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PTR
10.2.7
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10.2.6
Beta
Cross Realm Zones
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Post by
Adamsm
Yes, there are also issues that neither crz or server mergers will fix, but server mergers does everything crz does while having none of the downsides.Except of course...of depopulating zones, wouldn't help those AH's if the server merged have just as bad economies, the merged servers don't have a lot of new guilds etc etc etc. Every thing you say the mergers can 'fix' has just as many problems as the CRZ.
Post by
ElhonnaDS
@ Strandvaskeren
In regards to point 2, that's why they added Battletags. It allows you to add people to your cross-real friends list using a nick-name you select. Just an FYI.
Post by
292411
This post was from a user who has deleted their account.
Post by
1065722
This post was from a user who has deleted their account.
Post by
lankybrit
I have been Hunting for loque'nahak for ever and thanks to Cross servers, there has been no luck what so ever! IF THEY GOT RID OF CROSS SERVERS I WOULD BE SO HAPPY! Honestly I cant see why Blizz thought this was a good idea
Because seeing more people out and about enhances your playing experience.
According to Blizzard, that is.
It seems as though a lot of people hate it, but a lot of people also love it, so it's here to stay. I've come to grips with it by just leveling in CRZ zones in off-times, and playing in Pandaria CRZ-free at all other times.
Cheers.
Post by
lonewolfe31705
I have been Hunting for loque'nahak for ever and thanks to Cross servers, there has been no luck what so ever! IF THEY GOT RID OF CROSS SERVERS I WOULD BE SO HAPPY! Honestly I cant see why Blizz thought this was a good idea
Really? I think I have killed him more since CRZ than before while out mining/herbing and there are no same faction hunters in the zone.
Post by
Eccentrica
I've come to grips with it by just leveling in CRZ zones in off-times, and playing in Pandaria CRZ-free at all other times.
Cheers.
This. I avoid levelling on weekends, especially the afternoons and instead spend that time managing mail, levelling profs with mats I gather during the week, working on archaeology, fishing etc.
I really do wish that Blizzard would have had the foresight to readjust mob density and respawn timers. Bloodmyst Isle (for example) is hell on wheels to level through with more a couple of people in the zone. At times when I've had the misfortune to be at the same point in the quest flow with others (and thus competing for those bear bits with a crappy drop rate or the too-few moths) I just give in and go play a different character for half an hour or so.
Post by
digitalutopia1
And no, the issues would all still be there even if they did the server mergers.
Sigh..
I sincerely doubt that this is as far as they're going to go with CRZ. It's a new system that pretty much depends on a large number of servers and people to see the results - something that really can't be done on the handful of PTR servers. Much like other large systems (like Dungeon Finder, Phasing, etc) they will most likely improve and adjust what they can do with it - as time goes on.
Granted, this is just my perception; but I think the ultimate goal is to make it so that the player next to you - regardless of realm, can be interacted with just as you can now with anybody on your realm.
However, when it comes to things like trading and Auction Houses, some care will need to be taken to make sure exploits don't happen, and gold sellers don't gain an advantage.
Why are people going on about server mergers being the great saviour?
I don't think either server mergers or crz will fix the problem on a longer term. Wow is an old game and people are leaving. There used to be a lot of people playing so Blizzard added more servers to distribute the load. These days a lot of servers have a relatively low population because players are quitting. Blizzard really should pool players on fewer realms and shut down those realms no longer needed. However that's admitting that the game is dying so they won't do that. Result, the remaining players that are still in the game are spread thin over a lot of servers. .
There are currently 10 million subscribers - which is only 2 million shy of their peak towards the end of Wrath, and equal, if not greater than any subscriber total, at any other point in their history.
Throughout a life of an MMO - players leave (or transfer), and new players take their place; however, it's important to point out that Blizzard doesn't just force players to play on a specific server. In fact, most new players are drawn to higher population realms - as are those making transfers. The result? Well that's pretty obvious. Low population realms keep losing people, while higher population realms keep getting more - until everybody is condensed on some realms, while others are practically dead.
This is something that, traditionally, is tough to handle for an MMO. Most offer some kind of deal, or ultimately attempt to merge servers - but the result is either a) ineffective, or b) just a temporary fix. After all, there's nothing stopping people from transferring after a merge, and certainly nothing stopping people from quitting.
However, CRZ has a chance to change that - once it's feature-complete. Even now, people on dead realms are at least seeing other people around - regardless of what realm anybody is on. Once they improve player interaction, and auction house support, it doesn't matter where people transfer, or start playing, all realms would effectively be medium to high population.
I have been Hunting for loque'nahak for ever and thanks to Cross servers, there has been no luck what so ever! IF THEY GOT RID OF CROSS SERVERS I WOULD BE SO HAPPY! Honestly I cant see why Blizz thought this was a good idea
Because seeing more people out and about enhances your playing experience.
