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10.2.7
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10.2.6
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3.1.3 Changes
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Post by
rm2k3guy14
Yay more pala nerfs, the QQ'ers got what they wanted -.-
Post by
Rekijan
As an arms warrior I'd have to agree the cd nerf is a bit brutal.
The second we arent free kills anymore everyone whines and warriors recieve nerf after nerve. Small or big its still really frustrating to recieve so many nerfs while other op comps (rogue/priest) recieve virtually none.
Really annoyed by this.
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79146
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342791
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244869
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79146
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Post by
Booterang
Please, people, lets not let the nasty troll morious derail this.
The game has long held the stigma of World of Meleecraft for a reason. That they are getting some nerfs is a good thing. All these changes are good, except the Druid buff. Quite frankly, they are silly enough atm without more buffs (though it hardly changes my comps, as we roll all casters).
Now, all this patch needs is pet resiliance. Having 20% damage reduction, a offensive/defensive dispell and a silence/interupt being taken away by 3sec of Overkill or a Warrior/Paladin/DK is silly.
Also, fix the damn Ring of Valor. Half the time the pets bug, and they cannot move. Also shammy totems bug, and Totem Stomping via pets becomes impossible, as the pet cannot actually approch them...and put a damn CD on Water Shield!
<--- is a resto shaman
<--- has an affliction warlock partner.
Yes, pets need more survivability. A melee class obliterating it in about 3 global cooldowns makes no sense, considering how much stamina and resilence affliction warlocks tend to stack. They need to do that, or make Feldom a 3 minute or 2 minute cooldown istead of its outdated 15 minute one.
No, watershield does not need a cooldown, it is fine as is. Keep your pet off the shaman, simple. Its not like shamans have no reliable mana cooldowns and the worst mana efficency of all four healers in the first place! If anything, shamans need a buff in order to allow their primary (and for the most part, their only viable) spec to acutally compete with other healing classes. As is, shamans are inferior choices as heal partners (except for cleave teams, and thats just for bloodlust and totems), and are the most easily burst down/snared.
Also, it is plain stupid that a npc pet type character should spent the whole match knocking over my totems. Totems need more survivability (we rely on those buffs ALOT) and those stupid totem stomp macros need to go. Using mana-tide totem in arena is an absolute joke, it will get stomped before 1 tick if the opposing team has any brains.
Yes I have complained a bit here, but I am frustrated by the fact that the game designers seem to have completely forgotten about shamans and their mostly laughable PvP state.
Post by
91451
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115964
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Post by
Wanderingfox
As an arms warrior I'd have to agree the cd nerf is a bit brutal.
The second we arent free kills anymore everyone whines and warriors recieve nerf after nerve. Small or big its still really frustrating to recieve so many nerfs while other op comps (rogue/priest) recieve virtually none.
Really annoyed by this.
The overkill change is a very large nerf to mutilate rogue burst dps... Don't know what the hell you're talking about.
Post by
Hurono
Yay more pala nerfs, the QQ'ers got what they wanted -.-
You can't tell me a kite stopping skill when specced has a higher uptime then downtime was fair.
Post by
79146
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Post by
rm2k3guy14
You can't tell me a kite stopping skill when specced has a higher uptime then downtime was fair.
It's our ONLY way to not be kited, everyone else has snares.
Post by
79146
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Post by
Rekijan
Clearly, you haven't followed the patch notes, or you'd see that Blind and Fear now share DR.
Have to admit I did not see this, suppose that with the overkill nerf means quite a bit for the comp.
You as a warrior should be the last person to complain about them as Warr/druid teams easily counter R/P teams.
Just because my comp counters it doesnt mean they shouldn't be nerfed to give other comps a chance.
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322761
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149668
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342791
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