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10.2.7
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10.2.6
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Post Your UIs!
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Post by
131584
This post was from a user who has deleted their account.
Post by
wigg1es
Hmm... None of them are monochrome or outlined.
PreciselyAh. I read that as "wouldn't" instead of "would". I'll give that a try and see what happens.
Post by
wigg1es
How do I hide the chat buttons? I'm using prat 3.0 and how I hide the DOT timers off quartz? I usually just look at buttontimers more often./prat > Display Settings > Buttons > uncheck everything.
Post by
296147
This post was from a user who has deleted their account.
Post by
Nipah
rActionButtonStyler can do this afaik, it's lua tho but very easy config =)
POSTING FROM SCHOOL OMG
edit: I mean the keybindings not the stack count. idk how u change that :/
The stack count font can also easily be changed with rActionButtonStyler. Line 51.
(It doesn't actually change the keybindings' font though, so if you end up using this you'd have to add another line)
I'll have to give it a go... I like having my bindings out because I use them to tell if things are in range (though I used to have an addon that colored the button border, but I digress), and because I have enough alts that sometimes I forget what button is bound to what keybind.
We'll see if I can bull my way through the addon and get the effect I want.
edit:
AHAHAHA!... *coughs* Sorry.
It worked perfectly!... well, not perfectly... I had to fiddle with it, figure out why it broke my SLDT, downgrade to a slightly older version (because the new one is broken with Dominos apparently), and then voila!
I was even able to finally remove ButtonFacade from my addons... it was using the most memory of all my addons (which I always found weird... using 1MB just to make the buttons pretty?), and now I've got my memory usage down to approx. 5MB.
edit #2:
Another tweak to my UI... you'll have to excuse me if it's on a lowbie, but I... well, you'll have to imagine the bars full of buttons I suppose.
In combat
Player, Target, & Focus frames
Party frames
(targets to the right, pets below... positioned right above my chat windows on the left side of the screen)
Pet frame
(pet target to the right)
XP mouseover
(had to tweak the hell out of SLDT_Experience to get it to do what I wanted...)
Overall memory usage
, 5.2MB~6.0MB.
Post by
Wikipedia
The UF's are terrible, sorry. The design is mind-blowing - not in a good way. And that transperent panel just looks out of place.
Post by
Silversmith
Oh, how quaint the hatless, poor and irish are, counting single megabytes of RAM used.
Post by
Varaconn
Is that really necessary?
Post by
123476
This post was from a user who has deleted their account.
Post by
Billa
Hey, I'm just wondering if anyone could instruct me on how to change the font in Recount? Thanks in advance :)
Post by
Wikipedia
Isn't there like an option that says "Font:" with a dropdown menu?
Post by
Coldkil
updated, with some pixelfont love^^
http://img203.imageshack.us/img203/4840/wowscrnshot082810085510.jpg
hope i used it correctly, i think i need to remove the shadow. (dunno how anyway :P)
as always, feedback appreciated^^
EDIT: as posted, i noticed the targetname clipping with target health, already corrected. (wider ufs)
Post by
Wikipedia
Pixel-love your other fonts aswell!
And 'SetShadowOffset(0,0,0)' removes the shadow. Also, monochrome unless you have it already.
Post by
Coldkil
thanks, wont touch chat font, im kind of blind and i cannot read of it's smaller XD 14pt becomes blurry, 12pt is perfect (UI scale 0.8)
Post by
Wikipedia
I meant more like buffs/trackers, chat shouldn't use a pixelfont imho.
Post by
Billa
Isn't there like an option that says "Font:" with a dropdown menu?
I should have been more specific, my bad.
What I want is to import another font to Recount, other than the 5-6 fonts already featured.
Post by
HighFive
Look at Recount/Fonts.lua.
Post by
Billa
I'm looking at it but I can't do anything with it. :P
Post by
Wikipedia
SharedMedia gogopewpew.
Post by
Billa
I feel like such a noob, but I have to admit I have no idea how that SharedMedia thing works.
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