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PTR
10.2.7
PTR
10.2.6
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Ideas. spells & abilities
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Post by
TB666X
Garona's Gift - Rogue - Combat - Last Talent - 30 Energy - Instant - Lvl 85 - Cooldown 10 min
You are consumed by Garona's spirit, increasing attack speed by 100%, damage done by all attacks from you by 160%, all normal melee attacks has 80% to make one additional combo point. All attacks has a chance to also attack up to 4 nearby enemies by 85% damage. This effect lastes 30 sec.
Post by
TB666X
The Dread of Elune (Aliance)/Blessing of the Earthmother (Horde) - Druid - Balance - Lvl 85 - 17% Base Mana - 30 sec duration - 10 min cooldown - Last Talent
You are gifted by Elune/The Earthmother, increasing casting speed, critical strike chance and damage done by all spells and attacks by 80%, and critical strike bonus damage by 175%. As you are blessed by the goddess, however, you will regain 2% mana per second, and 5% mana per critical strike, even while casting.
Post by
bdeboare
Wow, I watch too much Southpark, read
Jew trap.
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465994
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226137
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Post by
TB666X
Well QQisfornubs, the ideas I'm not getting all my ideas in one time. Sometimes, I am thinking of putting them all into one comment, but I forget it sometimes.
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165543
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484277
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Post by
TB666X
Implosion of Nightmare
Warlock - Destruction - Lvl 85 - 36% base mana - Learn From Trainer - 20 min cooldown - 2 sec casting time
Fires a Chaos Bolt to the enemy, dealing 1670-3150 fire damage. The target will be affected by the Implosion of Nightmare which will last 10 sec. After the effect has been lasted out, it will shoot 1-5 Nightmare's Haunting Bolt to all enemies within 15 yards. The shot will make 1900-2800 shadow damage. If only one target, the Chaos bolt will make 2670-4920 fire damage and a Curse of Corrupted Agony, dealing 7500 shadow damage over 20 sec, and 3000 shadow damage when lasted out.
Nightmare's Haunting Bolt
Warlock - Destruction - Lvl 83 - 5% base mana - 6 sec cooldown - 1.5 sec casting time - Learn From Trainer
Fires a bolt of shadow to the enemie, dealing 3000-4570 shadow damage to the enemie, and leaving a Curse of Nightmare, corrupting the target with 3000 shadow damage over 3 sec.
Post by
468639
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468639
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117271
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468639
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278451
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Post by
TB666X
Arcane Volley
Mage - Arcane - Lvl 85 - Last Talent - 16% Base Mana - Channeled - (Similar To Arcane Missiles) - (Lasting As Long As Arcane Missiles)
Firing several bolts of Arcane energy against up to 3 enemies, causing 1200 Arcane damage per sec for 5 seconds.
Chaos Bolt Volley - Warlock - Destruction - 1.5 Casting Time - Learn From Trainer - Chaos Bolt (Last Rank) Required - 10 sec cooldown - Lvl 85 - 9% Base Mana
Fires a Chaos Bolt against up to 3 enemies, dealing 2230-4100 Fire damage.
Mind Drain
Priest - Shadow - 6% Base Mana - Channeling - Lasting 5 Seconds - Lvl 85 - Last Talent - Mind Flay Required
Draining several creatures mind (up to 4 enemies), dealing 1200 Shadow damage per sec for 5 sec, and slowing movement speed by 60%.
Post by
487811
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Post by
admielke
Warrior
-no ideas yet-
Hunter
Bear Trap
Instant / 30 sec cooldown
Place a trap that locks on the first enemy that approaches, rooting them and causing them to bleed for X damage over X sec. Damage caused may interrupt the effect.
Trap will exist for 30 sec. Only one trap can be active at a time.
Rogue
-no ideas yet-
Mage
-no ideas yet-
Warlock
-no ideas yet-
Priest
-no ideas yet-
Druid
-no ideas yet-
Shaman
Earthquake
Channeled / 30 yd range
Make the ground tremble and break, causing X Nature damage and slowing
target´s by Y% over XY sec.
Storm Weapon
8% of base mana
Instant cast, Requires Melee Weapon
Imbue the Shaman's weapon with Lightning. Each hit with a spell or melee strike has a chance to raise the Shaman's Agility and Intellect by 8% for 10 seconds, and reduce the target's attack and casting speed by 3% for 10 seconds. This effect can stack up to 3 times.
Stacking: Stat increase - (8/17/25)%, Speed reduction - (3,7,10)%
Firestorm
26% of base mana
30 yd range, 2 sec cast, 30 sec cooldown
Sends out a wave of flames dealing X fire damage to all enemies within the area over 10 seconds.
Thundering Strike
8% of base mana
Melee range, Instant cast, 15 second cooldown
Requires Melee Weapon
Instantly attack with the weapon in your main hand, dealing an additional 25% damage as nature damage. Nature damage is increased by 15% and the target has a 20% chance to become immobilized for 5 seconds, if the target is affected by your Earth Shock.
Paladin
-no ideas yet-
Death Knight
-no ideas yet-
Check out:
Class Changes and Additions
of my 300 suggestion post. Roughly 50 suggestions.
Post by
325788
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Post by
Mikhrop
For Warlock, a spell called Drain, which drains the target's health, mana, rage, energy, or rage by 25% of their maximum value over 11 sec while channeling.
so locks can kill any bosses in 44 second OP!
Post by
admielke
Protection paladin last tier
Allows dual-wielding shields. Your shield of righteousness will do damage from both of your shields and both of your shields can block. Your main-hand shield will melee attack with its base block value ,increased by attack power. But you cannot cast Hammer of the Righteous or Parry enemy attacks.
Basically two shields same time. No hammer of righteous. Double dmg from shield of righteousness and double mitigation from blocks. Melee attacks will do less damage. Also ofc it increases armor by alot.
My Lifewarden class suggestion has dual wield shields but because they get their threat from their pets they don't need a weapon to deal damage.
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