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Feral....Hit
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Post by
256357
This post was from a user who has deleted their account.
Post by
Aadramelekh
One of the basic rules of DPS is that, before stacking crit/AP/SP, you need to be able to make ALL your hits land on the target. Hit rating, until the 8% cap for feral druids, is one of the best stats to boost your DPS. Your AP anc crit are all in vain if your hits will miss. And the same goes for expertise, until the 6.5% dodge cap, since mobs can dodge when attacked from behind as well.
Bottom line, no.1 priority for DPS is maximizing your chance to hit, by reaching 8% hit (256 hit rating) and 6.5% expertise (26 expertise skill - having the primal precision talent helps quite a bit).
Post by
Nazeka
One of the basic rules of DPS is that, before stacking crit/AP/SP, you need to be able to make ALL your hits land on the target...
You still shouldn't let +hit override all other stats, I used to have a +hit set on my rogue that I used instead of my crit based PvP gear and it actually hurt my DPS because my hits were weaker hits that crit less often.
Post by
Engwadur
The difference with feral druid's hit cap and rogues hit cap is that druids need a lot less hit rating to be (capped). Therefore it is much easier to start stacking your dps stats, where as a rogue can spend his whole gearing career trying to be hit capped.
Nazeka is right I believe about rogues hitting some kind of plateau with their hit rating. The actual hit rating for a rogue is somewhere around 700 which is impossible to do without sacrificing all of their extra dps stats.
Correct me if I am wrong.
Post by
Aadramelekh
Comparing rogues and feral druids in terms of hit rating is irrelevant. Because the theoretical cap for a rogue is MUCH higher and harder to attain, therefore it is not even wise to try and stack ridiculous amounts of hit rating (such as 600 and above). But for a feral druid, the 8% hit rating cap is EASY to attain if one has access to some raid gear. While AT THE SAME TIME getting huge chunks of crit, AP and expertise (up to 6.5% as well). And even haste, which is pretty neat for ferals as well. Need examples? Here they are:
Blade-Scarred Tunic
,
Tunic of Indulgence
,
Dawnwalkers
,
Dislocating Handguards
,
Frosted Adroit Handguards
(arguably the best in slot for kitty DPS),
Cover of Silence
,
Helm of the Vast Legions
,
Leggings of the Honored
,
Gored Hide Legguards
,
Spaulders of Resumed Battle
,
Belt of the Tortured
(another amazing feral piece),
Thrusting Bands
. It is already useless to talk about amulets, rings, cloaks, trinkets, weapons... The 256 hit rating can be soo easily attained for a feral it is almost not worth worrying over.
And considering the fact that special attacks are also affected by hit & expertise, you need these capped if you want them to land. Also white attacks are pretty important, since they make up about 32-35% of the total damage a kitty can do on a raid boss. And they trigger Omen of Clarity. So having them ALL hit is mandatory for top performance. Really, having all your attacks hit is the first way to get the most out of your DPS as a cat druid. Because stats such as hit and expertise are easy enough to find by default on many items, thus allowing for full strength / AP sockets and enchants.
Post by
112770
This post was from a user who has deleted their account.
Post by
109094
This post was from a user who has deleted their account.
Post by
Erona
Do people even know anything about this game or do they have to post ridiculous questions like this..?
Sigh.
Post by
Nazeka
I probably should have been a bit more clear, this was during TBC when hit rating caps were easily hittable for rogues
either way, it was just an example
I'd suggest getting DrDamage, it's a add-on that tells you on your ability tooltips how much each stat would help you, and it works for almost every stat, (Only found problems so far with Rend, almost every DK spell, and I haven't gotten enough druid abilities to comment on those).
Post by
Aadramelekh
Quab
... why do you like stating the obvious only by trying to make yourself look smart and make others look bad? What you saidThat "basic rule" doesn't mean anything. It comes down to math, plain and simple. For Fury Warriors, all they want is for their specials to land all the time, they don't care about auto-attacks much at all. The TBC Combat Rogues (don't know about WotLK, so I can't comment there) wanted to cap their auto-attack hit. Why? Because after the special cap, hit was still the best DPS stat based on the math. Enhancement Shamans, after the yellow hit cap, still want hit until the spell hit cap. Why? Because it's the best DPS stat for them based on the math that was done. For casters, the rule is that hit is their best DPS stat until that's capped.is what I said also, only I did it in less words. All those classes want to attain hit caps
because it is the best DPS stat until capped, after which it becomes plain useless
. I really fail to see the meaning of the beginning of your post, 'That "basic rule" doesn't mean anything'. Really... Yes, it comes down to math and guess what? That math leads precisely to what I originally stated. That being hit capped is the best DPS boost for almost all classes. The dual wielding classes generally look for a hit cap as well, only it is not the maximum theoretical one they seek (which would mean hoarding over 600-700 hit rating, which is almost impossible anyway and also not practical), but the cap for their special attacks. After that, some more hit is good, but the focus moves more on maximizing the other DPS stats such as crit, AP, SP, haste.
And you know what,
Quab
... the original post was about FERAL DRUIDS. For which the fact that hit and expertise caps are so easy to reach, makes them the basic rule of boosting DPS. After the caps, like
parrazell
said as well, the focus moves on AP/crit. Haste is not bad either.
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