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10.2.7
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Paladin PvP talents
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Post by
137254
This post was from a user who has deleted their account.
Post by
177993
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Post by
Godhand
This build is a really bad one. . . dude you don´t even have the hammer of justice cooldown reduced. . . noobish. . . the best pvp survival-killer build :
Level 70 Paladin (0/18/43)
Holy (0 points)
None
Protection (18 points)
Improved Devotion Aura - Rank 5/5
Increases the armor bonus of your Devotion Aura by 40%.
Precision - Rank 3/3
Increases your chance to hit with melee weapons and spells by 3%.
Guardian's Favor - Rank 2/2
Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 4 sec.
Toughness - Rank 5/5
Increases your armor value from items by 10%.
Improved Hammer of Justice - Rank 3/3
Decreases the cooldown of your Hammer of Justice spell by 15 sec.
Retribution (43 points)
Improved Blessing of Might - Rank 5/5
Increases the attack power bonus of your Blessing of Might by 20%.
Deflection - Rank 5/5
Increases your Parry chance by 5%.
Vindication - Rank 3/3
Gives the Paladin's damaging melee attacks a chance to reduce the target's attributes by 15% for 15 sec.
Conviction - Rank 5/5
Increases your chance to get a critical strike with melee weapons by 5%.
Seal of Command - Rank 1/1
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.
Unleashing this Seal's energy will judge an enemy, instantly causing 46 to 50 Holy damage, 93 to 101 if the target is stunned or incapacitated.
Pursuit of Justice - Rank 3/3
Reduces the chance you'll be hit by spells by 3% and increases movement and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Two-Handed Weapon Specialization - Rank 3/3
Increases the damage you deal with two-handed melee weapons by 6%.
Vengeance - Rank 5/5
Gives you a 5% bonus to Physical and Holy damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Sanctified Seals - Rank 3/3
Increases your chance to critically hit with all spells and melee attacks by 3% and reduces the chance your Seals will be dispelled by 100%.
Repentance - Rank 1/1
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Divine Purpose - Rank 3/3
Melee and ranged critical strikes against you cause 10% less damage.
Fanaticism - Rank 5/5
Increases the critical strike chance of all Judgements capable of a critical hit by 15% and reduces threat caused by all actions by 30% except when under the effects of Righteous Fury.
Crusader Strike - Rank 1/1
An instant strike that causes 110% weapon damage and refreshes all Judgements on the target.
Hope i helped you out with this,
Post by
177993
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Post by
blademeld
some will disagree and say the same about redoubt
to each his own
Post by
177993
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Post by
blademeld
well... it is probably the aura you're going to be using in a physical encounter in a raid if you're the second ret paladin...
Post by
114144
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Post by
mrgummage
http://www.wowhead.com/?talent=sZxGkhMhZVfcthzuiGoz
Cookie cutter PvP spec.
You can swap Imp Sanctity Aura for Eye for an Eye, if you find yourself fighting a lot of casters in whatever ranking/bracket you are playing.
Post by
Godhand
The imp. dev. aura isn´t important the important thing u need to get is Improved Hammer of Justice - Rank 3/3
Decreases the cooldown of your Hammer of Justice spell by 15 sec. Also a great improvement is the Guardian's Favor - Rank 2/2
Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 4 sec.
This build is a high armor one, the good about it is that you reduce the melee damage taken a lot, can shield yourself often, stun often, when rooted or snared or anything, you have the longer Blessing of Freedom wich is usefull when fighting against multiple enemies who are trying so stop you.
With this build melee classes have no chance against you, the spellers are allways a problem and killing a frost mage or warlock isn´t the easyest thing with any build. . . at least determinate one weakness,
Hope you agree with me, also a nice build by mrgumage. . .
Calculate that this build requires a high strength and crit.% gear. . . but if u have that you havent a lot mana, so alchemy i a must for this. . . i recommend it more to advanced players.
Thanks for your attention people.