According to Blizzard, that is.
It seems as though a lot of people hate it, but a lot of people also love it, so it's here to stay. I've come to grips with it by just leveling in CRZ zones in off-times, and playing in Pandaria CRZ-free at all other times.
Cheers.
While it's true that it makes the game feel more alive to see other players - that's not the only reason. Those on low population servers have always had an advantage when it comes to various rare world spawns. Blizzard never intended for rare spawns to be something that merely depended on someone waiting long enough to get. These were meant to be things/mobs that you not only had to compete against time; but other players who wanted it as well.
The trouble was that this is one of those advantages that are exceptionally tough to fix - but, as a side effect, that's exactly what CRZ did. Yes, there are definitely going to be complaints about this - but it's really no different than the complaints that come up after any other advantage gets nerfed. On the bright side - at least they're not removing the results of those advantages.
Post by
Pouned
I like it. When I am going around, it's nicer to see people around than being alone all the time because I'm wandering in a lower level zone. And you get to help levelling people...
Post by
Trishi
I like it. When I am going around, it's nicer to see people around than being alone all the time because I'm wandering in a lower level zone. And you get to help levelling people...
This whole "Just team up with them!" idea has so many disadvantages, I'm actually surprised that people still turn a blind eye to it.
1. Less exp gain.
2.1 Have to stick close to each other, or you miss out on loot, possibly quest-items.
2.2 Everything pre-cata dies in 2 seconds, making "team fights" a physical impossibility.
2.3 Free loot rules doesn't work either, thanks to AoE looting.
3. A lot of people don't want to team up, and would rather fight over the few mobs that are there.
4. Not everyone CAN be teamed up with.
5. Teaming up doesn't help when gathering materials.
6.1 No reason to team up. No quests are easier, faster, ect. to do when in a group, rather than solo.
6.2 Extremely few quests requires a group.
I'm certain there are more. But that's not the issue. Or rather, Blizzard doesn't recognize it as an issue. Blizzard saves a truckload of cash on this. It means less serverspace is wasted, and less serverspace in general.
I'm pretty sure that's all they care about. They are, after all, a business.
Post by
584547
This post was from a user who has deleted their account.
Post by
lonewarrior
I took SWTOR up on their F2P just to check it out.
At first I was playing with a WoW mentality. But I noticed a load of chat interaction for assists.
Someone whispered me to help complete a 2 player task and I didn't responded at first.
But then went and found that person and helped to complete the task.
We didn't say much but that person was very gratuitous. I had to detox myself of the solo mentality of WoW.
Now it's just second nature to team up for multi-player quest. They have all been pleasant even when we have failed.
Point is WoW use to be like this when i first played. CRZ is attempting to re-invigorated that.
But I believe you also need a reason to group as well. Blizz removed all the party quest.
If Blizz were to implement such quests again and introduce a que for zone quest system which has built in perks like additional XP, perhaps players would find CRZ more to there liking.
Post by
lankybrit
Lone - You should check out GW2 too, where everyone is helping everyone else because it's a co-operative MMO. Blizzard need to change WoW into a co-operative MMO. That is, everyone gets the tag on kills and everyone gets loot, and we have our own personal gathering nodes. There, CRZ would be wonderful.
Cheers.
Post by
lonewarrior
Lone - You should check out GW2 too, where everyone is helping everyone else because it's a co-operative MMO. Blizzard need to change WoW into a co-operative MMO. That is, everyone gets the tag on kills and everyone gets loot, and we have our own personal gathering nodes. There, CRZ would be wonderful.
Cheers.
sounds good to me.
If I could add one other tidbit that seems to be a source of contention with CRZ and that is with lowbie killing.
I think it would help immensely if Blizz allowed WPvP deaths to rez at the graveyard without penalty instead of running back to their bodies.
It would definitely help with camping. It's already done in the BG's.
Post by
Trishi
One major argument you have -- stated in "disadvantages" numbers 2.2, 3, 6.1,
and
6.2 -- is that lowbie mobs die in 2 seconds, so what's the point of grouping? Well, aside from it being a friendly thing to do, there are other benefits. If you use the whats-the-point-argument as a reason to opt out of teaming up with the other player who is also there seeking out said 2-second mob, you and the other player will only make each other wait for respawns. If you like cutting off your nose to spite your face, that's your prerogative. But there's no logic in these actions.
Someone expresses their approval of CRZ's effect on the population in previously depleted zones simply because they
enjoy
being social, and you challenge their opinion and claim it's false. Does it make you so upset to see someone else who is happy?
