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Rift v.s. WoW
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Post by
Monday
So then, should be clear, it's your own personal opinion that you don't find the game as good as WoW.
Did you even need to say this? I have stressed so many times in this forum that everything I say regarding games/movie/books/etc is my own personal opinion.
Many.
Many.
Many times.
Post by
Adamsm
Eh, your post about the Beta made it seem like you think everyone should think the game sucks.
Post by
Monday
/facepalm.
it's a fun game nevertheless.
Post by
Hyperspacerebel
Eh, your post about the Beta made it seem like you think everyone should think the game sucks.
Why would you draw that conclusion?
Post by
Adamsm
I'm sleepy, might have misread it; but I do find most posts like that where someone does add in 'it's a good game, but *insert name here* is just that much better'.
Post by
Monday
I'm sleepy, might have misread it; but I do find most posts like that where someone does add in 'it's a good game, but *insert name here* is just that much better'.
So... GoldenEye 64 sucks because I like Halo more?
I've said many times, throughout this thread and others, that Rift was a very enjoyable game, but I don't like it as much as WoW.
This does not imply that I think it sucks.
Post by
Adamsm
/shrug Again, tired, must have misread it; or at least misread how you typed it out.
Post by
Murrdurr
That rift invasion sounds awfully like a beefed up version of the old elemental invasions in vanilla no?
Post by
Monday
/shrug Again, tired, must have misread it; or at least misread how you typed it out.
Alright. That rift invasion sounds awfully like a beefed up version of the old elemental invasions in vanilla no?
Yes, but the Elemental Invasion sucked =P Rifts are actually really fun.
Post by
seebs
Do you think Rift will defeat WoW?
No.
Why or why not?
Because WoW has millions of customers many of whom have no reason to move.
That said... Before RIFT, I missed WoW. Now, I don't at all. Today, during the open beta, they discovered a bug which made it desireable to disable a buggy talent.
So they did. Live. With the game running. No wait-til-tuesday, not even a server shutdown. Just an announcement: "The Lingering Pain ability has been disabled until further notice."
These people have given a
lot
of consideration to the issues you face while running a live game, and how to improve that experience. This really is everything I wished WoW could be, and it never quite lived up to it. I had a good half-dozen major things I wanted from WoW, which I requested in the suggestions forum every so often going back to Vanilla. They're all in RIFT already.
The advantages WoW has, from my point of view, are:
1. Player base.
2. Larger amount of already-developed content.
3. Popular setting.
4. Mac port.
5. Addon support already out.
The advantages RIFT has, from my point of view, are:
1. Much, much, more detailed character development with more real choices and a lot less cookie-cutter (especially since cataclysm's requirement that you get 31 points in one tree before you can touch others, assuming they went ahead with that).
2. Massively superior crafting system, with crafted goods that are actually better than quest rewards, meaning there's some point in crafting before endgame.
3. More love for PvE players than Blizzard has
ever
given us; specifically, the ability to
turn off
autoflagging (powers that would have flagged you just fail with a message), and much, much, tougher guards for quest hubs (but only tough against players).
4. More love for PvP players than Blizzard has
ever
given them; specifically,
on PvP servers only
, the quest hub guards are not nearly so tough. That's right; no unreasonably-tough guards that prevent people from fighting over a quest hub at-level.
5. Armor dyes. They are just as awesome as I expected.
6. Better flexibility in roles; rogues can spec to be competent tanks, and mages can spec to be competent healers.
7. Better support for hybrid builds, which appear to be genuinely viable.
8. Much more responsive developers, with faster bug fixes and more of them.
9. Nicer city design -- auctioneer, banker, and mailbox all right by the crafting locations in the city.
10. More flexible and better-designed base UI.
11. Incredibly awesome world events
all the time
. Quest hubs get invaded and taken out by planar invasions on a fairly regular basis.
RIFT's devs have said that there will be an addon API, just not yet, and also an appearance tab, and a bunch of the other things players have asked for.
