This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.5
PTR
10.2.6
New (returning) resto druid question
Post Reply
Return to board index
Post by
Aris
Last time i healed was BC with a tauren resto druid. Been tanking since then on a DK and have really enjoyed it.
But ever since cata hit i really wanted a worgen, and resto druid was always my second favorite class/spec to play.
So i just hit 85, did a couple of normal 5man's and found i never ran OOM, and overall it was pretty easymode except when the ret pally would stand in front of bosses to dps and then stand in pools of death. /facepalm
Anyhow, i was using the EJ standard, except i took
just because i remembered how epic it was back in BC.
So i finish my first couple of 5man's of doing it the way i remember, and decide "I'm sure I'm doing it wrong, let me go research some things". So i spent the last few hours reading resto druid guides and such.
How screwed would my mana be if i skipped both
and
?
Reason i ask is because it seemed like even when i was doing it all wrong i never went OOM even with green/blue's and nothing enchanted.
In their place i would pick up some healing throughput with
and
.
This is the spec I'm thinking of going with:
http://www.wowhead.com/talent#0hfZZMfzIbcruouo:oVcVbazco
i dropped the innervate glyph for thorns because i hear its getting nerfed tomorrow, and i didn't see anything better.
Post by
Temes
Last time i healed was BC with a tauren resto druid. Been tanking since then on a DK and have really enjoyed it.
But ever since cata hit i really wanted a worgen, and resto druid was always my second favorite class/spec to play.
So i just hit 85, did a couple of normal 5man's and found i never ran OOM, and overall it was pretty easymode except when the ret pally would stand in front of bosses to dps and then stand in pools of death. /facepalm
Yes, normal 5-man's aren't very hard or mana-intensive even for a freshly dinged rdruid. So you shouldn't really use them as a meter for that.
Anyhow, i was using the EJ standard, except i took
just because i remembered how epic it was back in BC.
The EJ standard build does include NS. I wonder where you got this build from.
So i finish my first couple of 5man's of doing it the way i remember, and decide "I'm sure I'm doing it wrong, let me go research some things". So i spent the last few hours reading resto druid guides and such.
How screwed would my mana be if i skipped both
and
?
Reason i ask is because it seemed like even when i was doing it all wrong i never went OOM even with green/blue's and nothing enchanted.
In their place i would pick up some healing throughput with
and
.
Pretty screwed, I can't also see why anyone would want to use more than 31 points in the restoration tree anyway as Furor, Genesis and Moonglow are far superior talents compared to them. Nature's Bounty isn't a very good talent anyway as it only boosts a spell you should be rarely using, and HT isn't really much less mana efficient than nourish anyway, if you need more healing. If really want that NB, drop Living Seed.
This is the spec I'm thinking of going with:
http://www.wowhead.com/talent#0hfZZMfzIbcruouo:oVcVbazco
i dropped the innervate glyph for thorns because i hear its getting nerfed tomorrow, and i didn't see anything better.
You should be dropping the innervate glyph, but not for thorns. The healing touch glyph should give you more healing throughput.
Post by
Aris
The EJ standard build does include NS. I wonder where you got this build from.
Sticky at top of forum. Link under Restoration goes to a guide called " Tree 101", under the talents they link to a spec that they say is from EJ excluding NS.
Pretty screwed, I can't also see why anyone would want to use more than 31 points in the restoration tree anyway as Furor, Genesis and Moonglow are far superior talents compared to them. Nature's Bounty isn't a very good talent anyway as it only boosts a spell you should be rarely using, and HT isn't really much less mana efficient than nourish anyway, if you need more healing. If really want that NB, drop Living Seed.
I see your point about NB, it just seemed to synergize so well with so many other talents. I thought with an almost guaranteed to crit that it would be worth using more often.
So something like this you think would work better?
http://www.wowhead.com/talent#0hfbZZMfzId0ruouo:oVcVbozco
Post by
mikar
Interesting talent tree - it has me thinking over my own for sure though I may just stick with the mana enhancing picks.
However, if raiding is not an option which major glyph should be used instead of Wild Growth ( which I assume is pointless in 5 mans - Barkskin?
Post by
Aris
However, if raiding is not an option which major glyph should be used instead of Wild Growth ( which I assume is pointless in 5 mans - Barkskin?
As far as i know, mob spells can't crit. So unless you are being hit by physical attacks, it would be useless.
That's why i was thinking maybe thorns so i could pop it on a tank more often. Some baddie tanks in pugs suck at aoe threat gen.
Post by
oberondreaming
I enjoy Nature's Bounty, and might even shift things around to get 3/3 instead of 2/3 once the patch lands (because double crits). I just prefer to use my clearcasting procs on regrowth instead of HT because I get them off faster (instantly in tree form) and can therefore remain more mobile, without a significant different in HpCT.
Wild growth isn't a terrible glyph if you're doing a lot of random five mans, because it typically means you won't lose one of them to a pet.
