Post by Wowgeek
First off, let me say that this is in fact 100% theory. I have not attempted any of this at this point (except I have killed Hodir, I just don't have whats required to do hard mode (nor does my guild)). This is a work in progress! (I will make it look pretty later...)
What this is is a general overview of the best method to achieve the hard mode timers on Hodir, specifically looking at what it's going to take to tank this.
To get the Ironbound Proto-Drake, the guild most complete the series of acheivments for
Heroic: Glory of the Ulduar Raider. Of which
Heroic: I Could Say That This Cache Was Rare is one of them having you kill a boss in 3 minutes.
Hodir has 32,477,904HP. That means you have (if you take 179 seconds, so you JUST make it) would need at least a raid wide of 181,441 DPS. Split 25 ways that means you need an avg. DPS of 7258 per person. Ofc, the tank does less then DPS, and healers do none. Thus you're looking at some serious DPS.
The biggest issue that's going to come into play is threat. The DPS, assuming your fully 25Ulduar geared with 80% BiS (raid wide), the DPS shouldn't be the issue. What it comes down to is the threat of the tank.
Now the tank could just constantly get threat passed to him via rogues and hunters and he/she could also taunt every cooldown. But the better option is a tank that can potentially hold threat. No threat issues means the tank is also putting out decent DPS.
(redoing some info... Over looked some info... saw something I missed...)Lets start with a paladin. Personaly what I like about the paladin is the fact they will have high threat (due to taking advantage of all mechanics in the fight) as well as being able to heal themselves for possibly a considerable amount. For those 2 reasons, I'd favor a paladin as the best slot for this job.
However, that's not to say that a Warrior or Druid couldn't pull off the same threat, or even better (I'm not sure what kind of numbers to expect form a 25man Ulduar geared Warrior/Druid) with the increase in crit dmg and haste would highly benefit them. Sadly, I have to say DK's fall on the low end.
Why paladin in the lead? Why DK's at the end? Mechanics. With the idea that follows, it will show a method that, while unorthodox to all other fights, would have the highest potential for this one. The Paladin will deal threat every hit and still have on demand abilities. (I'll have to research to fully understand the other classes to make sure they don't have such an option, but as it stands, paladins look to have the best for this fight).
This ofc, is were we start to theorize just why the paladin will have such a lead.
The reason behind the paladin having the best bet for holding threat is the mechanics behind the fight.
Starlight - This is caused by the released druids. This increases attack and casting speeds by 100%
Storm Power - This is caused be the released shamans. This causes the damage from crits to be increased by 135%
Singed - This is a buff that comes from the camp fires placed by the freed mages. This causes you to do some fire dmg, but more importantly once fully stacked causes Hodir to take 60% additional magic dmg.
With those 3 buffs, the paladin can and will benefit from all of them. However, this also requires that we "break the mold" for normal paladin tanking.
First off, spec.
http://www.wowhead.com/?talent#sVZV0xA0ugukIufzxf0x:upRc is what I'm suggesting. This is NOT your normal tank spec as you'll notice. I focus on crit and heavy on SoR.
(Need info for this point, since I've not used SoR in a long time and cannot remember and cannot test, can a SoR proc crit?)SoV/Cor is the standard for paladin tanking, and it works very well. However, it will NOT benefiet from
Reckoning or
Starlight.
(And assuming a SoR proc can crit like SoB, then it would also benefit from Storm Power, were SoV will not)Second is gear. This is going to be the odd part for paladins. First off, you can only use
2 piece T8 reason being is you're looking for its
bonus. While the ShoR buff from the 4 piece in a normal world is great, in this case it probably isn't as you will need to fill other roles. After you have the 2pc. bonus you will need to get as much avoidance + hit and expertise (something paladins aren't used to).
The general idea is using the 6969 rotation with sub-AS on there.
With SoR getting pumped from
gear (10%) +
talents (15%) +
glyph (10%)
Then we add in the fights mechanics...
100% Haste +
135% increase crit dmg +
60% Spell dmgAnd we add in talents
5% crit +
6% crit +
3% raid wide crit gives you 14% crit from talents, which will give a raid buffed paladin about 22-25% crit.
Then we have what can be brought to the raid...
(Will add later, class buffs...)With all of that, backing it up with Reckoning procs if all buffs applied, should allow a paladin to excel in threat on this fight.
On a side note, the Prot paladin (assuming no Ret paladins) can
judge light meaning he can heal himself in combat. This will only be further increased by the additional haste and reckoning.
Note: This build, strat, idea ONLY is for Hodir.