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PTR
10.2.7
PTR
10.2.6
Beta
Hunter 6.0 patch changes
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Post by
Interest
Are you even posting all this ideas in the WoW forums?
I mean, this is all great, I'm really a fan of your hunter thoughts, but I'm not sure the devs will read it here, even more that this post is for 6.0 changes that the devs posted, so they actually know them and we may do not.
I don't want to sound picky, but if someone is looking for the changes they're doing with hunter classes and end up facing your ideas, they might get a bit mislead by what's happening in the beta.
=)
I'm not done yet. I need to write my reasoning behind the changes and I'm still working on BM and Survival. I have a rather interesting, Shyvana-like design for Beast Mastery while Survival I probably wouldn't change up too much, though I have a couple ideas in mind.
Also I'll throw a disclaimer here and when I post up the suggestions later on in life.
Edit: As for devs finding it, I'll be doing some magic on Twitter to make sure the Blizzard guys see it.
Post by
w3maniak
I don't want to sound picky, but if someone is looking for the changes they're doing with hunter classes and end up facing your ideas, they might get a bit mislead by what's happening in the beta.
I agree with this, especially based on how much you post them in beta changes topic. Maybe creating another topic with what we'd like to see is good idea to prevent confusion?
Post by
Interest
I'll probably do that at some point eventually, though that's assuming I find out what to do with the other two specs.
I already made one (fan-made) changelog thread so why not :P
Post by
matheus314
I already made one (fan-made) changelog thread so why not :P
I'd support that.
Post by
matheus314
New WoD Beta Build 18837:
Talents and Specialization Changes
Barrage
: Rapidly fires a spray of shots for 3 sec, dealing (Mainhand weapon min damage
* 0.6
* 16) Physical damage to the enemy target and an average of (Mainhand weapon min damage
* 0.6
* 8) Physical damage to each other enemy target in front of you. Usable while moving.
Thrill of the Hunt
: You have a 6% chance per 10 Focus spent on Focus-costing attacks to trigger Thrill of the Hunt.Thrill of the Hunt reduces the Focus cost of your next
6
3
Arcane Shots, Aimed Shots, or Multi-Shots by 20.
Wyvern Sting
: A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Any damage will cancel the effect.effect.
Usable while moving.
A 40% damage nerf to Barrage. Tooltip fix for TotH (it was never 6 shots). And Wyvern Sting with its 1.5 second cast time, now can be shot while moving.
Post by
Interest
Tooltip fix for TotH (it was never 6 shots)Aw, it wasn't? Lameeee
Post by
matheus314
Tooltip fix for TotH (it was never 6 shots)Aw, it wasn't? Lameeee
No, lol, it wasn't. Imagine the consequences... INFINITE ARCANE SHOT SPAMMING!
Post by
Interest
Tooltip fix for TotH (it was never 6 shots)Aw, it wasn't? Lameeee
No, lol, it wasn't. Imagine the consequences... INFINITE ARCANE SHOT SPAMMING!
Sounds awfully like live atm lol. I feel like when Blizzard increased the Focus shot of Arcane Shot they didn't realize the consequences then.
Oh well...I guess they're at least fixing it now, right?
Post by
matheus314
Oh well...I guess they're at least fixing it now, right?
Seems like it.
Post by
Interest
Oh well...I guess they're at least fixing it now, right?
Seems like it.
I wonder how strong it will be though...
Post by
matheus314
WoD Build 18888: Spell Changes
SV Hunter nerfs?
Explosive Shot
: You fire an explosive charge into the enemy target, dealing Fire damage initially and every second for 2 sec.
Serpent Sting
: Targets hit by your Multi-Shot and Arcane Shot are also afflicted by Serpent Sting, dealing (
175%
160%
of Attack power) Nature damage over 15 sec.
=/
Post by
Interest
The Serpent Sting change doesn't surprise me much... Explosive Shot, however... <_<
Post by
matheus314
Moar nerfs...
Talents and Specialization
Dire Beast
: Summons a powerful wild beast to attack your target for 15 sec. Each time the beast deals damage, you will gain
5
2
Focus.
Survival
Black Arrow
: Fires a Black Arrow at the target, dealing (
500%
400%
of Attack power) damage over 20 sec. Your Black Arrow periodic damage has a 20% chance to trigger Lock and Load, causing your next two Explosive Shots to cost no Focus and trigger no cooldown. When Black Arrow is dispelled, its cooldown is reset.
Yet another nerf to Survival spec... is it too OP on the betas? I doubt so.
And Dire Beast is getting its focus component shafted... probably to balance so it won't be mandatory for BM Hunters on that tier...
Post by
w3maniak
Dire beast focus regen reduced by 60%...I now have doubts about it's usefullnes.
Post by
Interest
Moar nerfs...
Talents and Specialization
Dire Beast
: Summons a powerful wild beast to attack your target for 15 sec. Each time the beast deals damage, you will gain
5
2
Focus.
Survival
Black Arrow
: Fires a Black Arrow at the target, dealing (
500%
400%
of Attack power) damage over 20 sec. Your Black Arrow periodic damage has a 20% chance to trigger Lock and Load, causing your next two Explosive Shots to cost no Focus and trigger no cooldown. When Black Arrow is dispelled, its cooldown is reset.
Yet another nerf to Survival spec... is it too OP on the betas? I doubt so.
And Dire Beast is getting its focus component shafted... probably to balance so it won't be mandatory for BM Hunters on that tier...
If it's really that much of an issue, I may have gone after the damage instead. This may just be more of a case of "it generates too much Focus for a free spell on a 30 second cooldown."
Also, 500% Attack Power, even over 20 seconds, is pretty crazy damage scaling (or was).
Dire beast focus regen reduced by 60%...I now have doubts about it's usefullnes.
I think it'll still be reasonably strong considering the other two options.
Post by
matheus314
If it's really that much of an issue, I may have gone after the damage instead. This may just be more of a case of "it generates too much Focus for a free spell on a 30 second cooldown."
How hard can it be to balance focus generation against damage output? /BrainExplodes
Also, 500% Attack Power, even over 20 seconds, is pretty crazy damage scaling (or was).
Probably. Still, SV is lacking on dps and they got nerfs... if something that's not on the radar won't come soon, 6.0 launch will be a sad day for SV Hunters...
Post by
Interest
If it's really that much of an issue, I may have gone after the damage instead. This may just be more of a case of "it generates too much Focus for a free spell on a 30 second cooldown."
How hard can it be to balance focus generation against damage output? /BrainExplodes
Also, 500% Attack Power, even over 20 seconds, is pretty crazy damage scaling (or was).
Probably. Still, SV is lacking on dps and they got nerfs... if something that's not on the radar won't come soon, 6.0 launch will be a sad day for SV Hunters...
It seems they buffed Hunter set effect in exchange (for tier 17). Probably not a favorable idea.
Also, considering that they just moved Steady Focus (which is apparently considered really bad and I never really liked the design to begin with myself, much like Master Marksman or the now removed Killing Streak a la crappified Kill Command Hot Streak proc) and adjusted Thrill of the Hunt to effectively grant it less Focus, I guess they realized Dire Beast needed to be brought in line.
Post by
matheus314
It seems they buffed Hunter set effect in exchange (for tier 17). Probably not a favorable idea.
Yeah, that's not a cool idea...
Post by
Interest
I'm surprised they still haven't hit Exotic Munitions yet.
Post by
matheus314
I'm surprised they still haven't hit Exotic Munitions yet.
Thankfully. I fear that if they touch it, it'd be to nerf it... >_<
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