I'm not sure why no one else mentioned it, but what you should really be dropping is Living Seed. It's a crap talent.
This
is what I would use, until you start raiding, at which point you'll want to shift things around a bit. (Perseverance becomes worth considering, Swift Rejuv becomes a must.)
Post by
red8981
blessing of grove is a nice talent
and
if you talking about 5man normals, I do not know what to say if you run oom.
I healed 5man heroic with greens and under ilevel (equiped wise), and I done it, so it is possible =]
Post by
Aris
I'm re-reading
again, and i keep getting hung up on the "when target is next attacked" which may only ever be the tank. 3 points for a talent that will only effect 3 people at most, usually just 1 or 2 in a raid ever seems like too much.
I also am just not liking
, and I'm really liking
. I can use OOC procs for regrowth's, and it also makes my nourish cast faster, down to almost 1.5 seconds with haste included.
The one big problem i noticed with taking 3/3 NB is then i end up with 32 points in resto unless i drop
Nature's Cure
. How often can you even dispell a magical effect in a 5man? Cause that seems to be about the only time we won't have someone else that can do it.
I'm seriously considering just taking HT off my cast bar, and using OOC procs for regrowth. I think the thing i don't like about HT the most is how long it takes to cast. That and then i feel like I'm obligated to spend 1 talent point and 1 major glyph making it suck less. I havn't raid healed yet in cata, but i remember raid healing in BC and see'ing someone low on health in the raid, and then having to wait 2.5 seconds to heal them back up, someone else almost always already heals them back up before HT finishes and then it's just overheal. Which then means you only really use HT with NS. So then you have this semi-big heal that you spent 1 talent point on that you only use once every 3 min? Just seems like a total waist.
Perseverance i just can't seem to like. It's only 6% with 3 talent points. So even on the nef fight where you take a 100k spell damage every couple of min, it only shaves off 6k. And everything else is going to be fractional compared to that. Maybe if i was doing heroic raiding content, but this is my alt, and i don't even do heroic raiding content on my main yet. So i don't see a need for this anytime soon.
So now I think I'm pretty settled on this:
http://www.wowhead.com/talent#0hrhZZrfzhbcru0uo:oVcVbazco
Post by
Shadax
I also am just not liking
, and I'm really liking
. I can use OOC procs for regrowth's, and it also makes my nourish cast faster, down to almost 1.5 seconds with haste included.
Alright, so, disregarding the benefit to Regrowth that it gives you, let's look at JUST the Nourish buff.
Nourish has a great Heals per Mana if there is already a HoT on the target. If not, it's essentially identical to Healing Touch.
Nourish has a HORRIBLE Heals per Cast Time compared to every other spell we have.
Nourish is only really useful for the purpose of refreshing Lifebloom, due to it's low healing value and mana neutrality (Most characters regen the cost of a Nourish in the time it takes to cast it).
Bearing the above in mind, exactly what real benefit does having an uber-hasted Nourish provide? A very rapid Lifebloom refresh on a tank? The mana cost of refreshing it with another cast of Lifebloom itself is nearly negligible, and considering that haste reduces the GCD, it's actually faster than a 1.5 second Nourish. Additionally, you can cast Lifebloom on the run, which you definitely cannot do with Nourish. Granted, a Nourish WILL provide a small heal once it's finished and a refresh from a Lifebloom will not.
This is not to say that Nature's Bounty is a 'bad' talent, merely that the second part of the talent is, for all intents and purposes, worthless. Personally, I liked taking it for the Regrowth crit when crits were 1.5x healing. Now that they're supposed to be 2x healing, I'd definitely take it for that. I have also found that outside of BGs and 25 man raids, I VERY VERY rarely have 3 Rejuv's out at once, definitely not often enough to justify 3 talent points for that half of the talent. Conveniently though, I love the first half.
Post by
Aris
Well i just ran a few heroics trying it out. I put up 3 rejuv's and if a rejuv isn't enough i can tack on a 1.5 sec nourish. I didn't just use it for the tank. I used it whenever a rejuv wasn't enough. Also with 3 rejuv's up i can spam the tank pretty quick if he's taking a lot of damage.
If a wild growth wasn't enough for the party, i'd toss out rejuv's on everyone, and then go back with 1.5 sec nourish's on anyone who needed more. I really liked the utility it gives, and i like how it meshes with rejuv so well. It's needed to hasten the spell, and when its up it makes it heal for more. And then it becomes amazing.
I just really don't like NS and HT. Don't like the cast time, don't like the 3min cooldown, don't like the mediocre heal, don't like the mana efficiency. Don't like it at all. I don't need NS for regrowth's, its plenty fast, and with a 1.5sec nourish i don't need it for that either.
Post by
oberondreaming
Nourish has a great Heals per Mana
Nourish has a HORRIBLE Heals per Cast Time
what real benefit does having an uber-hasted Nourish provide?
Uber hasted Nourish is decent heals per cast time and great heals per mana.
Post by
39134
This post was from a user who has deleted their account.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.