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PTR
10.2.7
PTR
10.2.6
Beta
Total destruction of Hunter class inc.
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Post by
Recan
Combat
* Unfair Advantage: Whenever you dodge and attack you gain an Unfair Advantage, increasing your chance to hit by 2/4% and the chance that attacks will miss you by 2/4% for 8 sec.
* Throwing Specialization: Increases the range of Throw and Deadly Throw by 2/4 yards and gives your Deadly Throw a 50/100% chance to interrupt the target for 3 sec.
* Stay of Execution: When you have less than 35% health, all damage taken is reduced by 5/10/15% and you are treated as if you are at full health.
* Prey on the Weak: Your normal melee critical strike damage is increased by 5/10/15/20/25% when the target has less health than you (as a percentage of total health).
* Murder Spree: Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times.
Assassination
* Blood Spatter: Increases the damage caused by your Garrote and Rupture abilities by 10/20%.
* Focused Attacks: Your melee critical strikes have a 30% chance to give you 1/2/3 energy.
* Turn the Tables: You have a 5/10/15% chance of reflecting physical effects back on the attacker.
* Cut to the Chase: Your Eviscerate and Envenom critical strikes have a 20/40/60/80/100% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
* Devious Poisons: Increases the damage caused by your Instant Poison and Deadly Poison by 10%/20%. In addition, when a target you've poisoned is healed or cured, there is a 50%/100% chance the poison afflicts the healer.
* Deadly Brew: When you apply Instant, Wounding or Mind-Numbing poison to a target, you have a 50%/100% chance to apply a second poison:
o Instant -> Deadly
o Wounding -> Crippling
o Mind Numbing-> Crippling
* Hunter For Blood: Enrages you, increasing all damage caused by 5%. If used while a Bleeding or Magic effect is afflicting you, it will remove one Bleed and one Magic effect and refund the energy cost. This effect can be stacked up to 3 times. Lasts up to 10 sec.
Subtlety
* Slaughter from the Shadows: Reduces the energy cost of your Backstab and Ambush abilities by 3/6/9/12/15.
* Shadow Dance: Instantly enter stealth and begin the Shadow Dance. For 9 sec you will reenter stealth every 3 secs. (2 min CD)
* Honor Among Thieves: When anyone in your group critically hits with a damage or healing spell or ability you have a 10%/20%/30% chance to gain a combo point on your current target.
* Waylay: Your Ambush critical hits have a 50%/100% chance to reduce the target's melee and ranged attack speed by 30%, movement speed by 70% and prevent item use for 8 sec.
* Wrongfully Accused: Whenever an attack is made against you, if the target is not your current target or has not already been attacking you they cause 50% less damage for 3/6 sec.
New rogue talents according to WotLKwiki...
Source:
http://wotlkwiki.info/index.php/Rogue
Post by
159452
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Post by
139482
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Post by
Recan
You don't expect hunters to get some sort of crazy talents either?
To be honest we need really, I mean,
HUGE
buffs to raise us from our current state to be able to do someting about Rogues in WotLK. I think it's gonna take few patches..
Post by
159452
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Post by
139482
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Post by
159452
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Post by
Recan
In PvE, Hunters are fine. But again, some people, like me, don't want to do PvE all the time but PvP every now and then but it's utterly pointless when you can't beat almost no one becouse they're Rogues..
Post by
39302
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Post by
39302
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Post by
Recan
Goddamn high focus prices and short stuns. :<
Post by
149861
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Post by
juniac
btw, wanted to ask:
lets assume that the hunter has crippling poison on him and a rogue attacking him, in melee range. what does he do to beat him? i must say that the rogue also has the PvP trinket available
almost equal gear, same level, 70
Post by
Recan
Rogues are almost impossible to beat nowadays. In that example, the Hunter could try to Scatter shot, pvp trinket and kite the Rogue but most likely the Rogue will just Shadowstep or Sprint after you.
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39302
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148396
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129428
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Post by
RadioBandit
QQ more pls
Post by
Recan
why do so many hunters QQ about not being able to kill rogues. when i see RMP in 3v3 RM in 2v2 and RP in 2v2 i laugh cause i know that rogue is going to die in about 20 seconds after i find him. stop QQing and L2P rogues are and easy class to beat as a hunter. omg i popped all my CDs and he vanished and waited them out. DONT let him vanish keep serpent sting and hunters mark on him at all times, always keep flares on the ground where your fighting, and because your gonna have serpent sting on him so he cant vanish used frost trap not freeze trap. after that its GG just kite him around if he gets crip poison on you, in 2v2 you might be doing games with a druid make sure he keep abolish poison on you at all times, if playing hunter shaman keep poison cleans down at all times, its so easy to beat rogues and im getting tired of all you bad hunters QQing about how hard rogues are, omg that rogue in arena had glaives FOCUS him that means hes more than likely in mostly PvE gear and that hes squishy as hell. the only thing that i have a problem with is rogues when they have cheat death up but if you keep aimed shot up they should get healed to more than 30% while thats active and once its over all you have to do is kill him before the CD is back up save your CDs for right now and pop them, cause after cheat death is gone theres nothing there to save him.
The e-peen is strong in this one. Go away, please. And if every single post of your is like that then refrain from posting ever, again.
Post by
159452
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