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PTR
10.2.7
PTR
10.2.6
Beta
rate my protadin spec everyone. even YOU
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Post by
80968
This post was from a user who has deleted their account.
Post by
Blightman
Ok,
Imp Ret Aura(IRA):
26(RA)*.5(IRA) *1.9(IRF) = 24.7 tps every time you are hit(assuming RF is up).
1-hand spec(1h) will give you:
26(RA)*0.05(1H)*1.9(IRF) = 2.47 tps every time hit
155(HS)*0.05(1h)*1.9(IRF) = 14.7 tps on every HS block, this scales with you spell damage
150(SoV)*0.05(1h)*1.9(IRF) = 14.25 tps on every tick of SoV stack, this scales with spell damage
512(Consecration)*0.05(1h)*1.9(IRF) = 48.64 tps, this scales with spell damage
excorsism and hammer of wrath plus you basic white damage can be added as well
The point is that 1h spec gives a LOT more threat than IRA
Question -
Why are you multiplying the 1H bonus by 0.05? If we are
increasing
the amount of damage done by 5% shouldn't we be multiplying everything by 1.05?
So the 1-Hand spec gives you 26 (RA) * 1.05 (1H) * 1.9 (IRF) = 51.87 threat per hit.
Similarly, Improved Retribution Aura would be as follows:
26 (RA) * 1.5 (IRA) * 1.9 (IRF) = 74.1 threat per hit.
So, in essence, we are calculating Holy damage and multiplying it by 1.9 to obtain threat, right? IRF increases threat gained and IRA increases damage done, so both should have a factor 1.x (whatever x happens to be).
Because we are comparing the extra threat gained by these talent points not how much total threat is done.
One way to do this would be:
RA gives you 26 (RA) * 1.9 (IRF) = 49.4 threat per hit.
RA with the 1-Hand spec gives you 26 (RA) * 1.05 (1H) * 1.9 (IRF) = 51.87 threat per hit.
Threat gain from 1h spec is 51.87-49.4 = 2.47 extra threat per hit
The other way to get this would be:
RA with the 1-Hand spec gives you 26 (RA) * 0.05 (1H) * 1.9 (IRF) = 2.47 extra threat per hit
Make sense?
.
Post by
Philmckraken
I prefer Devotion aura any day.
Ret aura is nice and all, but more armor = more survivability = gief !
Yes, the extra .4% of armor you get from Devotion Aura will really make the difference when the boss crits you...
And why is the boss critting you in the first place?
Thank you for emphasizing my point.
Post by
Blightman
I prefer Devotion aura any day.
Ret aura is nice and all, but more armor = more survivability = gief !
Yes, the extra .4% of armor you get from Devotion Aura will really make the difference when the boss crits you...
And why is the boss critting you in the first place?
Thank you for emphasizing my point.
Phil,
You forgot the <sarcasm></sarcasm> tags
Post by
omglaserzpewpew
Make sense?
Yup, thanks for clarifying.
Post by
138218
This post was from a user who has deleted their account.
Post by
Philmckraken
I prefer Devotion aura any day.
Ret aura is nice and all, but more armor = more survivability = gief !
Yes, the extra .4% of armor you get from Devotion Aura will really make the difference when the boss crits you...
And why is the boss critting you in the first place?
Thank you for emphasizing my point.
Phil,
You forgot the <sarcasm></sarcasm> tags
Oops. Fail at Internets crits me for 65872. My armor suffers a 10% durability loss. I die.
Post by
80968
This post was from a user who has deleted their account.
Post by
138218
This post was from a user who has deleted their account.
Post by
80968
This post was from a user who has deleted their account.
Post by
Philmckraken
You don't actually NEED the points in pursuit of justice, the 3 points in that are better put in Toughness for reducing as much incoming damage as you can.
Speaking of mitigation...I think the 10% armor bonus from maxing out toughness will do more for mitigation than keeping devotion aura up. As your armor improves, so does the talent.
Post by
Blightman
You don't actually NEED the points in pursuit of justice, the 3 points in that are better put in Toughness for reducing as much incoming damage as you can.
Speaking of mitigation...I think the 10% armor bonus from maxing out toughness will do more for mitigation than keeping devotion aura up. As your armor improves, so does the talent.
Yep, the reason many prot pallys will skip Improved Devo Armor (IDA) but take Toughness is because IDA is flat increase of armor while toughness scales. Also to get the benefit of IDA you must be using that aura while toughness is always being used as long as you are wearing armor. NAKED TANKING FTW
Kalemik seems to dislike Toughness. Personally I would keep it unless you have reached the semi-mythical armor caps to get 75% damage reduction
* 70 -- 31,672
* 71 -- 33,075
* 72 -- 34,477
* 73 -- 35,880
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