Basically, everything I ever liked about WoW, RIFT has the same or better. Many of the things I disliked about WoW, RIFT doesn't have. It's not an upgrade for everyone, but for me, it's an immense upgrade.
... But this doesn't mean it'll "defeat" WoW, because MMO players are much more influenced by "what my friends play" than by any other feature.
Post by
seebs
That rift invasion sounds awfully like a beefed up version of the old elemental invasions in vanilla no?
Sort of like, except they happen all over the world, and they can and will actually take out quest hubs, and there are decent rewards for defeating them.
It's a little more like the naxxramas invasion event, in some ways, only it's just there all the time, with enough variety in the events to make it stay sorta awesome at least so far.
Post by
787179
This post was from a user who has deleted their account.
Post by
Murrdurr
Just saw a Rift commercial on TV, pretty pathetic that they had this line "You're not in Azeroth anymore" I'll be passing on this game, they seem too concerned to "beat wow" rather then having a good original game. Since I already have so much time invested in WoW I think its clear that Rift wont be worth switching over to.
Post by
Hyperspacerebel
(I mean when was the last time you saw higher levels getting loot they don't need offering it publicly to new players at no cost?)
Quite often in WoW.
Compare that to the price gouging in a WoW PTR auction house.
Playing in the Cata beta, there was always a JC or enchanter offering their stuff for free on the bank steps. There was a total of like 3 pages of stuff in the AH...barely anybody used it.
Post by
seebs
Just saw a Rift commercial on TV, pretty pathetic that they had this line "You're not in Azeroth anymore" I'll be passing on this game, they seem too concerned to "beat wow" rather then having a good original game. Since I already have so much time invested in WoW I think its clear that Rift wont be worth switching over to.
Well, admittedly, I was out of WoW already, but... I had three accounts, >5 80s, and so on, and I have no regrets about switching.
I don't see what the big deal is with that slogan; it clearly offends some people, but I don't see why. While the game clearly shows its heritage in designers who worked on other MMOs like EQ, EQ2, WoW, and so on... It is very much its own game. I am particularly confused by how anyone who likes WoW can complain about originality, given the eerie similarities between Warcraft and Warhammer both in setting and in art style. :)
I played for a few hours last night. There was a problem with one of the talents, and it was working in an unplanned way. So they turned it off. Game was up and running, people were logged in, and they changed the game rules
live
. That seriously impressed me.
Also... It is hard to express how incredibly cool the soul system is. Each calling has 8 souls. Each of these souls is a viable character class. A little narrow, maybe, but viable. You could take any one of these souls, never use any powers from your other souls, and have a fun character.
You can also add two others.
If you want to get a feel for how this works, get into the open beta, and roll a rogue. For your three souls, take Bard, Saboteur, and Riftstalker. Get to level 10-12 or so, then start respeccing to use them each as your primary. Try them out, and then get back to us on whether characters in RIFT have a bit of room for originality. One of my friends is doing a pure archer, because in RIFT, you
can
do an archer who isn't a pet class. (Ranger plays a fair bit like a WoW hunter; Marksman plays like a mobility/kiting focused archer.)
Saboteur is, in and of itself, a fountain of awesome. YOU PUT BOMBS ON PEOPLE. Then you blow them up. Traps, too. It is an amazing class, and it really does shift the whole feel of playing something that might be called a "rogue". Bard, well... It works, and it works well, and I think that's enough.
Seriously, I know it has some similarities to WoW. Rogues have "energy" and accumulate "combo points". But warriors... warriors have a thing that acts mostly like energy, and they get points that accumulate
on the warrior
rather than on the target, but are otherwise sort of like combo points. This works. Other souls have additional mechanics that really provide a surprising depth of variety.
I agree that the WoW community has some nice people. However, it has a lot more jerks. Frankly, I totally believed, for years, that the constant flood of gay-bashing and sexism was simply inherent to MMOs. Then I played CoH, where it's almost unheard of. In RIFT, it's not as rare as in CoH (yet), but it's certainly a lot less prominent.
