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Agro problems in heroics as resto
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Post by
pelf
So, I did testing on this. I'm a little ashamed to say that it appears that I misunderstood this mechanic. I'm not sure exactly where I got the idea I had before; I can only assume it was just by observation ... but it seems that there was always something happening that made it look like a HOT was causing threat for the healer when it was really something else.
Thanks for correcting me dkc. Just don't tell anyone else, ok? :)
Post by
razzem
There's no reason you can't start pre-casting a large Healing Touch, making sure to land it after the tank has hit the mob with something.
For the record, the biggest issues that I have seen for pulling threat are when the tank misses on their first hit... ie, Mangle doesn't land. That hurts as a dps that is casting a Starfire that DOES land. Typically I've seen this more with bear tanks, which have a harder time getting the hit cap, and all of their threat coming solely from physical hits that need to land. It's not like consecrate or thunderclap require hit rating to generate threat.
Same holds true for healers if the main tank misses, and a heal lands.
Also, for the record, if I cast a Renew on the tank with my priest and the tank body pulls, I have pulled aggro from the Renew ticking. That's just what I can say has happened to me in some instances that I've run with friends with my priest as a healer.
Post by
Lightrain
Also, for the record, if I cast a Renew on the tank with my priest and the tank body pulls, I have pulled aggro from the Renew ticking. That's just what I can say has happened to me in some instances that I've run with friends with my priest as a healer.
This was where I was coming from. I was under the influence that the HoT tick would pull you into combat, generating threat, since eventhough you cast it out of combat, it is now healing, and pulls you into combat with that person. I have renewed pre combat a few times and had issues with it pulling off target mobs, so I stopped until I got PoM. I guess it's just bosses that actually pull you into combat when it is pulled, and not mobs(unless the boss de-aggro's at some point in the instance).
I'll have to pay attention to this more, and try it on my priest as well. Thank you for the info dkc!
Post by
pelf
I hear what you guys are saying, and my previous experience SEEMED to indicate that was the case. I tested it for a few minutes the other day, though, and my testing seemed to indicate otherwise. I'll be interested to see what you guys find out. My tests went like this:
Make sure the subject is at low health so there's a lot to heal.
Apply HOTs.
Have them run up and proximity aggro a mob.
Stand on top of the mob so I'm subject to the 110% rule.
Let the HOTs tick.
I did this several times and despite my test subject being healed pretty much all the way back to full by my HOTs, the mob never attacked me.
I did my tests in the world, not in an instance. It's possible the ambient threat mechanics work differently in instances...
Post by
Lightrain
I did my tests in the world, not in an instance. It's possible the ambient threat mechanics work differently in instances...
In instance, boss will aggro, but if you stay ranged enough, you won't go into combat in instances against mobs. That's just like the silly rogue that pulls accidentally and we let him die while laughing at him till the mobs reset. =)
I think we just didn't watch our aggro, or figured we were in combat anyways and did something else to bring us into combat.
Finding this out makes me happy tho. I can pre heal safely now knowing the mechanics of it. =) I was trying to think of ways to time the bloom right with a tank that I know, but this is way easier.
Post by
105172
This post was from a user who has deleted their account.
Post by
pelf
Yeah, some recent testing confirmed that not only does Lifebloom's final threat generate ZERO threat for both the casting druid and the target, but it also generates half the threat of all other healing spells for each tick of the HOT.
Amusing. I'm pretty sure that's a bug.
Post by
Lightrain
Yeah, some recent testing confirmed that not only does Lifebloom's final threat generate ZERO threat for both the casting druid and the target, but it also generates half the threat of all other healing spells for each tick of the HOT.
Amusing. I'm pretty sure that's a bug.
Hmmmm... Try him body pulling with no thorns or anything, then MF(R1) the mob after the bloom. If it's zero threat, it should pull to you. That may be a threat meter bug as well. That makes me curious as well if that resto4life is accurate. I would think that's not right, but if so, it's a lame hole in Blizz's programming.
Post by
pelf
Yeah, some recent testing confirmed that not only does Lifebloom's final threat generate ZERO threat for both the casting druid and the target, but it also generates half the threat of all other healing spells for each tick of the HOT.
Amusing. I'm pretty sure that's a bug.
Hmmmm... Try him body pulling with no thorns or anything, then MF(R1) the mob after the bloom. If it's zero threat, it should pull to you. That may be a threat meter bug as well. That makes me curious as well if that resto4life is accurate. I would think that's not right, but if so, it's a lame hole in Blizz's programming.
It's the result of testing similar to that. I can find the thread if you'd like.
Post by
122372
This post was from a user who has deleted their account.
Post by
pelf
stuff
We were more just talking about it abstractly than trying to apply it to a specific situation.
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