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Just because you Can CC, you don't Have to;)
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Post by
102464
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Post by
blademeld
paladin tank here
CC? screw that, we're rushing!
Post by
24507
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Post by
Skyfire
I've never seen anyone claim that CC slows the run. Ever.
CCing and pulling effienciently speed it up, regardless of level (unless, the mobs are like, -10 levels or something...)
Post by
102464
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Post by
Miyari
Overcomplicating a situation through use of CC assignment is one of the most frustrating things to me about running 5-man PUGs. I always appreciate the CC, mind you - one more thing CC'd is one less thing beating on me - but if whoever's doing marking is slow or if someone is supposed to initiate the pull and takes forever I will get annoyed. I did a Maraudon 5-man a few days ago with four 4xs and a 70 and they STILL spent like 3 minutes setting up every pull, even two-mob ones. I eventually started pulling, myself. :P
Post by
Scot
You aren't speeding up the run at all by breaking CC...in fact you're slowing it down, because the healer now has to heal you for more, depleting more mana. I agree slow marks/CCing can slow you down, but you don't speed anything up by breaking it.
Post by
blademeld
4xs and a 70 and they STILL spent like 3 minutes setting up every pull, even two-mob ones. I eventually started pulling, myself. :P
I just run mara by pulling 3-4 groups at once on my paladin >.>
Post by
88255
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Post by
102464
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Post by
Avallen
Yeah, I've gotten to the point where unless it's with guildies I won't run an instance without a paladin tank on my hunter simply because
CC complicates things, most times for the worse
.
Because, let's face it, the Wowhead community does not represent the WoW community at all. Those who stay long enough to get more than ten posts are, in a very general manner, more intelligent than 75% of WoW's population.
If you've got competent people, CC away. If they're crap, then you might just be better off having the tank multi-target.
Post by
shizreborn
You know a warrior can disarm which lowers a mob's dps by a lot, sometimes cut it to 25% damage, and also stun every 45 seconds. You can mitigate a lot of damage from an extra mob you are tanking and don't normally do it on only holding one mob because then you won't get any rage from being hit. Sometimes it is better to tank multiple mobs just so you can hold aggro on the main target. Low rage means dpsers can't put out any dps slowing the speed of the instance.
Post by
blademeld
Those who stay long enough to get more than ten posts are, in a very general manner, more intelligent than 75% of WoW's population.
Thank god I'm not part of the general community, because I am certain I'm below the average intellengence for a World of Warcraft player
drool... :Q
That explains why I have a protection paladin instead of a feral druid or protection warrior, because breaking crowd control is so tempting for me...
Post by
39561
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Post by
sugarzombie
less cc = more damage (on tank)
more dmg = requires more heals
more heals = make the healer work harder because you're too lazy to apply cc
... just let the cc-ing classes pick their own targets and don't waste time with raid marks.
Post by
blademeld
less cc = more damage (on tank)
This is not always the case, with a warrior, from 2-4 mobs, there's hardly a difference (excluding hard hitting mobs)
With an uncrushable paladin, definately not the case imo
Post by
16409
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Post by
95917
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Post by
blademeld
If you PuG, CC without coordination is a bad thing at times...
Every mob in the first pull was CC'ed in one run
it was a 3 pull:
mage sheeped
hunter froze
Spriest MC'ed
and then the group was like WTF lol
~~~~~~~~~~~
CC with an experienced group also sucks, but not for the same reason
2 mobs beating on me
the other 2 CC'ed
healer casts renew
healer: I'm bored...
Post by
103134
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