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Pre-WotLK Scourge Invasion (Updated 11/10)
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Post by
elitebmo
Just keep at it, good paladin.
my cleanse is fail. I tried 10+ times till ijust gave up and bubbled, then started looking for .....braaaaaains.
Post by
5189
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Post by
232388
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Post by
faia
It would be nice if (as a level 40 Pali) I didnt have to drain my mana bar trying to cure the disease. My remove disease ability barely ever works. Also, often NPC's will give me the "there is nothing to dispel" error... even when they obviously are infected.
why you think they did have a problem with the plauge?
Post by
elitebmo
I understand why Blizzard is doing this, But at the same time if you are new to the game and want lvl , Well it can get old real fast when you have a zombie trying to kill you all the time . My guess is they may stop playing until this ends or maybe all together . Myself , I do not want to partcipate because I am trying to get to 70 , But it does not bother me too much, One attacked my wife's druid and I was in the area with my higher lvl Hunter and i dropped it with two shots . Fair play i guess . But imo i do not think it is cool to go up to someone who is lower then lvl 40 and try to kill them .
who are you argueing with... zombies? i got news for you and your delicious wife's brains: You can't reason with something that doesn't have a brain and ironicly can't satiate its hunger for.
just deal with it and if you love your dear wife so much, play the part of the hired body guard, problem solved.
on a side note:
I am glad for once that Blizzard isnt catering to the pathetic QQers of Azeroth.
Post by
121766
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Post by
elitebmo
I think they need to be significantly stronger.
They're getting there.
They are starting to hit much harder as time goes on so I hear.
this morning i recorded a steady 354 damage on a vindicated 70 with 3 charges of vengeance up.
Post by
Arkhan
Please bear in mind I do respect the apparent strength of your views on this subject, I just think they are misplaced and you could better direct your energy on another topic. In answer to your points,
It's not a subtle change. That's the main thing. Even with the points that mentioned, it's a pretty drastic change to gameplay. Even you suggest that people have to go to different zones to quest. Not different areas...different zones. On different continents. Which I wouldn't mind if it were just something happening within the game. If the NPCs, for example, were randomly infected. Or something like that. But as it stands, people can - and have - just pretty much taken over zones. That's really not something a player, or a group of players should be able to do.
With all due respect, none of us, you or I, have the authority to decide what "should and shouldn't be done". We aren't the event designers. The only way we can have any form of say whatsoever is by paying or not paying our monthly subscription. This change is forcing you to take a different look at, and play the game differently to the rut that we are all in. We all know how to quest, level alts etc, it's largely a mindless activity. If it was a totally scripted event like the last Scourge invasion, it'd become another mindless activity to be aware of, but have no impact. By putting it in the hands of the players, I predict the following will happen
1) In the early throes of the invasion, the novelty of zombies means a vast overpopulation of zombies. This is because they know at any time they can go back to their normal character. The challenge is in wiping out towns in player-led zombie raids, and frankly it's fun.
2) The infection spreads. It becomes harder to dispell. The number of players dedicated to wiping out the zombies and the infection tends to balance fanatical zombies.
3) The infection takes full grip. The challenge is not now to become a zombie and raid towns, although it's still fun. It becomes stopping it. Horde and Alliance will team up to defend cities.
Then - the world event will end, the expansion will hit, we'll all be off to Northrend and you can continue to level you nth alt in peace. Again, to emphasise this - it will be over in a few weeks.
And it's not the killing. It's the infection. So...it's really not like a city raid, at all.
I suspect we will need to agree to disagree - I've been in a city raid that was so disruptive I had people create level 1 horde alts and give me a serious level of abuse because I had no right to disrupt their game and affect their fun. This is on a PvE realm. I think right now the challenge of taking on an entire city outweighs the challenge of defending it. Think about it, we're going to end up with pockets of resistance clustered around argent healers, with priests and palas dispelling for all they're worth, DPS nuking waves of Zombies etc. It will be GREAT fun, totally unlike the normal WoW. And anyone who says that killing 300 boars in the forest on a random alt is, to my mind, deluding themselves for the sake of arguing devil's advocate.
Another thing...you've got to take into account the people who are starting to play and level their characters.
Then they have picked an extremely exciting, and challenging, time to get started in this game. They will have the benefit of starting a new and unfamiliar game when the most exciting world event ever is just about to really kick off. Granted, it may make levelling from 1-10 take longer than the usual hour (factoring in their inexperience) and the slog to 20 might take as many as 4 hours instead of 2. But by then they will realise what is going in and I cannot see how - not knowing any different, how questing normally is as dull as it comes - they won't be excited as the rest of us who have embraced this TEMPORARY change to the status quo.
Again, though, it's not necessarily whining if they're voicing a legit concern.
Then perhaps we disagree about what is a legit concern. If this was going to be a permanent change to WoW I'd agree that it is rather a large change to make. And in THE TWO DAYS IT HAS BEEN RUNNING, the lure of zombies has tempted a lot of people. But even if permanent, people would get bored of a zombie you can't level, can't raid with, who dies 10 mins alone in the wilderness, and go back to normal playing. Sieges on towns will end. But people are posting concerns based upon a staggeringly short period of time, and frankly it's a self-centered, conceited sense of self importance that frankly is not needed. They are logging on and because they don't like/can't handle/haven't got time for something that Blizzard has done in Blizzard's game, it's toys out of the pram. You never see a reasoned - "Wow this is going to seriously disrupt my levelling for the next couple of weeks, maybe blizzard should provide more means of cleansing" or words to that effect. Instead, the VAST majority of posts - rants and whines - are "wtf I can't level it's killing the NPCs nerf this it's f**ked up". That is not a criticism sir, it's a rant.
