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10.2.5
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10.2.0
Explain Savage Defence to me
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Post by
Br0tha
Please ?
Each time you deal a non-periodic critical strike while in Bear Form, you have a 50% chance to gain Savage Defense, absorbing physical damage equal to 35% of your attack power for 10 sec.
So let's see, if I have 50% crit.
There's 25% in total (there's alot of RNG around it..) to gain savage defense that absorb equal to 35% of your attack power for 10 second.
Let's stay I have ~17 master which give around +69%.
So I'm suposed to shield for 104% of my attack power.
Now, I have about 15k attack power.
My last fight in an heroic, the boss fight was 3m47.
My recount (yes I know some people tell me this add-on is bad, I don't have better for the purpose it do) in the "absorbed" section, I have savage defense, 4 times, for a grand total of 907 damage absorbed.
I'm confuse. How is this possible ? Is the add-on a complete crap for the bear mastery ? Or does Savage defense isn't just as good as I thought ?
How does it work... How could I only absorbed 907 damage (on 4 time) if the shield is around 15k for 10 sec each time it's up, if we follow the simple math ? It is more complicated than that ?
If so, why guide told us mastery is that great for us ?
I'm using this as guide :
http://www.wowhead.com/forums&topic=189937
And our stats is Mastery Rating > Critical Strike Rating > Expertise Rating > Hit Rating > Haste Rating. Why is mastery that good then ?
Maybe the fight wasn't giving our the bear mastery great advantage. (It was last boss of Grim Batol) I'm not sure if I "overgear" the fight with 364 ilevel.
Does it matter how the healer perfom ?
I know it's only "one fight"... but aniway.
I would like some explaination if possible on how it works, and example if possible on how, why and where our passive is really good.
Thanks.
Post by
pelf
Given the wording of
and the mastery
, I'd say that each crit, half of the time, will grant you a damage shield vs physical damage.
Base that would be...
15000 * .35 = 5250
With 17 mastery, that's powering up your absorb by
4 * 17 = 68%
. So...
15000 * .35 = 5250 * 1.68 = 8820
To figure out how the absorb is rolling, you have to look at how it works. IIRC, the new implementation is sort of like Divine Aegis, or it's supposed to be. I'm not gonna go into that in case I'm wrong about how the new version ended up. I know it was reported to not have been refreshing for a period of time.
Anyhow, as for Recount, it may still be sort of hard for the client to know exactly which ability you absorbed damage into. I know that we know exactly how large absorption shield are now, but I'm not entirely convinced the combat log is showing all the data even now.
Always take Recount with a grain of salt. I'd assume the ability isn't broken before I assume it is.
Post by
Thror
My Savage Defense absorbs are in the 20-25k range.
Post by
pelf
Your AP with Vengeance stacked is probably like .. 30k or so. And you probably have about 18.5-19 mastery. That'd be...
30000 * 0.35 = 10500 * 1.74 = 18270
It's possible there's something I'm missing. Or, the reported absorbs are borrowing from PW:S or DA or something like that.
Post by
Thror
Hm, fairly sure I have seen 23k ones. /headscratch
I have also once seen an absorb I did not understand at all. Heroic Cho'gall, two adds. They both hit me with a small delay in the melee hits (<1 second), and Recount showed that I absorbed >10000k from
both
hits. The asorb numbers were equal, as if some absorb got divided by two.Afaik, both SD and Disc absorbs should be eaten by the first hit and not divide equally among two consecutive ones. But that might be just Recount being bad once again.
edit: World of Logs seems even more shady when it comes to SD logging.
Post by
Astygia
I have also once seen an absorb I did not understand at all. Heroic Cho'gall, two adds. They both hit me with a small delay in the melee hits (<1 second), and Recount showed that I absorbed >10000k from
both
hits. The asorb numbers were equal, as if some absorb got divided by two.Afaik, both SD and Disc absorbs should be eaten by the first hit and not divide equally among two consecutive ones. But that might be just Recount being bad once again.
It probably really did absorb them both, given the delay. Similar to how a warrior's spell reflect can technically bounce infinite spells if they all just happen to hit at the same time even though it's not supposed to. Quirky and not something to rely on, but it happens.
As to the OP, willing to bet it's a recount fail. It's never been that great for monitoring absorbs, even with addon specifically for that. Days spent as a disc priest scratching my head at wacky recount numbers have proven this to me.
Post by
Trishi
As to the OP, willing to bet it's a recount fail. It's never been that great for monitoring absorbs, even with addon specifically for that. Days spent as a disc priest scratching my head at wacky recount numbers have proven this to me.
This was the first that popped up when I read the OPs post. Leveling a disc priest, I can tell from experience that recount can be way off with absorbtion effects. I have gone through Utgarde Keep, with Recount telling me my PW: S only absorbed about 400 damage. Considering I only used smite once in a while, other than spamming PW:S, I'm fairly certain our tank couldn't have survived with only 400 damage absorbed.
But... instead of thinking of how much it absorbed, just rest assured that it
did
absorb something, and that every single point of damage helped the healers. :P
Post by
greywolfsage
Skada picks up absorbs better. Though that might be an extra module on it to actually see the break down. Still learning it.
Post by
pelf
Anecdotal evidence that absorbs aren't being properly attributed:
Druid tanks always win the healing meters on Chimaeron as apparently the bot's effect is classed as an absorb, somehow, and it gets attributed to Savage Defense which is an absorb which is added to effective healing.
Post by
LookOut
Skada picks up absorbs better. Though that might be an extra module on it to actually see the break down. Still learning it.
Indeed, I tried to check Savage Defence absorbs on skada and it wasn't broken down into separate absorbs. It just said it absorbed 330k over the entire fight.
Post by
Thror
Indeed, I tried to check Savage Defence absorbs on skada and it wasn't broken down into separate absorbs. It just said it absorbed 330k over the entire fight.
Hahahahah, that's priceless. :DDD
Theorycrafting humor. xD
Post by
oberondreaming
Anecdotal evidence that absorbs aren't being properly attributed:
Druid tanks always win the healing meters on Chimaeron as apparently the bot's effect is classed as an absorb, somehow, and it gets attributed to Savage Defense which is an absorb which is added to effective healing.
My Holy Pally friend who runs Skada always had this happen to her on Chimaeron (from Mastery shields).
In recount it never showed that way.
Post by
Raleandris
Thror, I can believe a 23k SD absorb. I know that even in my 359/couple of 372 pieces with Tia's Grace and Fluid Death stacked I can reach somewhere around 35-36k AP on heroic bosses. I don't main spec tank anymore, but I don't feel they're out of the realm of impossibility.
Post by
pelf
I'm willing to believe they're *somewhere* in that range. Do you fellows have any other ideas as to how the value is calculated? Do you remember if it rolled like Divine Aegis?
Post by
Astygia
I could be wrong, but I think I remember reading in dev comments somewhere that the DK's Blood Shield was inspired by Savage Defense...? Can't find it now, but unless I dreamed it up it'd be calculated in a similar fashion.
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