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Creating A Story Line For The First TIme
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Post by
Sorja
I was asked by one of my rp friends recently if I could create a story line for us and a few others to play with since we haven't done anything like that before and he's enjoyed my writing; I haven't done one of these before so I'm a bit unsure of how good my current story is and whether or not it'll work. The deadline for it is coming up in a little under a week so and I'm getting close to wrapping up the mid-section, but I wanted to ask some of the more experienced role players on the forums what they'd recommend I either should do or change regarding the story line ( other advice is always gladly received though )
The following link will direct you to the outline I have for the story line: bit . ly / MazthorilGrave
I am aware that some of the plot points are derived from the following article, I just needed a basic structure on starting an role play event. If any of you wish to see what I've adapted, the link is provided as following: bit . ly / CreatingAStoryLine
Not only is this my first time being a game master, but I'm also fairly new to role playing having only done it for around two months so if any of you have advice for either I'm more than glad to hear it. Thanks beforehand to anyone who responds; I'll try to either respond or change the issue as quickly as possible!
NOTE: I am aware that the links may look strange and suspicious, I just don't have permissions to post the actual links yet since I have just created an account to post this topic
Post by
oneforthemoney
The links aren't coming up. I'd suggested putting a space between each word so we can see it and just take those out if we want to access it.
Post by
Sorja
Thanks for the heads up, I threw some spaces in there as suggested and they should be better now
Post by
oneforthemoney
Looks pretty good so far. Not many combat encounters but I'm not sure if that's beneficial in the game proper (Which I assume is where this is occuring). Be ready to improvise is my best advice to you as a DM. Players rarely go the way you expect them to and being able to adapt your story to that is essential to ensuring they have fun. No one likes being forced onto rails. You seem to have planned out a good number of possibilities depending on decisions the players make which should be handy to keep things on track. Just never underestimate the sociopathy of your players.
The bit about the herbs from Moren seems a little pointless so maybe leave out that side quest.
Post by
Sorja
Looks pretty good so far. Not many combat encounters but I'm not sure if that's beneficial in the game proper (Which I assume is where this is occuring). Be ready to improvise is my best advice to you as a DM. Players rarely go the way you expect them to and being able to adapt your story to that is essential to ensuring they have fun. No one likes being forced onto rails. You seem to have planned out a good number of possibilities depending on decisions the players make which should be handy to keep things on track. Just never underestimate the sociopathy of your players.
The bit about the herbs from Moren seems a little pointless so maybe leave out that side quest.
Thanks for the input, I'm not really sure how to implement combat into this besides rolling since actual combat isn't going to be possible; and even regarding rolls I don't think I can coordinate an upwards of four other people at once doing that very well without a lot of scripting. ( something I don't want to do and something you also previously mentioned )
I'll look at either removing or changing the herb side quest, I just wanted a way to wrap up the furbolg tangent without too many "do something for me before I help you quests" by making it optional.
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