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A Sense of Community Lost?
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Post by
Adjust
That is all I was advocating.
One could go further to suggest that multiple aspects be related to the 'Player Reputation', such as how they do on Healing, Tanking, Dps, Mechanics, Social etc . . . .
I hesitate to say this, but if I can inspect a player and see that their Tanking was rated well-above par by other players AND then look at their gear and see it's not very good, I would take them in a heartbeat anyways. It would make looking through ilevel nonsense little easier.
And to above posters - we all play this game, it doesn't matter when we played it.
The developers are trying to get back to the feeling of Vanilla - that was why this post has something to do with that era of the game - nothing more.
Post by
Adamsm
I feel for you, your exprience starts in wrath, please dont go about saying ' back in the days of Wrath' , Thats not 'back in the days' , Quite frankly, the community HAS been quite amazing which caused alot of players to enjoy it and play alot. The state that wow / the community is in now is NOT how its always been so please dont post your little stories that only ranges back to wrath to make your statements sound resonable, its not.That was merely one major example: I was snubbed in Vanilla for playing a hunter, which made it hard for getting groups. In BC I still had my hunter and most of the time trade wasn't looking for those; my warrior was a tank but even when I found groups for the BC heroics, they usually fell apart fairly quickly if they weren't guild groups(my guild at the time was primarily West Coasters so I'd be one of the few on during the 'primetime' hours), and I already gave why Wrath disillusioned me to the player base. So, quite frankly, I have seen the worst of the community along with the best over the 7 years I've played; please don't belittle what I have to say and act like you know everything, okay.
Post by
331902
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Post by
1011454
This post was from a user who has deleted their account.
Post by
lonewarrior
I feel for you, your exprience starts in wrath, please dont go about saying ' back in the days of Wrath' , Thats not 'back in the days' ,.
Put your rose tinted spectacles down for a second old man.
Wrath will very soon be the half way point of this game. A hell of a lot of current subscribers began in Wrath.
I've played since vanilla, and for me those days are happily (for the most part) behind us.
Back in the day you were on your own sever with a fraction of the players we have today, back in the day classes were excluded from playing because they weren't deemed optimal, you know kinda like someone who doesn't have a 397 ilevel these days is excluded from raiding in any meaningful sense.
The community has moved from ... searches for analogy, a village sized base to a city sized base.
The majority want more options, the majority don't want to be forced to make kissy face, join a guild and raid at set times.
The majority want to raid, or do dungeons when THEY want to and not be dictated to by guilds who at one point basically dictated whether you got to raid or not. All well and good if you were actually a class they wanted.
Back in my day, music was really music.. today it's just noise. or boobs and noise.
You point out exactly why the community took a wrong turn.
Everything you point about the past and guilds...were doable with a simple solution.
Do it yourself. Anyone could start and run their own guild...suited to there style.
But they don't want too.....they wanted the game to provide everything on a silver platter and when the guilds wouldn't capitulate...Blizz did.
Nobody whined about loot roll in any of our guild runs.
LFR loot whining, wallpapers the Blizz forum.
A fraction of players?...You must be on one of those server everyone is gravitating towards,
My old server was active..even for a low pop. It's dead now.
You must avoid reading the Blizz forum and all the dead server threads.
Options....Yep Blizz has provided the option to run when you want. That should have been enough.
But it never is. The game has cultivated a lazy fan base.
LFR was the savior of end game. That didn't illusion didn't last long.
LFD was freedom...until you ran into Cata LFD.
The answer to whining about loot rolls and bad groups..."join a guild".
The guild has always been at the front of bringing some saneness.
This community doesn't work together these days, except for a few guild oasis and the individuals who keep the faith and stay in the background...avoiding the noise.
The base neither grew...nor matured from early days. It just turned over.
So now a player can solo play themselves though contents, and who do you share your accolades with.
What a moment it must be when you achieve something in this game for the first time like when our guild first clear Naxx during Wrath and instead of sharing the glory...these days everyone just drops group and your left there all alone..with that shiny new trinket and no one cares.
Post by
Nulgar
It's dead
now
.
You have to clarify that. Do you mean right now, near the very end of the expansion, or, say, shortly after Cataclysm launched? But even if your server somehow became less populated than in Vanilla (doubt it, probably more a matter of perception - maybe the DPS are actually running dungeons now instead of spamming /2 with "LF Tank") it would still be one of the exceptions - there are "dead" servers while others are bursting, but again it's not Blizzard's fault, but the players', who only go for the easiest choice, starting on a well-populated server.
You kinda said it yourself, the community has changed, and more because of its size than because of the game. But everything you suggest to "go back to that good old time" is merely a step backwards. You can't educate the playerbase by putting it back into the medieval villages that were the Vanilla servers.
Post by
Adjust
I'm not sure why I have to keep posting this:
LFD and LFR are great utilities, but they do have problems. What was OP is a solution to those problems that may bring about a change for the better in a game that we all enjoy.
