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About Steady Shot in WoTLK...
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Post by
159189
This post was from a user who has deleted their account.
Post by
178184
This post was from a user who has deleted their account.
Post by
159189
This post was from a user who has deleted their account.
Post by
178184
This post was from a user who has deleted their account.
Post by
skribs
They said hunters are supposed to use a sting, steady shot, and at least one other shot. They also nerfed steady shot to a 2 second cast, which is actually not a big nerf for BM players (they will have it under a GCD) but MM and SV players will see a bit less from it. Of course, on a 2.0 shot rotation, they'd have the same attack speed with the auto-shot buff.
BM hunters will likely be using a sting + steady shot + arcane shot.
MM hunters will use a sting, steady shot and then either use Chimera Shot every 10 seconds or alternate arcane/chimera every 6/12 seconds.
SV hunters will use a sting, steady shot, and explosive shot (or arcane shot if there's CC around the target)
Of course, all 3 of these guys can use multi-shot if there's no CC present to get a bit of extra damage if you have the mana.
Kill shot used to be cool when targets are below 20% health, but with the recent change (e.g. knockback) it's pretty much crap.
While you could just auto-shot + steady shot spam, you'll see more DPS if you keep stings active most of the time (remember it's better to reapply after the last tick than to refresh before it, excepting Chimera Shot of course), and if you weave in other shots as cooldowns are up.
Post by
RadioBandit
The way I see it, if a single hunter keeps the sting up, all hunters will see the DPS raise, generally leaving this to the SV hunter in group, who already gets an increase through talents.
Post by
129
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Post by
skribs
I think he was referring to the Glyph that increases your Steady Shot damage by 10% when serpent sting is active on the target.
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