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Stats needed for 0/21/40
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Post by
9160
This post was from a user who has deleted their account.
Post by
Alathea
http://www.wowhead.com/?forums&topic=21069
Look under PvE specs, it's the first one. He lists the requirements there as well.
Please check the stickies.
Post by
9160
This post was from a user who has deleted their account.
Post by
Kaaosa
Those stats listed aren't really required. I was hitcapped, had about 800 damage and 17% crit and still saw a huge upgrade in DPS when I switched to 0/21/40.
Post by
91244
This post was from a user who has deleted their account.
Post by
Kaaosa
Those stats listed aren't really required. I was hitcapped, had about 800 damage and 17% crit and still saw a huge upgrade in DPS when I switched to 0/21/40.
The reason being is, you probably had a sloppy DoT rotation with your Affliction spec. Shadow Bolt spam is much easier than having to constantly refresh DoTs, so there's significantly less room for human error to affect DPS.On the contrary, I was very vigiliant in my dot uptime and rotation to achieve the highest DPS I could.
The "required" stats for destruction locks are a good guideline, but they're no where near exact.
Post by
102178
This post was from a user who has deleted their account.
Post by
91244
This post was from a user who has deleted their account.
Post by
Celdhyrean
The "required" stats for destruction locks are a good guideline, but they're no where near exact.That's a bit of a fallacy, as those stats are mathematically computed through models and such. Ok, there'll be some variations due to latency, at which moment the miss will happen or whatever, but globally they are a damn good approximation of when destruction really does outdps affliction.
Considering that "they are good but at a few 100 +dmg and 5-6% crit margin of error" is misrepresentation, that level of difference can only be due to gameplay.
Post by
asakawa
in the end it comes down to what you're trying to achieve.
if you're in a casual guild that doesn't mind carrying people with under-performing specs then you should play whatever you find most fun.
if you want to look great on the trash meters but don't really mind about your dps on bosses then missing isn't important.
if, however, you want to do the best you can for your guild/raid group then it's better for you not to fool yourself.
Post by
irharry
The "required" stats for destruction locks are a good guideline, but they're no where near exact.That's a bit of a fallacy, as those stats are mathematically computed through models and such. Ok, there'll be some variations due to latency, at which moment the miss will happen or whatever, but globally they are a damn good approximation of when destruction really does outdps affliction.
Considering that "they are good but at a few 100 +dmg and 5-6% crit margin of error" is misrepresentation, that level of difference can only be due to gameplay.
The reason that the numbers can vary so much is not due to theorycrafted numbers being variable, but the fights themselves. On a fight like prince, where a lock spends 95% of his time standing still and casting, 0/21/40 will surpass affliction very early. On a fight like VR, you spend half your time running around, and affliction will keep up with 0/21/40 for much, MUCH longer.
Spreadsheets are great, and an essential part of any good warlocks research, but don't make the mistake of thinking they tell you all you need to know.
Post by
Celdhyrean
They tell you all you need to know if you have a brain to handle that information, and aren't just being spoonfed it all. A mathematical model is based on assumptions and all, it's of course esssential to know those and how "real life" situation parameters impact those. (latency, movement, RNG, ...)
Of course an affliction warlock is going to be better on R&J phase 3 than a destruction lock at any level of gear (or almost). Of course movement favors the affliction warlock.
But honestly, while all encounters (bar 1-2) require you to move a little there aren't that many heavy movement fights in all of the raiding progression either.
Which is why most models (not any i know at least) don't have a "% of the fight spent moving" option, it's mostly useless.
Edit : which is why when i answer to someone saying "i did this and that with this spec and that and that with that one", i do suppose that they made all this interpretation work (factor raid synergies in their stats, only take bosses into account, don't conclude looking at a fight that's obviously biased towards a certain spec, ...). I don't wish to have to preface any such post with "did you only take damage on bosses" and the rest of the usual stuff.
Post by
Villainous
This argument of stats versus gameplay is fairly moot.
In the end, if you feel more comfortable and get more enjoyment out of a fire destro spec, your damage is good, and your raiding group has no problems with it, wheres the harm?
Post by
Celdhyrean
No harm at all.
But what advice we can give we can only base on facts. As such it will mostly be given for efficiency since what is fun for a particular person and the level of "raid tolerance" are a complete unknown to us.
Each person then decides what to do with that advice by themselves.
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