Reread the post you quoted. Point 3. I always try to party up, because I hate fighting over targets. It's not because the classes I usually use suck at tagging them - It's because I just feel like a jerk whenever I do, so I'd rather just wait around till there's actually something I can kill, or find another place entirely. But why would anyone want to? They have to share loot, potentially lose out on greens and gold.
And another point to those are: Quite a lot of quests don't give all players the needed loot. So if you have to gather, say, 10 items, and you group up with 2 other people... you suddenly need 30 drops instead of 10. That makes it very unattractive for a solo-player to team up with others.
But if this is just to please the PvP servers that complain about the lack of world PvP, I have an easy solution: Limit CRZ to PvP servers.
I stand by my opinion, though. CRZ were needed back when group quests actually existed. Now we have CRZ, but it has more cons than it has pros, mainly because of the removal of group quests.
Also got an update to the previous table I made, confirmed by a GM: CRZ is attempting to phase everyone into the zones whenever they enter them,
regardless of their actual realm
. This means that 2-person mounts will almost always dismount the carried person when moving from one zone to another, even when both players are from the same realm to begin with.
Because
of CRZ. And, according to the GM, that's a client connection issue that seems unlikely to be fixed.
Post by
Twizelbang
The entire idea is a massive flop, is doesn't fix the problems for low populated realms like mine, it just makes it even worse.
Resource items don't re-spawn as intended. So it bumps the price of everything on the Auction House. Since certain items are limited. Also since my realm is so low populated when it comes to killing world bosses.. well you will be lucky if you can get into a group. Since most groups are made before they enter CRZ.
Our cities... well like i said in other posts..
"we have more NPC's & critters in our capital cities then players."
Yes they want us out into the world, but at the same time... where is our Earthen Ring community... ? ...The core basis of mmo's... has been forgotten. Yeah i can be sociable with other players on other realms, but why should i have to add tom, %^&* & harry to my Real ID in order to do so. Also to point out, most don't even RP.. since they come from pvp realms. Doh.
CRZ... adds pvp realms with non pvp realms (RP realms) Whats the idea of this... ? ...We join a RP realm for a reason. Kinda nice to leave our cities, meet new RP players in the world... Nope doesn't happen since you got joined with a pvp realm.
Pvp realms join CRZ area with RP realm, RP players in most cases will not activate pvp,. So if you come from a low populated pvp realm... goodbye world pvp. Yes you can perhaps not use CRZ.... but then you will still have the same problem. No world pvp.
Don't get me wrong, the CRZ could be a amazing system if they thought about it more, & grouped the correct realm types together to join CRZ areas. Added another Read ID type feature, so we can add more players to our list of friends. When you play 3 different Blizzard games, my Real ID friends list gets rather big... Only other option, to keep deleting my friends to add new ones.... woop woop.
Yes some of the information i have talked about will be fixed in the next patch... but all this time that has passed... "sigh"
This isn't the entire list... i can keep going on & on.....
Post by
Adamsm
I'm on Earthen Ring US and I see lots of players out and about in the world, both in Pandaria and in the older locations too. I see the RP'ers going around and doing their events. I've brought my RealID friends over to it, to give them a nice night away from the PVP madness.
Really? I still enjoy CRZ; I like the fact that I saw people in the world while leveling my new Monk toon, and I enjoy joking and talking to other people in the General chat, even if the trolls are still out in force.
Post by
584547
This post was from a user who has deleted their account.
Post by
lankybrit
I agree. Some zones, quests, and spawn rates need tweaking. There can be 6 players -- horde and alliance -- trying to kill the same targets in a very small area. And the mobs aren't spawning fast enough. Overall, assuming that Blizzard fixes issues like that, it's a temporary and relatively minor nuisance. It only feels like a big problem, because we've created dozens of characters and we're used to blazing through areas when leveling. We've given ourselves WoW ADHD.
Don't forget Gathering nodes. That's probably even more important.
Yep, used to the old way. For 4 years, then they spring this on us.
Cheers.
Post by
civgw
Yep, used to the old way. For 4 years, then they spring this on us.
Cheers.
You do realise that these four years were a mistake - The Shattering was supposed to increase the nos in the old world. Why else would they spend all the resources they did on the changes?
It was obvious to anybody that regularly used the old world in Wrath that the nos were dropping through the expansion and Blizzard, in common with the people using the old world, were acutely aware of it and it was leading to people leaving the game.
Blizzard completely misjudged their fan base with their Shattering solution and it made things much worse.
CRZ is a good solution and judging by the lack of complaints in chat, it's been successful. People are quick to complain in this game but I haven't heard anybody complaining about CRZ in months and about 5 complaints since CRZ started. If something is worrying the player base, you hear about when you are playing not just in forums.
Blizzard don't want this game to be anything other than a MMO so you are wasting your time trying to change that.
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