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Where should freshly minited 80 frost dps be?
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Post by
zerowashu
I have characters in a few guilds, one of which I am thinking of leaving simply because I am tired of being saddled with a "friend". In other words, if the guild does LFD 5 mans he has to come along.
We are talking 1300 to 1500 dps the last three runs, his primary is frost spec (he knows to be in blood presence at least) and all I get back for the GL is that its a hard spec to DPS without gear.
I figure 1300-1500 is level 73+ easily, but since my DK is long retired I don't have a clue as to what they should be doing. I am not looking for spec advice, just ball park numbers where he should be at 80 using any accepted spec
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Post by
Vaeldan
Hit 80 two days ago as a DW frost DK, was doing 2k from 75-80, got me the ebon blade reaper of dark souls x 2 and jumped to 2.1-2.4 single target, with 2.4-3k aoe, had a boe blue helm and heirloom shoulders/chest. I consider myself extremely skilled at dps and have never fallen below 1600 without being afk and missing the first half of the fight. at level 70 i was doing 1.2-1.6k indeed, it's one of the harder specs to play second only to feral druid in my estimation, but is still.... lacking in true difficulty. It's not hard, if you put the time into figuring out what you're doing, but you should be on autopilot by a week or two past lvl 70 as there are no groundbreaking new skills past that. On to the buffs. Which ones do you usually have in the group? Without might dk dps drops about 300 to 400 points, and kings is far inferior until you have a mess of epics. Feral druids will boost about 1-2 hundred depending on his gear. These are just bylines from my own personal experience of course, which is of course a small sample size with some rather specific problems created by which gear drops i obtain how much i spent on boe's and which quests i hit while levelling for those nice lvl 75 blues.
Oh and only classes i haven't played and gotten similar numbers with are priests and mages, not because i won't be able to get the numbers, but because i've had 9 of both and haven't gotten em past 24 before deleting them >_> Class variation isn't even as nearly powerful as all of the people that beg off on it say it is. I'll give em 200 dps more or less until they hit toc and icc, toc that goes up to 500 because they should be pulling 3.5-4.5k if they are prepped for it and have put the effort into being a good part of the group, and anything below that while having the gear for that as the option for all better drops isn't the class, isn't the gear, it's the player.
Ahhh.... forgot to mention, if you're running with 2 really good guild dps that put out 3.5-4k or higher then any new dpser will be having a hard time keeping up full dps, the mobs die significantly faster and they haven't learned where to clip their rotations so that they get maximum dps in each range of the groups for instances. This will hit ferals and dks that hardest, with warlocks and elem shammies following. This is an effective loss of 2k for anyone not used to grouping with overgeared group members and it goes from highest GS on down because they have the skewed stats that make cooldowns worth 4-5x as much in the first 5 seconds or so which then goes back to the normal ratio as the cooldown comes closer to coming back up.
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