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Raid Stats
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Post by
oxidizer
I am seeking guidance on raid main tanking, gemming, and hit rating.
How does my gear look for Main Tanking Raids?
Am I gemmed correctly? What are the best way to gem?
What stats are good stats for: hit rating, expertise rating (i dont understand hit and expertise for tanking), dodge percent, armor, and hit points?
http://www.wowarmory.com/character-sheet.xml?r=Tichondrius&n=Oxd
Do you have any suggestions?
Thank you kindly.
Post by
262950
This post was from a user who has deleted their account.
Post by
oxidizer
Thanks mertania.
What stats are good stats for: hit rating, expertise rating (i dont understand hit and expertise for tanking), dodge percent, armor, and hit points?
Post by
Aadramelekh
1 - You have a base chance of 8% to miss attacks on a raid boss. For taking care of that, hit rating is valuable, since missed attacks will lower your TPS output. To get 8% hit, about 256 hit rating is necessary. Reasonable values should be, however above 190 hit rating, since you may gimp your avoidance and mitigation if you focus too much on hit rating until you have access to high end gear (10 man and especially 25 man raids).
2 - The raid boss has a base chance of 6.5% to dodge your attacks. The same principle applies here. Dodged attacks = no threat generated. The raid boss also has up to 15% chance to parry your attacks. Now this is twice as dangerous, because if your attack gets parried, not only you do not generate threat but also become victim to hasted attacks. After a boss parries your attack, his next attack will come 40% faster, meaning that you are risking high spike damage, due to more hits taken in a short time. Expertise takes care of both dodge and parry. Until you reach 6.5%, expertise is actually twice as valuable as hit rating, because it solves two problems at once. However, I recommend that you push it up to at least 10%, because the parry hasted retaliations from raid bosses still remain a problem.
3 - Balance. This issue is delicate if you are the main tank and also when tanking progress encounters, where the new bosses usually hit harder. Of course, stamina and agility are the top priorities for a feral druid (because armor now comes naturally from leather armor multipliers included in talents, no need to get all stressed out after the bonus armor amulets, cloaks, weapons, rings and trinkets anymore). Higher stamina, in conjunction with armor (which should be naturally at least around the value of 30000), provides higher effective health. Higher agility provides dodge chance (avoidance), some armor and also threat generation potential, by increasing crit chance. After reaching acceptable levels of stamina and agility for the content you are aiming to tank, then the focus moves to hit rating and expertise rating.
Hope this helps :) Good luck!
/roar
Post by
109094
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Post by
124024
This post was from a user who has deleted their account.
Post by
Aadramelekh
effective health tanking leads to spikier healingwhat exactly do you mean by 'spikier healing'?
Post by
oxidizer
Spikey healing is the Yo-Yo health bar. It is where you go from full to 1/3 for a whole fight.
My stats are 30k hp, 31k armor, 33% dodge, and 31% crit unbuffed. I have 166 hit and 33 expertise (mostly from gems). I read what you guys are saying, but I still dont understand if I should regem for stam and agil or keep the hit and expertise gems.
Maybe its too early....
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