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Live
PTR
10.2.7
PTR
10.2.6
Beta
Immune to fear
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173648
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Post by
98899
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Post by
174619
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Post by
Kaitain
What Freelanc3ro said. :-)
PvP Fear immunities/breakers that i can think of (I may miss a few here):
Death Wish
Recklessness
Berseker Rage
Will of the Forsaken
Beast Within
Fear Ward
Grounding Totem
Tremor Totem
Divine Shield
If you are having trouble knowing when to even bother trying to cast a Fear, i suggest getting getting an addon like
Power Auras
and setting it to display some clear graphics somewhere on your screen whenever you target has any of the buffs above on them. It will also give you a little number timer showing when their fear immunity buff is going to run out.
Post by
174619
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Post by
Kaitain
PvP Fear immunities /
breakers
Post by
176934
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Post by
Zeeklock
Hey if he was immune to fear why dont you just death coil him or something?
Post by
Revlis
I suggest getting the add on necrosis (mentioned above). It lets you know when something is immune to fear and if something is banishable. It has timers for all your dots and lets you know when shadowbolt procs if you have nightfall. A great add on for locks in my opinion.
And if they're immune to fear, then they would be immune to the fear effects of death coil and howl of terror as well.
Post by
Dunsinane
Hey if he was immune to fear why dont you just death coil him or something?
...
I believe the quote I'm looking for is, "It is better to be quiet and thought a fool than to open your mouth and remove all doubt."
Post by
Temes
I suggest getting the add on necrosis (mentioned above). It lets you know when something is immune to fear and if something is banishable. It has timers for all your dots and lets you know when shadowbolt procs if you have nightfall. A great add on for locks in my opinion.
And if they're immune to fear, then they would be immune to the fear effects of death coil and howl of terror as well.
Death Coil is a horror effect, not a fear, so they are in no way related in being immune. a player can be easily immune to fear, but not so easily immune to horror
Post by
Dunsinane
Most of the common player abilities to counter fear work just fine against Death Coil (PvP trinket, Pally bubble, Grounding Totem, Beast Within...) , and I can't think of a single creature that is immune to the first but not the second.
Post by
Gnostik
Get used to it. Fear is the most hated PvP CC (at least by noobs) and the most easily broken. (Ok, Entangling Roots might be easier to break.) Warriors are one of our natural predators, just as Rogues are.
Grounding Totems are one of the easier Fear-blockers to work around, once you know how they work. The totem is on a 15 second cooldown, 13 seconds with talents. A good Shaman will put one down early when going up against a Warlock. If you see "Immune" while fighting a Shaman, a Grounding Totem is pretty much the only possible reason. But
once it absorbs a single spell, the Grounding Totem is gone
and the Shaman has to wait for the cooldown to drop another one.
So against a Shaman the best thing to do is cast spells until you see "Immune", at which point you know your Fear won't be absorbed. (Then you just have to deal with Earth Shock, a subject for another thread.)
Of course, a
really
good Shaman will wait until he sees you casting Fear, then drop the Grounding Totem while you're casting. There's not much you can do here, except be prepared to follow up with another Fear or, better yet, Death Coil.
Post by
102178
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Post by
Kaitain
The priority in which totems should be killed depends very much on the situation. For example, if you are doing arena with a rogue and you come against a shaman healer, you are probably going to be relying on a combination of Curse of Tongues and Wound Poison to cripple his healing abilities without having to CC-lock him for a great length of time. In which case you want to make sure his Poison Cleansing is never up long enough to remove poison stacks on your DPS target.
So basically you need to edit the totem list to suit your needs. Also - the pet will attack the last totem on the list that exists, so top priority totem goes at the bottom of the list, least priority at the top.
Post by
129409
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Post by
Kerminator
I don't have a problem with Warriors.
Curse of Exhaustion with Felguard
swinging on them and Shadow Bolt and Drain Life spam them. Warriors are easy to beat. You don't even need to use a single Fear on them really.
The major error that Warlocks do against warriors is through DOTS on them at the beginning. Warlocks have to kite the warrior around. Isn't that hard.
Curse of Exhaustion requires 21 points in Affliction, Felguard Requires 41 points in Demonology. You'd have to be level 71 to get both of these at the same time.
Post by
129409
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Post by
Kerminator
Both versions of wowhead use the same forums. I was under the impression you were speaking from experience since you said you currently dont have a problem with them b/c you're using those abilities.
Post by
129409
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