I normally hesitate to do this, but I defy you to provide evidence that this is seriously impacting the ability for millions of people to play the game. You have said categorically it is - I'd like to know how you can prove that every quest hub, town, NPC and banker is so badly infected the core game is unplayable. Frankly, you can't. When you're dropping off the bat in Arathi and getting zombie ganked, you cannot possibly know for a cast iron fact that other zones are experiencing the same level of "disruption" at the same time, across multiple time zones, across multiple realms. In fact, I go so far as to say that the people who are posting their rants had experiences they personally didn't enjoy, or were out of their control, and post on forums such as this to vent. They can't beat the zombies in game, so they whine online. The people enjoying the event are rarer, because they are too busy having fun playing the game to post.
A forum, though, is a place for discussion. Sometimes people just want to know if people in their community - in this case, the Wowhead 'hood - are going through the same things they are.
I'd argue the incessant server lag, realm queues, item issues etc. that is eating up GM time.
It has nothing to do with a perception of frustration, or complaining, or whining, or anything like that. This just hasn't been well thought out.
I don't know how you can be so sure when as you say it's day 2, novelty value is still massively high, and we don't know what's coming.
It creates a situation where one player has the option to take away the choice of another player to just play the game.
Again, with all due respect, I don't see how the nonsensical theortical arguments above are valid when you have made them up. If they do add the permanent ability to flag enemies for pvp outside of a one off world event, or summon strangers to your location on a whim, then we can discuss the merits of that.
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Post by
Supremacy
Even going through this forum thread, the general thing I'm noticing people take issue with is how this is being handled. No one is arguing that this isn't interesting, or a one time thing. What people seem to be saying is that this interesting, one-time event is stopping them from playing the actual game that they want to play. The game that they're paying for. And that's a legit point. Especially on PVE servers. People should have some say in how they're playing the game. Seriously, it's one thing if just the gameplay mechanics or some such are effecting things. If it's a pre-programmed event, such as this quest giver will be infected, and you have to do such and such to handle it. But what we have right now is a situation that allows other players to effect NPCs. It's not so bad in Outland (from what I've seen), but I keep seeing in Azeroth, when characters are just leveling up. You get a zombie army that's either attacking a player, or killing quest givers/vendors and the like.
Someone else had mentioned something I had considered...if this was just a situation where you would have to flag yourself for...zombie PVP, I guess, that would probably go a great way into just smoothing things out. If you want to do the zombie thing, cool. If you don't, you can just do your killing 300 boars thing. Maybe that's what you want to do. Maybe that's how you to prefer to play. People need that option. That is actually part of an MMO, the ability to have some freedom to play how you'd like.
What's happening now is that you are taking that option away from me, and there's nothing I can do about it. I can run, you can run faster. I can log and come back, but everyone might be infected. I can stand and fight, but that may not be something I want to do. I should have a choice, though.
And you cannot seriously think someone just starting this game is going to have fun constantly being attacked by zombies. A level 5 or 10 or 20 or 30 character doesn't really have any recourse against a group of plague zombies. It's not fun when the only places you can go are constantly being swarmed by zombies, and you have no choice in the matter. I was playing with someone who actually stopped playing for the day because she couldn't get out of Arathi, or the Wetlands, or something.
As for the actual posts, you don't need to actually see someone write out a full length, formatted, essay style post just for their argument to have merit. Someone can just go "that sandwich doesn't taste right", and they could be absolutely right. I've been keeping up with this thread, and yes, several people have raised valid points and concerns. Just because someone's saying they don't like something doesn't automatically mean they're whining. One can't just dismiss posts because they're brief, or even emotional. Someone saying "This sucks, I can't level my character at all :(" has a valid point to make, even if that's all they said. Even if they were upset and frustruated.
And actually, if the vast majority of posts
are
people saying "wtf I can't level it's killing the NPCs nerf this it's f**ked up", maybe that needs to be at least examined. Especially since leveling's an integral part of the game.
Especially if this is just day 2, and there are weeks of this to come. The novelty of things never wears off for some people, which is why you still get Chuck Norris and murloc jokes in trade chat. As far as predictions, as long as there are no repercussions for this, you are always going to have people just infecting key NPCs and attacking players, just because they can.
So, yes. The fact that one person -
one person
- can disrupt an entire town by themselves, regardless of level does point to a poorly executed plan. Scourge invasion? Neat.
Level 10 gnome infecting half of Goldshire/Westfall/Duskwood? Not as neat.
I suppose the phrase I'm looking for is "It's imbalanced". I do not look forward to the next few weeks if this is indeed "working as intended".
Post by
110354
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Post by
Supremacy
And now, to inject a hint of levity into things:
When you're dropping off the bat in Arathi and getting zombie ganked, you cannot possibly know for a cast iron fact that other zones are experiencing the same level of "disruption" at the same time, across multiple time zones, across multiple realms.
It took me a long time to understand that. Not the point that you were making, but the phrase "dropping off the bat". I thought it was some internet phrase I didn't know, or some WoW jargon I hadn't picked up on. I was actually about to google and wikipedia it until it occurred to me that you were probably talking about the bats that the Horde uses for their flight points.
Made much, much more sense after that.
...
...what? I play as Alliance.
Long live the King.
Post by
90123
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Post by
Tuberculosis
If this were a real zombie invasion, would you complain how it's not fair that you can't seem to get all your hours in at work with all the zombies running around and killing your quest NPC/boss?
No, you wouldn't. You would either be a zombie or a survivor trying to kill the zombies.
This is immersion. Welcome to
World
of Warcraft.
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