This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Do you miss Pre-bc days? Or do you like it better Post-BC?
Return to board index
Post by
38074
This post was from a user who has deleted their account.
Post by
86625
This post was from a user who has deleted their account.
Post by
Coww
i fully agree with you.. i still play wow however, simply becuase of lack of things to do where i live. I do somehow muss raiding MC night, after night, after night. ZG is still by far my faverite instance, sadly i have never gotten the first weapons out of there =(
Post by
38074
This post was from a user who has deleted their account.
Post by
38074
This post was from a user who has deleted their account.
Post by
61062
This post was from a user who has deleted their account.
Post by
Gestalt
Everyone likes the past better than the present. Good memories tend to linger longer than bad ones. They'll remember what fun BWL and MC was but they wont remember how boring and frustrating it was when for the 20th time the boss didn't drop your specific tier item.
Plus most people that played in Pre-BC were new to MMOs or new to the game in general. So it seemed more fun because it was new and exciting. Every time you start a new expansion it becomes less fun because you already know how to play the game.
The game isn't less fun. MC is no more fun than KZ is. Your mind is playing tricks on you.
Post by
89201
This post was from a user who has deleted their account.
Post by
38074
This post was from a user who has deleted their account.
Post by
Stugg
I definitely like BC better. I couldn't tell you whether MC/BWL etc. was fun, because my guild could never get enough people to run them. I did PUG MC a couple of times, but it wasn't the same, as I didn't know the people I was grouped with.
My guild is a very tight group, but we only have around 30 members. We all know at least a few of the other guild members IRL, and get along very well with minimal drama. BC has made it so that we have a chance to experience some of the toughest battles in the game, but not have to recruit random people, to try and fill a large raid group.
Post by
38074
This post was from a user who has deleted their account.
Post by
89267
This post was from a user who has deleted their account.
Post by
16466
This post was from a user who has deleted their account.
Post by
Ikari
Sometimes I wish it was pre-BC, but most of the times I don't. I'm not a raider and never was so in PvP I got my ass kicked constantly no matter what class I fought. Happens a lot still as a Warrior who's best gear is blue, but I feel I can handle myself vs several classes better than back at 60.
Post by
24256
This post was from a user who has deleted their account.
Post by
Malgayne
I think I preferred the "feel" of WoW back in the Pre BC era. I started playing WoW because I loved the Warcraft franchise, not so much because I loved MMOs. Before the expansion felt very much more like the Warcraft I love--it was like being a part of the big, ever-evolving story. All the characters and the places were familiar, and even if they weren't they were part of something bigger. You could go into Ironforge, and it didn't matter that Ironforge didn't appear in any other Warcraft game--it was awesome because it was a huge, dwarven city--the likes of which have been featured in every classic RPG in history. Stormwind had a huge castle, a cathedral--it was like a virtual Renaissance Faire.
TBC ruined a little bit of that. We have Space Paladins now, and there's nothing for it. I love the Draenei--I like their characters, their architecture, their lore, even their emotes. But they're not "classic" fantasy, and thus a little bit of that wonderful, archetypal feeling you get from marching into a dungeon full of orcs in an adventuring party made up of a human, dwarf, gnome, and elf is gone. Thanks to TBC, WoW is now a sci-fi game and not just a fantasy game. I do feel sad that I won't ever get that back.
But all that having been said, I personally feel that the game is more fun now--as a
game
. Pre TBC WoW had the flavor, but the
gameplay
wasn't as good. If you didn't look to closely, it was awesome to be in Tirisfal Glades, helping the Forsaken reclaim their lost heritage. But when you actually buckled down to DOING it, you realized that "helping the Forsaken reclaim their lost heritage" was "Bring me 10 ghoul bladders" over and over and over again. Getting together 40 people to raid MC, however epic, was a logistical nightmare--my guild had to form an alliance with another one just to get the people together to manage ZG.
In the new TBC world, my beloved paladin can suddenly main tank a raid--an activity which he does 3 times a week, another thing we could never manage in the old days. To me, this change happened at just the right time. The epic, archetypal feel of the Warcraft Universe drew me in and hooked me, and then right as I was starting to think the game was all flash without delivering any substance I could use, the Blizzard guys dropped TBC into my lap. I was delighted. :)
Post by
Miyari
I agree almost entirely with Malgayne. While I love the new content and interesting ideas Blizzard has introduced into the game (daily quests, yay!) I do miss the general feel of the Azerothian-era WoW. I think that's why I'm so attached to the Caverns of Time instances! Nowadays, though, WoW as a game seems to be running a lot smoother and things flow a lot more logically. I can't say I miss 40-man raiding, and the smaller raids have allowed guilds to grow more tight-knit than ever. Besides, whenever I want to revisit the "classic" feel of WoW, there's always an old-school end game run going on! :)
Post by
88992
This post was from a user who has deleted their account.
Post by
Robyn
Yep, Malgayne's hit it on the head. For me, WoW pre-BC was more fun mostly because everything felt a bit smaller, and not so spread out, while the world still seemed newish and dynamic and changeable, rather than just serving up an endless to-do list which makes absolutely no difference whatsoever in the end. Most MMO's have that, though - they only seem real for a little while, until you start seeing the limits of the thing.
But even though the shine is off it a little and I don't log on much these days, playing with other folks in the Warcraft universe still has its appeal, teamwork and helping folks and seeing the odd new bit. Exodar, though... sigh, that could have been done better, for sure. Why not an extra-dimensional portal and a floating crystal city? The boss fights in the new instances were a lot more fun than most of the early content, i thought, which was mostly tank-and-spank... I'm certainly not sad about losing 40-man raids, or not having to take 4 hrs to do Blackrock Depths on the 8th visit, or not having to kill 10,000 silithids for Cenarion Circle rep ;)
Post by
85805
This post was from a user who has deleted their account.
Post Reply
This topic is locked. You cannot post a reply.