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Live
PTR
10.2.7
PTR
10.2.6
Beta
About casting spells
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Post by
107819
This post was from a user who has deleted their account.
Post by
81052
This post was from a user who has deleted their account.
Post by
107819
This post was from a user who has deleted their account.
Post by
81052
This post was from a user who has deleted their account.
Post by
TheMuffinMan
I can seriously slap myself in the face for misunderstanding it. Thanks a lot m8, I was way off..
Instead of thinking a "mob hitting the mage" (which obviously causes for extended casting time) I was thinking of adding casting time after the first and 2nd hit (of the mage towards to mob). I think that people will easily misunderstand of how these lines are meant to be due to how they are written on the website.
Then one more question: As I understand it now... when casting a spell and the mage is hit 2 times while doing it.. from that point on (until he launches his spell) he becomes un-interruptable when hit?
Not to nitpick, but the correct term is "Pushback". Just for future reference, of course, as interrupts tend to mean stopping the spell.
But yes, that is correct. It really helps Mages vs Hunters, so you're not seeing your cast bar simply jump back to the beginning.
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