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Makorr: Intersection (Q&A)
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Post by
Atik
I just went ahead and thought about it. Brutus really has no business here. I know we have ignored logic before... but this is just bugging me.
I know I upset a few people with Sasha in aftermath. I'm sorry about that, and haven't used her since then. She really did have a few problems being there, but Light and I rolled with it for the rule of funny.
But Brutus has a LOT of problems here. And it really bugs me because Light and I already discussed how Aftermath and Makorr could relate. Olet, Illia, and Ven pretty much destroy any possibility of it. So... why is Brutus here when he has shown no reality-warping powers anything like SP's or Sasha's?
And why do Alec and Zeke know him? Makorr started up when the Aftermath group was in Feralas. I sort of leaned on the fourth wall with Cora, but he didn't know anything about her besides the name just coming into his head. Zeke and Alec shouldn't even know Star-Pelt returns, let alone is the father of this rather random void-worg.
And why is he here anyway? What purpose does he serve in Makorr? He says he is bringing the rest of his family, WHY? It just doesn't make any sense to me...
Post by
355559
This post was from a user who has deleted their account.
Post by
Monday
*shrug*
I don't really like Brutus being here either, but whatever you want. Just... don't go overboard with it, if possible.
Post by
Atik
It really bugs me. We have enough team pets as it is...
Also, woot! Ranked 28 in bronze!
Post by
355559
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Post by
Atik
Mass void rays have yet to fail me...
I got reaper proxied before I had more than two zealots one game though...
Post by
355559
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Post by
Atik
I'm still trying to figure out how they get these insane zealot rushes. Cannon rushers are such asses too...
Lol cannon rush
Kill it with your workers.
Post by
355559
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Post by
Atik
I've done that. District 10 is easiest because there are only two ramps.
Buys my team a lot of time, even if I end up out-economied in the end.
Post by
355559
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Post by
Monday
Lol @ engineers who don't realize that the spy sapping their buildings and backstabbing them
might still be there
.
Post by
Atik
The problem is, all that money dumped into workers is more effective to dump into my defense.
Also, spine crawlers are the anti-cannon rush.
Post by
355559
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Post by
Monday
It's even funnier because I have the Eternal Reward, so the other team doesn't realize the engineer is getting killed =P
Post by
355559
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Post by
Monday
I killed an engineer, sapped his turret, walked up to another engineer, killed that one, sapped his turret, walked up to a medic healing a heavy, killed him then killed the heavy in a space of about 10 seconds. Then I cloaked and hopped off the bridge, circled around, and started killing snipers.
Post by
355559
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Post by
Monday
Stupid heavies with Natascha...
Post by
355559
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