As I said before: This is everything I ever wanted WoW to be.
I guess that's why I don't mind that ad campaign. It's fair. This game is more like what I loved about WoW than WoW ever was. The devs care, and are indeed deeply enthusiastic about the game. Everywhere I look, this game is polished. Time and time again, I've thought of a thing I wanted, and found out that they already did it. The setting is its own world, which really is
not
an imitation of or a riff off of Azeroth. It's not as rich with backstory, yet, but then, it isn't the result of more than ten years of games.
Post by
EpicDragon
Also... It is hard to express how incredibly cool the soul system is.
It's actually pretty easy. Counting the PvP souls you have 504 different combinations per calling. Five hundred and four. Counting every single possible combinations of trees (from all four callings) you have 2016 possibilities.
Let me take that again.
Two. Thousand. And. Sixteen.
Granted not all of them are viable, but I think I could safely say that 50% of them work. Estimating WoW has around 100 viable specs (PvP, same specs but with small differences, tanking, healing, you name it). As anyone who sees where I'm going with this will have realized, Rift has 10 times more specs.
Overwhelming? Maybe. Fun? Hell yeah!
I think this describes how incredibly cool the soul system is.
And Murrdurr; It doesn't hurt to try it out. I won't play RIFT when it's released because I don't really have time for an MMO, but if it changes RIFT is above WoW on my list.
Post by
seebs
504 is just the number of primary/secondary/tertiary combos.
Consider the difference between 51/15/0, 35/31/0, 40/21/5... And in many cases, those are viable. You don't have to do 51 points in your "primary" soul. But each soul is pretty much viable without the others, so whatever you do for a primary, the secondaries can backfill or change the way it plays.
e.g., assassin 21/sab 13... You can now stay permanently invisible, walk up to an enemy, light them up with five bombs, THEN detonate the bombs, and they don't notice the bombs. (Comparison to a WoW rogue; imagine that you could walk up to someone, put a preloaded sinister-strike-charge on them 5 times, then suddenly release all five sinister strikes and an eviscerate all at once. Oh, and it can be AoE.) So later, if you end up 45/21/0 sab/assassin, that 21 point assassin is giving you permastealth, which you otherwise wouldn't have, and letting you do all sorts of awesome setup. Oh, and traps. :)
Also, zone invasions remain freakin' awesome.
Edited to add: Was talking with a friend. I used to use the WoW suggestions forum a lot. I'd guess I made about a dozen real suggestions for things I'd love to see them provide over the years. Every last one of them is in RIFT. I can't think of anything I ever asked for in the WoW suggestions forum that RIFT doesn't have, except for a couple of things the devs haven't done yet but have said they plan to do after launch.
Post by
xlanadenx
Just saw a Rift commercial on TV, pretty pathetic that they had this line "You're not in Azeroth anymore" I'll be passing on this game, they seem too concerned to "beat wow" rather then having a good original game. Since I already have so much time invested in WoW I think its clear that Rift wont be worth switching over to.
You're reading too much into the slogan.
I like it because it tells me that the devs for Rift are actually acknowledging that WoW/Blizz is a competitor.
I would much rather have a game whose devs are aware that people will draw comparisons between Rift and the MMO they came from rather than those who would act ignorant of what "those guys" are doing.
Post by
Aislinge
You know I was just thinking about the adverts and how people think that somehow that's a poor reflection on Rift.. and it made me think of this:
http://delimiter.com.au/wp-content/uploads/2010/03/internodead1.jpg
- by Internode
http://media.gizmodo.com.au/wp//2010/03/bigpond-refugee-ad-1.png
- also by Internode
and the original, by Telstra:
http://www.everywhereman.bigblog.com.au/index.do
It's actually smart, smart advertising. And for the small % who go 'pft try hards' there will be a larger % who think differently. It's such a common advertising 'ploy', if you will, that things that rip off others or take the mick out of them will grab attention and fast.
(and no, I'm not and Internode orrrr Telstra fanboi :P)
Post by
240140
This post was from a user who has deleted their account.
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