I liked my time in Vanilla - and apparently so did the developers. Was it better? Certainly not! But i would argue strongly that the major faults were overcome by guilds and friendship on the servers
Something that is lacking today.
Post by
Adamsm
No, because those 'changes' will just be trolled, since that sadly is how the mentality of the player base goes. I saw that in a recent LFD; we had an excellent healer, but he let a dps die for being a $%^&*!(pulling things he shouldn't have), and next thing I know, I see the vote to kick pop up for that healer saying 'crappy healer'. I hit No, but the other 3 apparently hit yes(and no it wasn't a guild group); that's what would be corrupting your grand experiment.
So yes, if you want an excellent time in WoW, you go back to the old fashioned method of going in a guild...but expecting a random pug to be the same is a massive stretch, since horribad pugs have existed since Vanilla.
Post by
422399
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Post by
422399
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Post by
lonewarrior
It's dead
now
.
You have to clarify that. Do you mean right now, near the very end of the expansion, or, say, shortly after Cataclysm launched? But even if your server somehow became less populated than in Vanilla (doubt it, probably more a matter of perception - maybe the DPS are actually running dungeons now instead of spamming /2 with "LF Tank") it would still be one of the exceptions - there are "dead" servers while others are bursting, but again it's not Blizzard's fault, but the players', who only go for the easiest choice, starting on a well-populated server.
You kinda said it yourself, the community has changed, and more because of its size than because of the game. But everything you suggest to "go back to that good old time" is merely a step backwards. You can't educate the playerbase by putting it back into the medieval villages that were the Vanilla servers.
The server activity deteriorated. It was dying in Wrath..the place is empty now. In comparison to my current server...it's night and day.
One of the world top 20 guild left because they could no longer recruit. They took the best players with them.
I still follow a guild, my guild was friends with and they have a 18 or over policy.
They used to get 4-5 player applications a week. It's down to 4-5 a month now if even that much and this guild is probably top 5 oldest guild on the server.
Good bunch of players/people..but not hardcore.
That tells you something about the age curve and the overall health of the server.
Add to the problem that, you don't need to be on as much anymore.
Using my guild as an example, players logged to socialize as much as they did to play.
Remove the socializing aspect of the game as it is today and your on a lot less.
I for one consider cross sever zones for MoP..a super big plus. But they need to extend the ability to maintain interaction with players you meet or it's just another LFD.
I'm not for going back...you can never go back. You can only attempt to steer the course of the future. Some of the stuff I see in MoP looks promising. But they have to stay with it.
Blizz made a tactical error in assuming more contents access would have meant more subscription. It didn't pan out.
You know the old saying "if it isn't broken..don't fix it"
You can only look at the numbers...you can divide WoW into Van/TBC and Wrath/Cata.
Approx same subscription base.
Obviously..the players of the Van/TBC like the game as it was progressing.
So one wonders why Blizz made the tactical choice to alter the chemistry starting with Wrath.
I've always attributed to Activision coming into the picture and what they specialize in.
Their gaming platform is CoD. The WoW community was not the CoD community at that time.
The WoW community was genre unto itself.
I guess Activision must have figured that if they could tap a portion of their CoD community to play WoW, how much better the sub numbers would be.
Wrath peaks at 12 million with intro of Ulduar. I guess they figured "hoooowah". Lets keep the ball rolling.
We then get LFD and progression reset and eventually ICC nerfs/buffs.
By expansion end...the sub numbers are back down to where they were at the end TBC.
I can only speak from my own experience with many players I knew up to that time, they quit.
They hated the new path of the game. These are the kind of players/people you wanted to keep in the game.
But you will find a new breed telling you they love the game at this moment.
So here we are waiting on MoP. Let's hope for the best.
Post by
161859
This post was from a user who has deleted their account.
Post by
446469
This post was from a user who has deleted their account.
Post by
Nathanyal
No, because those 'changes' will just be trolled, since that sadly is how the mentality of the player base goes.
Adamsm is dead
Not sure, but I think you might have missed a word there.
Post by
Adamsm
Lol think he was going for right, since it seems like Arrd agrees with what I put.
Post by
Nathanyal
Lol think he was going for right, since it seems like Arrd agrees with what I put.
Possibly. Or they know about your summer job picking corn tassels, lol
Post by
Adamsm
Lol think he was going for right, since it seems like Arrd agrees with what I put.
Possibly. Or they know about your summer job picking corn tassels, lol
That too lol.
Post by
Nulgar
Adamsm is deadFact: There have already been 5 actors that have played the role of Adamsm. Every one of them one died in a freak corn tassel accident.
Post by
331902
This post was from a user who has deleted their account.
Post by
Adamsm
A good write up on the 'death' of the hardcore portion of the game, and why it should remain gone.
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