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What are Cleave Teams?
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Post by
catbread
And other arena team terms.
Like a 2345 team or whatever it is/was.
Post by
Wanderingfox
A Cleave Team is is a 3v3 or 5v5 team consisting of a melee heavy group and a shaman. The term comes from abusing windfury totem to 'cleave down' a person through huge amounts of additional burst damage caused by totem procs.
A 2345 team is something that originated from Team Pandemic, and consisted of an Elemental Shaman, MS Warrior, Frost Mage, Holy/Disc Priest, and a Holy Paladin. The term was a reference to how easy it was pandemic's elemental shaman to obliterate people (by rolling accross the spells on his 2, 3, 4, and 5 keys in order). The generalized term, however, later applied to any team that scaled incredibly well with bloodlust.
edit:
My definition of a cleave team is the original one from way back in season 3. I believe the term has since broadened to include any melee heavy team (due to the apparent advantage that melee seem to have currently in arenas)
Post by
79146
This post was from a user who has deleted their account.
Post by
montezuma7
Cleave team = Double Melee + Healer, as opposed to the standard Melee + Ranged + Healer.
2345 = Elemental Shaman, MS Warrior, Frost Mage, Dpriest, HPaladin.
2346 = Frost Mage replaced by a Warlock because Warlocks are better.
JAC = Jolly Asian Clams (I forgot what classes)
Euro = Some PvE gear comp. I know it had a Spriest, Mage, and a Rogue in it. I'm pretty sure it only had one healer as well.
Holyplay = Ret Paladin + DPriest + Resto Shaman. If they're competent, CC just won't stick onto them. It's the complete counter to RMP, WLD, and other CC heavy teams. However, Cleave has rendered them useless due to its stupidity.
Shadowcleave = Affliction Warlock/Death Knight/Holy Paladin. Created in S5, it was designed as the counter to SV Hunter/Death Knight/Holy Paladin, which was the #2 comp.
Shadowplay = Affliction Warlock/Shadow Priest/Disc Priest. It was more prevalent in S2, when Shadow Weaving was an enemy debuff. It relied on ridiculous shadow damage that hit for so hard on so many targets, that MS was unneeded.
2345 name comes from ele shaman only have to press four buttons to nuke someone. Something like nature swiftness, chain lightning, lightning nuke, something. Then 2346 was +1 because locks are better. There was also a 2347 which had a hunter in place of the lock.
I *think* jac was resto druid, holy paladin, ele shaman, rogue, mage. A 2345 swapping rogue for warrior and druid for priest, but I'm not sure. Might have just been the rogue swap.
Euro was resto druid, disc priest, frost mage, warlock usually sl/sl and a rogue. It was a big time counter to 2345 in s3/s4. You had a ton of cc and magic dmg to nuke 2345 warriors fast.
Shadowplay was a resto shaman for bloodlust instead of disc priest, or at least that's what it was in s3/s4.
Cleave usually refered to rogue, warrior, enhance shaman, holy paladin, disc priest in 5s in s3/s4 but has changed to mean any melee heavy team, double melee 3v3s.
Another which was called a few things but I knew only as drain train or drain comp was holy paladin, disc priest, warrior, hunter, lock 5v5.
Post by
32172
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