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Holy paladin ICC encounter Discussion
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Post by
323257
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Post by
Quest
Nice tips.
Also when youre saying 'joke' I assume you're referring to 10m normal. I believe encounters in 10m normal are intended to be for the most part a tour.
Post by
323257
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Post by
biogoo
Marrowgar
There is a trick I use on this fight, which I don't know whether everyone knows, but you can't get hit by coldflames when you're inside Marrowgar's hitbox.
Try doing it with the whole raid, and dont move even while bonestorm is active. Works wonders.
Lady Deathwhisper
Joke fight before and after the nerf.
Well, yes.
Gunship
Complete joke.
As a holy paladin, I just stay on the edge of our ship and heal the tank or anyone on our ship.. No moving - the bombs are too weak to hurt.
Deathbringer Saurfang
Another joke fight healingwise..
You can 1 heal this in 10 man.
You can stay near the boss and taunt adds back of ranged if they get to trouble (works in 25man too of course).
Festergut
Wall-o-tips.
Pretty much what you said, I will just add a bit:
Purgent blight explosion should happen only once in 10man and twice in 25man. Between every Purgent blight and even between the first one and the start of the fight there is more than 2min gap. So, AM can be used both in the begining and after the explosion. DS/DG can also be used for every explosion as well as for the start of the fight.
Rotface
Spot heals on the infection.
Do it.
Professor Putricide
Wall-o-tips.
Timing DP just before Tear gas is godly.
Post by
thensley2k7
Deathbringer Saurfang
Another joke fight healingwise..You can 1 heal this in 10 man.
You can stay near the boss and taunt adds back of ranged if they get to trouble (works in 25man too of course).
Really? My guild's a little slow, first week in ICC was last week, having trouble with saurfang (when your best kiting class is a holy pally with RF up standing behind totems... yeah we're working on that). Is it reccommended to try to one-heal him, just to bring that much more DPS to the fight? If so, what kind of things should I watch out for if we try it? I try to SS whoever gets boiling blood (if I have the GCD free, not high on my priority list) because supposedly it works the same way as PW:S (after the initial tick of course) in that it doesn't transfer blood power from full absorbs. Maybe a waste, I don't know, but what else should I watch for?
Post by
238445
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Post by
323257
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Post by
biogoo
Really?
We go with 2 paladins (tank + me), so I will just say what we do:
The boss summons 2 adds each time, and each time in the same spots (it was always at both sides, but yesterday it was in front of him and behind him, but same spots for the whole encounter). Ok, now we choose one of the adds spot and rotate our HoJ - first add tank, second me, third tank... and melees just take it down before it wears off. The other one is nuked by ranged. If you have problems with slow melee damage, you can all nuke one and taunt the other with hunter or whatever, then switch ranged to it. This part realy isnt hard.
The healing part is a bit more interesting, it counts with a maximum of one mark, but should be healable with two for a while. Zero marks is optional and doable.
SSing the bloodboiled players isnt necessary, I prefer to leave it on the tank along with the beacon (which you have to switch pretty often, but mana isnt problem here). Try to melee as much as posible to have enough mana in case the first mark comes - the fight till that is realy all about recasting BoL and SS on the right person and throwing a HL on someone who managed to get under 50%. Dont worry about HL mana cost, you will have a lot of time to melee it back through SoW.
If the first mark comes, you will have to heal two "tanks" now and pretty steadily, so cast BoJ on the marked player and leave SS on active tank, keep healing the raid and active tank, it will need more GCDs, but you should have enough mana and be able to melee from time to time.
If two marks come, then the GCD race begins. BoJ on one, and rotate heals mark-tank-mark-raid and so on.
The advantage of this fight is that you never have to cast realy big heals, so offseting DP with AW or T10p2 bonus works very well anytime during the encounter. FoL is also acceptable here, especialy in the begining when damage is low.
To SS: do what you want. But it will absorb only 3 ticks of the debuff (I suppose) and only if strong enough and applied quickly. Havent tested, wasnt necessary.
This is more a matter of your raid group's strategy, but does anyone have any experience doing a strat where you sit by the door? Also, I've heard of one where you tank putricide on top of where the green ooze spawns, so all the melee can start cleaving it. This is more a brute force method but it saves a lot of dps. The logic seems to match up since the ooze acts stupid all the time, sometimes buggily failing a cast and usually takes a while to pick its target.
WTB videos, reports, strategies... standing on the ooze seems interesting, maybe worth wasting an attemp or two (it realy acts as you said).
Post by
323257
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Post by
biogoo
With my usual group, I get no marks at Saurfang. I was forced to PuG it yesterday though, and the DPS was so low that we managed to keep one mark only with a lot of luck - the adds were handled pretty well, it just took too much time to kill him. Thats why I wrote about them:o)
If the add spawn points were altered by positioning, I cant say - but I am pretty sure the boss stood as before, facing the doors.
To Putricide, yes, it looks good. Looking forward to this weekend when I am back with my regular party, gonna try that - much better than running back and forth...
EDIT:
Since the next wing is comming soon, and since I play in EU realms, so others can try this before me, I would like to ask you about the BPC fight.
If I as a healer stay nearby Keleseth through the whole fight, will I be able to melee some mana through SoW, when he will be at 1 HP, not empowered?
(that would be quite like cheating however:o))
Post by
323257
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Post by
Ronninn
I think there may be a problem with standing in melee on blood queen, at least in 25 man. The melee are going to be looking for the nearest person to turn into a vampire so they can get back to attacking the boss, if we are in the melee group whacking away, then we may get targeted accidentally. in 10 man this may be no problem due to the nature of having few melee, only 3 4 max in normal raids compared to 9 10 even 11 on 25 man.
Something to think about.
Post by
323257
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Post by
238445
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Post by
frmorrison
I updated the EJ Holy Thread with healing strats. The Blood Queen and Blood Prince Council are a little rough.
http://elitistjerks.com/f76/t84922-holy_paladin_compendium_3_3_a/#ICC25_Normal_Healing_Strategies
Post by
323257
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Post by
323257
This post was from a user who has deleted their account.
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