playing a wizard cleave which can peel and CC targets
In 2v2 its more a mana battle versus certain teams, and that requires more mana benifiting talents.
Post by
235419
This post was from a user who has deleted their account.
Post by
Jarkeler
Alright, well thanks for the replies all. Gemming stamina + spellpower seems a good idea, as well as melee'ing them with flame tongue (lol indeed...). I guess I can do without mana tide, and put the points in a few other, more useful talents.
Dang, if that armory is right, he's gone into some elemental talents for arena. Think I might have to give that a try..
Post by
178827
This post was from a user who has deleted their account.
Post by
totemmunkey
There's a Resto Shaman on my realm who gems for
Stamina + Spellpower.
Literally impossible to kill. Up until the resilience buff got announced, he was sitting at 31k health with about 1k resilience and around 2.4k spellpower. Never saw him lose a duel a single time he was outside org. He'd flame shock you, spam grounding totem, keep up riptide, and melee you with his wep (lol flametongue) as well as throwing wind shear's when you're trying to heal and hexing for the kill shot.
http://eu.wowarmory.com/character-sheet.xml?r=Twisting+Nether&cn=Spede&gn=Speden+Spelit
Not sure what rating he got to but he was at 2.5k rating last time I saw him.
Looks like he stacks pure Resilience now + Nightmare Tear & JC Spell Pen gem. However, he is in mostly Relentless gear. Would a
starting
(Furious) resto PvPer gem any different? I'm looking to get into some 2s next season with a friend of mine but we're both pretty new to arenas.
Post by
JaxOmen
Mana Tide is definitely worth taking IMO.
Yeah, good teams will kill it ASAP. Don't underestimate the value of peeling via Mana Tide.
Drop a mana tide behind a pillar, they can choose to waste time running into LoS of your totem then bonking it (and it has ~3500-4k hp with a stoneclaw shield on it, not everyone can oneshot it), peeling them from whatever they were doing, or let you get your mana back. It's a win-win situation IMO.
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