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Ulduar Nerf the Straw that breaks the camels back?
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Post by
Haxzor
If Ulduar is so easy, why do it on easy mode?
You made the choice of doing it easy, and now you come on the forums and QQ?
Hey, come back when you've done 25 Yoggy with no keepers up or Algalon 1 shot no deaths.
Link me achievement and I'll let you QQ all you want.
If you can't do that, content is too hard for you. Go back to the instance and try harder.
Did you even read my post?
I'm not usually a total ass but you deserve it.
-Do not complain about content you haven't cleared yet
-Do not complain if you haven't even downed 3 drakes yet, before 3.1 on my server there were already pugs
-Learn that if you want a challenge do hard modes
-Don't complain about trash nerfs until you have experienced trash like what was in SSC and TK AT LEAST (after a while trash is just a waist of time)
-Don't say you're in a "semi-hardcore raiding guild" when you've barely done any achievements in naxx
I'm sorry if I come off as an ass but stuff like this irks me.
My server were doing speed run pugs of OS3D.
My Guild raided in TBC aswell as Vanilla, got you trumped on trash.
Where is your source of what my guild has done in 25 man Naxx? Not to mention we hardly have the raiding numbers to do 25 mans consistantly.
Did you read my post?
Post by
316035
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248155
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Post by
Katsudon
Its impossible to please everyone. Some people like it to be harder, some want it to be easier, some don't care, etc. If you don't like it, you can always quit. There are a ton of other great games to play besides wow if it upsets you that much.
Post by
Haxzor
I've checked OP's armory:
http://www.wowarmory.com/character-achievements.xml?r=Crushridge&cn=Haxzor&gn=Rex+Kwon+Do
He only downed FL (which is pretty pugable, tbh) and:
1) calling his guild semi-hardcore;
2) QQ about Ulduar nerfs.
Some one in MMO-Champion forums said:
If I will say: "OMG STOP NERFING ULDUAR!111oneoneone" everyone will think that I'm good.
So what if
I
missed raids due to celebrating Anzac Day?
You also missed the point of my post.
I LIKED IT BEING HARD
Post by
Ethix
I mean Ulduar will still be quite hard if you do the hard modes. The nerfs are not terrible. As long as my guild stays ahead of them (downed Auriaya last week and she got nerfed a lot today) I'm fine with them. Ignis was hard as HELL pre- how many ever nerfs he's had.
Blizzard wants people to be able to experience all the content in the game. The only annoying thing I see happening is that people a few months will be like lol we cleared Ulduar. Why did it take you guys 10+ wipes to get down Hodir and Auriaya? We 2 shot both of those bosses, you guys must be bad.
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248155
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261871
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17744
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91278
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Post by
FritzTheCat
What I don't understand about all this argument is this:
Even with the nerfs Ulduar is not "easy".
Easy is Sarth with no drakes, Spider Wing of Naxx, Vault of Archavon pre-Emalon.
Everything in Ulduar requires a bit of learning to tackle. Literally everything. That's what makes it awesome, and I thank Blizzard for it. Sure, once you know what you're doing and the chuckleheads you raid with do too, doing it the same way the next time will be easier...and easier... and then you'll be more geared up, so even more easy... and THATS when someone on vent says 'Lets try hard mode!' to a chorus of happy agreement.
Ulduar has actual progression and wasn't a faceroll even in whats being called "easy mode". Blizzard makes their adjustments based on global numbers, not any individuals' guild runs or servers; so they're tuning down "easy modes" a bit so everybody can see it. That's great! I appreciate that, as well. It's good community-wise and smart business sense; giving as much of the playerbase as possible as much bang for their buck as possible.
TL:DR: Ulduar has actual progression and a learning curve even on "easy mode", I think its awesome, and I think Bliz is doing a fine job. You people complaining seem like spazzes to me.
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299187
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Post by
MrFredII
First week of release we were in Ulduar 10. Due to server resets, RL issues, and having to adjust our raid schedule for new raids, we only went one night. We took down FL after a few tries and went straight to Ingis. We had not read any Ignis strats, and boy were we surprised when we actually had to use tactics in pulling trash. We figured out a positioning strategy for the various trash groups and eventually (after a few wipes) were at the boss. Yes it felt like classic raiding again. The pulls were easier, but having to worry about a "bad" trash pull was like old times. We made headway on Ignis but were unable to down him before we had respawns (shades of classic again) it was late so we called a halt.
The next week we were back. We had a slightly different group so most of the people were performing a different function in the FL fight. Once again it took us a few tries before everyone adjusted to their new role and we downed him. I pushed to go to Ignis and continue with that effort, but I was overruled. The consensus was that the particular group would not be able to manage him. So we went to razorscale. After a number of attempts we got him to single percentage points but hit our hard raid end time before we downed him.
Last night we had our regular group. Two shotted Fl, two shotted Razorscale and after a few attempts downed the deconstructor. I regret that we did not go back to Ignis before the recent nerf and that we were unable to get our regular raid schedule back in place before the nerf to the other bosses. We'll be going at least twice more this week.
Our core 10 man team has very little 25 man gear, not more than a couple of pieces each. With the exception of our MT we have all been raiding since classic. I have NO doubt that we would have been able to succeed in progression in Ulduar 10 with out the nerfs or more 25 man gear. Certainly we would not have walked through it, but we clearly could make enough progress in our (primarily) 10 man Naxx gear to get enough Ulduar 10 gear to eventually clear it.
We are not a "hardcore" raiding guild. We are just a group of experienced raiders who take raiding seriously enough to show up and bring our "A" game. Ulduar is harder than Naxx. The first 4 bosses (vanilla) are not remotely as difficult as the first 4 bosses in any of the classic raids. Hard mode is there for later and we'll do it so that we can truly clear that instance.
This is not a QQ. The original difficulty level of Ulduar vanilla was challenging enough to be fun, while allowing much more rapid gear acquisition than classic. It will be interesting to see IF the nerfs materially effect that balance.
Post by
anywherenotes
If you have all 25 man content on farm (pre 3.1), with drakes and everything, and you're saying that ulduar 10 is too easy ... well yea. If you had drakes on farm in 25 mans, you shouldn't be doing 10 man ulduar. Be a man, and start with 25-man hard modes.
Ulduar 10 man is meant for naxx 10-man guilds. Or for 25 man guilds who aren't uber and want to learn the fights (position I'm in). If you're great, and your guild is great, you shouldn't be doing 10 man ulduar.
To sum up: get the hell out of my 10 man ulduar ! lol, it's not meant to be a challenge for people who have OS3drakes on farm.
Post by
dumac
ignis on 25 man was nerfed way to hard. Sry to say it but our guild has epic 25 man naxx and malygos gear, pretty much just epic and good gear. First weeks before nerf we wiped bad at him, now after the nerf we took him down easy on first try, reason we did wipe was bcs our lil nub warrior tank taunted the boss from me so alot of people got owned by a flame.
kologarn nerf was okey, XT was a still a bit of a challenge but they should upgrade him a bit. Razorscale with the circle trick seems a bit unfair(you cna place a tank in circle and keep everyone out, then the dragon will only hit tank in circle with flames. During the time before first fly up).
Oh well i got to look forward for the harder ones on 25 man soon, Aurinaya then the watchers:)
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