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Reviewing Guild Wars 2
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Post by
Gates
I think my review is similar to those posted already, so will not go into much depth here. Overall, in terms of game experience, I think I have enjoyed WoW much more at any given time than I have enjoyed GW2 (and now I am considering buying MoP because of this).
GW2's PvE is just plain awful. Randomly running around, helping people that have no relevance to anything, doing temporary jobs that don't help or assist the world whatsoever (since everything will go to hell again a mere 5 minutes after you do whatever event). For all of the game's focus on "your personal story," your character doesn't seem to really have any impact on the world whatsoever. No matter where you go (due to the scaling), you always feel weak, so you never really feel like a hero. It doesn't feel like I'm playing the RPG hero; it feels like a bunch of in-game NPCs had too many babies and there are now several thousand equally pointless copies of me running around everywhere and zerging everything.
This leads to the second thing I hate about this game: the zerg mechanics. Without tanks/healers, everything in PvE, and PvP, are reduced to a zergfest. Now, I have not done any end game dungeons yet, but as far as early-mid game dungeons and events goes, the tactics simply boil down to repeated corpse running and mindlessly hacking away at ridiculously powerful enemies until their hp hits 0. That is not fun to me. I don't feel like I'm being challenged. There is no real penalty to dying in any of these encounters (by this, I mean the encounters do not reset), and dying is not a big deal at all, unlike in games like WoW, where dying means you have to start all over. I hate the PvP zergfest even more. The only PvP in the game right now is a zone-control type system, and the point of a zone control type system is to control zones for your team. So, it would make sense to hold onto your points, right? Wrong. The PvP system entirely encourages abandoning your points so that you can recapture them for more personal score. There is little benefit to winning or actually defending. PvP, as it stands now, is all about racking up kills and recapturing points as soon as an enemy takes them. Yet again, the game has reduced another potential system into little more than a mindless zergfest.
My final problem with this game is simply "what's the point?" I know a lot of GW2 defenders laugh at us when people talk about wanting a gear grind, or wanting a progression system. But seriously, without either of these, what's the point? Why should I level up, when I can be the strongest I can possibly be at level 1 for PvP? Why get to the end game content, which is basically, as I understand it, no different from the early game content, if there is nothing to motivate me to get there? If I can feel the (rather lacking) fullness of what the game has to offer in terms of PvE in the very early parts of the game, why would I bother working my way all the way to the end? I mean, sure, there are some cool armor sets and such. But the actually core mechanics of the game do not change or get more difficult. I will not farm my way all the way to level 80 in this game just to make my character look cool. There is no feeling of accomplishment in that, at least for me.
All in all, I may come back to this game in the future (as it is free) at the very least to play the PvP, assuming they fix it eventually. But as it is now, I think I am going to be giving MoP a chance, because GW2 currently has nothing to hold my attention.
Post by
lankybrit
Guild Wars 2 is awesome.
Waypoints to everywhere you've already explored. Personal nodes and everyone gets loot from kills. No grinding out gear just to have it replaced in the next patch. Great World bosses and so much to do in the game. Just awesome.
Let me also add. Accessing The Trading Place (Auction House) from anywhere is great, as is depositing items to your collection from anywhere. Also, all gold and bank slots are shared by all your characters. Thus, when you start a new character, it can immediately buy up stuff if you want.
Dyanamic Events and Hearts are great, because they just appear when you get near to them, they pop up. No having a quest log (other than your single personal story quest). And, with the new Megaserver technology, there are always people out and about while leveling, such that even difficult tasks (think hard events, or skill challenges) are doable.
All in all, a great game, and what I'm playing now.(##RESPBREAK##)16##DELIM##asakawa##DELIM##
Post by
purelydef
I enjoyed GW2 for like a week or so when it initially came out, but it got old pretty quick
Post by
Hyperspacerebel
without either of these, what's the point?
To have some fun in a game you own instead of the game owning you.
I enjoy Guild Wars. Not in the way I enjoyed my 5 years of WoW. WoW owned me. I grinded (ground?) gear. I spammed pvp games to get my rating up. I lead my guild into the same raid week after week. And I put all that time into it because I was paying $15 a month and wanted to get everything I could out of the game.
I don't pay $15 a month for Guild Wars and so I don't grind for gear. I don't grind for achievements. I don't play the same content over and over. I play Guild Wars to go explore an online world. Discover new things. Have fun. If I don't log on for three weeks, I don't feel bad or like I'm missing out on anything. And if I play every day for three weeks straight I do it because I find the gameplay in the moment fun. I'm not sacrificing time in the here and now for some "end game".
I understand some people enjoy grinding and progression, but then I don't think Guild Wars is for you. Guild Wars is a different sort of game and I think it does well and providing that different sort of experience to the people who want it.
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