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Post by
116099
This post was from a user who has deleted their account.
Post by
xaratherus
Numbers-wise, it appears that ~26 points of Parry rating = 1% Parry increase, while ~19 points of Dodge = 1% Dodge chance. This is based on WoWWiki formulas; please someone correct me if I'm wrong on the numbers.
That means Dodge is easier to get for uncrushable purposes. However, Parry might be better for a tank for one definite and one possible reason:
First, Parry triggers a counterattack against the enemy - meaning when you parry an attack, your next auto-attack is triggered somewhat more quickly than normal. This can help in threat generation depending on the Seal you're using.
Second, Dodge triggers certain counterattacks (most noteably the Warrior's Overpower). I'm not certain if any NPC mobs in the game use this, but if you PvP ad Prot against a Warrior this can cause some pain.
Post by
65116
This post was from a user who has deleted their account.
Post by
TheRealAzoth
Itemization wise, Dodge > Parry for tanking purposes. While Parry can help with building threat with the faster attack, dodge allows you to get to uncrusable faster.
For red sockets the
Regal Nightseye
added in 2.4 is an amazing gem.
Post by
zoomie
Spell damage / stam all the way.
So what if you can dodge if the target isn't even attacking you. Paladins need all the help they can get from threat that they can get. Put defense/stam gems in yellow slots to make up for it. Plus the little bit of everything from defense is better than just dodge
Post by
65116
This post was from a user who has deleted their account.
Post by
zoomie
Exactly. Paladins don't generate as much threat as warriors or druids so they need all the help they can get.
Post by
Blightman
Exactly. Paladins don't generate as much threat as warriors or druids so they need all the help they can get.
LMAO at this.
I might believe that Paladins don't generate as much DIRECT threat but we generate as much if not more overall threat as either warriors or druids.
Post by
blademeld
Ok, setting aside the fact that zoomie is talking about off-tanking, and in that case spell damage is better for threat generation.
Dodge is better for survival since there is no parry gibs and you get more bang for your buck with dodge.
Both of my points are minor arguments.
Post by
zoomie
Well I guess you are an "off tank" if you loose aggro. The mage is the tank at that point.
You dip#$%^ I was talking about MAIN TANKING if you cannot produce THREAT you automatically fail. You could have 5000% dodge but it won't do you any good if nobody is swinging at you because the boss is now killing your raid.
Post by
Philmckraken
Well I guess you are an "off tank" if you loose aggro. The mage is the tank at that point.
You dip#$%^ I was talking about MAIN TANKING if you cannot produce THREAT you automatically fail. You could have 5000% dodge but it won't do you any good if nobody is swinging at you because the boss is now killing your raid.
It won't do any good when you're geared for more spell damage and less stamina than you need, because you're dead and the boss is now killing your raid.
EDIT: Name-calling does not help you get your point across. It makes a good post look bad, and a bad one worse.
Post by
134176
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Post by
65116
This post was from a user who has deleted their account.
Post by
42591
This post was from a user who has deleted their account.
Post by
blademeld
once you achieved 490 defense rating.. stack dodge gems until you have 102.4% total avoidance making you uncrushable to level 73 raid+ bosses.
once you achieved 490 defense rating uncritabble cap
achieve 102.4% total avoidance by stacking dodge gems
Other than the fact you repeated yourself, defense is better at achieving uncrush than dodge, ofc, dodge give pure avoidance, so it's a matter of personal preference.
Post by
zoomie
Well I guess you are an "off tank" if you loose aggro. The mage is the tank at that point.
You dip#$%^ I was talking about MAIN TANKING if you cannot produce THREAT you automatically fail. You could have 5000% dodge but it won't do you any good if nobody is swinging at you because the boss is now killing your raid.
It won't do any good when you're geared for more spell damage and less stamina than you need, because you're dead and the boss is now killing your raid.
EDIT: Name-calling does not help you get your point across. It makes a good post look bad, and a bad one worse.
Dodge/stam and spell damage/stam provide the same amount of stam.
Shows what you know about tanking gems.
Idiot.
Like someone else said : "Congratulations on losing all credibility."
EDIT: Besides if you DO have enough spell damage to keep up with your guild then you should be getting 15 stam gems, regardless of socket color. With that in mind, my dps catches up on me very easily when I am running with 500. Warriors do not have this problem.
If you aren't even close to being uncrushable, then you aren't a real main tank so who cares. Throw an attack power gem in if you want. Once you get within 1-2% then start gemming to get uncrushable, but defense/stam gems in yellow sockets are by far the best.
So like I said, without spell damage the mages and rogues will pull aggro and die and your precious little dodge gem will then turn into a repair bill for everyone as the raid wipes.
Post by
blademeld
Yes, because weighing threat against survival makes so much sense.
/end sarcasm
4 spell damage = ~2 TPS
4 dodge rating = 0.211% dodge chance
~10 TPS = 1.57% dodge?
if you insist!
Post by
65116
This post was from a user who has deleted their account.
Post by
82684
This post was from a user who has deleted their account.
Post by
xaratherus
With that in mind, my dps catches up on me very easily when I am running with 500. Warriors do not have this problem.
We've had a Paladin tank for us several times in Karazhan on multiple bosses and trash mobs and we've
never
had this problem. And in that case the tankadin in question only had about 300 spell damage.
Does the DPS actually have to watch their aggro? Maybe a slight bit more than with a Warrior - but even then said Paladin usually had at least 30k threat over the first DPSer.
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