Post by
138218
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Post by
Godhand
Actually there are no tankadins in pvp (no succesfull) because they have their damage output based on reflective damage, that means they are useful only against very stupid fury warriors, enchantment shamans and rouges. . . and even that takes them longer than with a deep retribution spec., so there can´t be, also stupid is to waste talents on the holy tree specially the improved healing because its improvement is based on piercents ( % ) that means the more you have the more you get, and retadins do NOT have "awesome" healing abilities.
I think we all agree at this point.
Post by
92896
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Post by
179128
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Post by
VomitSlushie
I have respecced my ret pali litterally over 20 times. I have dealt with every possible outcome of a ret build you could possibly imagine and dealing with each long enough to know the difference in a good and bad build. This is the best PvP build I have come up with.
http://www.wowhead.com/?talent=sZxGkhMhZVfcthzuVssz
PROTECTION: 20 points.
Imp Devotion Aura
: 5/5. Waste of 5 points but it has to be done.
Precision
: 3/3 Better chance to lower their health? Yes please.
Guardian's Favor
: 2/2 One word. Handy
Blessing of Kings:
One of the best blessings. More health. More mana. More strength. MMMMMM Tastey.
Imp Righteous Fury
: 3/3 6% damage reduction. Survivability
Toughness
: 1/5 Needed to get HOJ Little extra armor never hurt anyone either.
Imp HOJ
: 3/3 With PvP armor your HOJ comes up every 35 seconds. 5 seconds of them doing nothing is awesome and those 30 seconds go by fast.
Stoicism
: 2/2 Alot of people do not have this specced but trust me it helps. If your spells are dispelled you have to put them back on(Time waster and in this game every second counts) If your stunned what good are you? No good.
RETRIBUTION: 41
Benidiction
: 5/5 I rejudge and reseal every 8 seconds. That is alot of mana saved over time and if a ret pali runs out of mana your pretty much SOL.
Imp Seal of the Crusader
: 3/3 A better chance to crit is nice to have. It could be the difference between 2k and 1k damage dealt.
Imp Judgement
: 2/2 The faster i can rejugde the more damage I do. The quicker they die and so on and so forth.
Vindication
: 3/3 Alot of people do not realize how effective this is. You are lowering their strength, agility, stamina, intelligence, and spirit by 15% That is very good.
Conviction
: 5/5 If you see a ret pali without this fully specced tell them to delete their character and start over with somthing else.
Seal of Command
: Through countless studies and yes I mean studies, proven to be the one seal to do the most damage.
Pursuit of Justice
: 3/3 Very usefull. Less likely to take those 4k spell crits that make you go "What just happened to my health?" Plus you run faster which is so useful when the other guy is chasing your healer.
Crusade
: 1/3 I must admit that id rather have the full 3% but i have found it to be better to just leave it at 1%.
Sanctity Aura
: A must for all ret palies.
Two Handed WS
: A 6% increase of damage to the thing which does the most damage for you is probably a good idea to have.
Vengeance
5/5 This doesnt take long to fully stack. 15% damage increase? HAHA Look who's doing the most damage now Warriors.
Sanctified Judgement
: 1/3 I must admit I would like the full 100% but its a sacrifice i make.
Repentance
: A must.
Sactified Seals
: 3/3 Better crit chance, excellent! Not to mention they now cant take off your judgements which help you so.
Divine Purpose
: 3/3 I rarely see a "PvPer" with this specced and I wonder why. Excluding the mana drain resistance its pretty much giving you an extra 200 resilliance. With Imp Righteous Fury and your own Res. you can litterally be looking at a 30% damage reduction to crits. Talk about survivability.
Crusader Strike
: A must.
What I love about WOW is you have to be good to be good if you get what im saying. Our skill relies on the knowlegde of your character and knowing what to do in certain situations. Keep in mind too that this spec does not scream DPS. It screams Survivability and the last man standing wins.
Post by
Godhand
Agree, very good build, similar to my own, glad to meet a professional paladin.
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