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DW DPS Theories Builds/Rotations/Gear.
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Post by
Burakkura
This is a thread for all the Death Knights that
WANT
to be dw dps...and a place to discuss the best possible output and spec for such a toon.
This is
NOT
a thread to say that dw dps is
BETTER
then 2hand...nor a place to argue it.
Well to start off, this is the first build I liked after looking over everything
:
This is definitely a very Hybrid build.
31/21/19
Blood :
Frost :
Unholy :
This build also looked pretty competent :
This is a Unholy build.
3/16/52
Blood :
Frost :
Unholy :
These are just the first two builds I've looked at. Lets hear some from you guys!
Please post with you're own builds, and Similar descriptions, I'll add them to mine ( with VERY clear credit to you and a link to you're post :)) And maybe we can get a good database of infromation for the awesome duel wielders of the Death Knight community :)
Thanks for reading, if you bothered :P I had tons of fun writing it and found lots of cool things I didn't see before! Although linking all the abilities to the words took forever haha, but I figured it was convient since not everyone knows the abilities yet.
If nobody else agress...and everyone thinks that 2hand blood is the only way we'll ever dps...well, fine...but I'm still going to be a duel wielder :P.
Gear outlines to come in the future when we're all level 80 and anyone cares :P
Heres is a very good links to lists of good 55-70 gear for a Death Knight.
Zetsubou's Guide to pre-WotLK Death Knight Gear
Post by
visas
Assuming you stack hit and crit gear, that's about the only build that will make dual wielding a viable raid DPS setup at 80.
Basically, you have to stack -everything- in favor of dual wielding (talents and gear alike) in order to make it match up to using a 2hander... and all for what? So you can look like some kind of necro-ninja?
Anyways... do it if you want, it'll work, but I still dont think it's the way to optimize your worth to a raid.
Post by
173494
This post was from a user who has deleted their account.
Post by
Burakkura
Basically, you have to stack -everything- in favor of dual wielding (talents and gear alike) in order to make it match up to using a 2hander.
This line seems very strange to me...because frankly isn't this EXACTLY what every class in the game does? Stack everything towards their purpose?
And I'm assuming that in this statement you also assume that the 2hand dpser also stacked everything for dps...and since you believe the DW dps matches, you agree with me that DW is just as good as 2hand at dps?
Post by
visas
Basically, you have to stack -everything- in favor of dual wielding (talents and gear alike) in order to make it match up to using a 2hander.
This line seems very strange to me...because frankly isn't this EXACTLY what every class in the game does? Stack everything towards their purpose?
And I'm assuming that in this statement you also assume that the 2hand dpser also stacked everything for dps...and since you believe the DW dps matches, you agree with me that DW is just as good as 2hand at dps?
This class is built around using 2handers, dual wielding was added at a later date and most of our talents dont support a dual wielding weapons setup.
We're naturally better at using 2handers, and thus can still be effective with them while going after other utility talents, tanking talents, etc. With dual wielding, on the other hand - you have to sacrafice just about every tanking and utility talent, and many of the better damage talents, just to make your dual wielding 'on par' with using a 2hander.
Basically you start handicapped with DW, no matter which way you slice it - trying to make it effective makes you less effective in other aspects of pve/pvp that a DK using a 2hander will always be better at because he didnt have to give up talents focused on those aspects in order to keep decent damage output.
Post by
173494
This post was from a user who has deleted their account.
Post by
visas
And of those Necrosis and Blood Caked Blade are actually more effective with a duel wield setup than a 2H. More hits = more procs.
Only once you surpass a certain amount of +hit from gear and talents. A 2hander caps at 9% hit against raid bosses, while a dual wielder needs something like 28% hit to cap - you dont get more necrosis and blood-baked-cake (lol) procs if you're missing a third of your attacks.
No matter which way you look at it, dual wielding will not be the spec of choice for endgame raiding. It's a hazard for tanking, and in order to put out the same DPS as a 2hander you have to stack hit gear beyond reasonable levels - unless level 80 raid gear is overloaded with +hit, it aint happening.
Post by
173494
This post was from a user who has deleted their account.
Post by
192982
This post was from a user who has deleted their account.
Post by
BenjenStark
I remember in the beginning of this thread where the topic wasn't going to be arguing about how 2H was or wasn't superior to DW. That didn't last long.
As for the OP's actual topic, any DW build should have 5/5 icy talons and nerves of cold steel from the frost tree, then the rest in Unholy. The main merit of a DW build is how much more white damage you'll be capable of putting out, and of course the high hit rate helping trigger unholy rune mastery.
I'd recommend a build something like this:
http://talent.mmo-champion.com/?deathknight=00000000000000000000000000003200535000000000000000000000230230305023110251101223103151
Post by
Burakkura
I remember in the beginning of this thread where the topic wasn't going to be arguing about how 2H was or wasn't superior to DW. That didn't last long.
As for the OP's actual topic, any DW build should have 5/5 icy talons and nerves of cold steel from the frost tree, then the rest in Unholy. The main merit of a DW build is how much more white damage you'll be capable of putting out, and of course the high hit rate helping trigger unholy rune mastery.
I'd recommend a build something like this:
http://talent.mmo-champion.com/?deathknight=00000000000000000000000000003200535000000000000000000000230230305023110251101223103151
Ya that is very close to my second build...I'd LOVE to take icy talons...but I don't think you can give up subversion and annihilate. Maybe a build like:
http://wotlk.wowhead.com/?talent=jcZG0exhZfM0IxckgzV0f0ub
To give the raid 20% melee attack speed and 13% more magic damage...seems nice :P even though it probably brings a very low personal dps.
Post by
SignupSucks
This build also looked pretty competent :
This is a Unholy build.
3/16/52
I can't really comment on the builds, but I thought it very interesting you did not pick up Ebon Plague. Maybe for personal DPS it's not that great, but raid-wise 13% more damage from your casters is seriously... serious. Warriors have a similar talent for physical damage, but only 4%, and there are lot more modifiers to spell damage than there are physical damage (although I suppose you could consider armor debuffs physical modifiers).
Or does Ebon Plaguebringer not work as advertised?
Post by
visas
ebon plaguebringer works like it says it does. It's the death knight equivalent of curse of elements for warlocks (which has the same effect now as far as i know - it increases all magic damage taken by the target by 13%)
Post by
Burakkura
I can't really comment on the builds, but I thought it very interesting you did not pick up Ebon Plague. Maybe for personal DPS it's not that great, but raid-wise 13% more damage from your casters is seriously... serious. Warriors have a similar talent for physical damage, but only 4%, and there are lot more modifiers to spell damage than there are physical damage (although I suppose you could consider armor debuffs physical modifiers).
Or does Ebon Plaguebringer not work as advertised?
I added a more raid friendly build just above you're response :)
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