Post by macko
Hi all, I posted a few power aura settings a while ago in the lock forum, returning to my hunter so thought I'd post some MM ones too :)
See what you think, any advice would be greatly appreciated!
Set=MM@
Aura=Version:4.9; target:true; icon:Ability_Hunter_Quickshot; buffname:Serpent Sting; x:-90; groupany:false; bufftype:2; alpha:1; owntex:true; isResting:0; mine:true; combat:true; size:0.15; y:20; texmode:2; timer.h:1.05; timer.Texture:Original; timer.enabled:true; timer.cents:false; timer.Relative:RIGHT; timer.Transparent:true@
Aura=Version:4.9; target:true; icon:Ability_Hunter_SniperShot; buffname:Mark; x:-90; groupany:false; bufftype:2; alpha:1; owntex:true; isResting:0; combat:true; size:0.15; y:60; texmode:2; timer.h:1.05; timer.Texture:Original; timer.enabled:true; timer.cents:false; timer.Relative:RIGHT; timer.Transparent:true; timer.Seconds99:true@
Aura=Version:4.9; target:true; icon:Ability_Hunter_PiercingShots; buffname:Piercing Shots; x:-90; groupany:false; bufftype:2; alpha:1; owntex:true; isResting:0; mine:true; combat:true; size:0.15; y:-20; texmode:2; timer.h:1.05; timer.Texture:Original; timer.enabled:true; timer.cents:false; timer.Relative:RIGHT; timer.Transparent:true@
Aura=Version:4.9; anim1:6; target:true; icon:Ability_Hunter_Quickshot; buffname:Serpent Sting; begin:1; x:-90; groupany:false; bufftype:2; alpha:1; owntex:true; isResting:0; mine:true; combat:true; size:0.15; y:20; inverse:true; anim2:11@
Aura=Version:4.9; anim1:6; target:true; icon:Ability_Hunter_SniperShot; buffname:Mark; begin:1; x:-90; groupany:false; bufftype:2; alpha:1; owntex:true; isResting:0; mine:true; combat:true; size:0.15; y:60; inverse:true; anim2:11@
Aura=Version:4.9; target:true; icon:Ability_Hunter_ChimeraShot2; buffname:Chimera; x:-30; groupany:false; bufftype:7; alpha:1; owntex:true; isResting:0; mine:true; combat:true; size:0.1; y:-115; texmode:2@
Aura=Version:4.9; target:true; icon:INV_Spear_07; buffname:Aimed; groupany:false; bufftype:7; alpha:1; owntex:true; isResting:0; combat:true; size:0.1; y:-115; texmode:2@
Aura=Version:4.9; target:true; icon:Ability_TheBlackArrow; buffname:Silencing; x:30; groupany:false; bufftype:7; alpha:1; owntex:true; isResting:0; mine:true; combat:true; size:0.1; y:-115; texmode:2@
Aura=Version:4.9; icon:Ability_Hunter_MasterMarksman; buffname:Ready, Set, Aim...; groupany:false; alpha:1; owntex:true; isResting:0; mine:true; combat:true; size:0.1; y:-145; texmode:2; stacks.enabled:true; stacks.Relative:BOTTOM; stacks.Transparent:true; stacks.Texture:Original@
Aura=Version:4.9; icon:Ability_Hunter_ImprovedSteadyShot; buffname:Improved Steady; x:-60; groupany:false; alpha:1; owntex:true; isResting:0; mine:true; combat:true; size:0.1; y:-115; texmode:2; timer.h:1.05; timer.Texture:Original; timer.enabled:true; timer.cents:false; timer.Relative:BOTTOM; timer.Transparent:true@
Aura=Version:4.9; icon:Ability_Hunter_RunningShot; buffname:Rapid Fire; x:60; groupany:false; alpha:1; owntex:true; isResting:0; mine:true; combat:true; size:0.1; y:-115; texmode:2; timer.h:1.05; timer.Texture:Original; timer.enabled:true; timer.cents:false; timer.Relative:BOTTOM; timer.Transparent:true@
Aura=Version:4.9; target:true; icon:Ability_Hunter_RunningShot; buffname:Rapid Fire; x:60; groupany:false; bufftype:7; alpha:1; owntex:true; isResting:0; mine:true; combat:true; size:0.1; y:-115; texmode:2@
Aura=Version:4.9; target:true; icon:Ability_Hunter_Readiness; buffname:Readiness; x:-90; groupany:false; bufftype:7; alpha:1; owntex:true; isResting:0; mine:true; combat:true; size:0.1; y:-115; texmode:2@
Aura=Version:4.9; anim1:6; icon:Ability_Hunter_ImprovedSteadyShot; buffname:Improved Steady; x:-60; groupany:false; alpha:1; owntex:true; isResting:0; mine:true; combat:true; size:0.1; y:-115; inverse:true; anim2:11@
Aura=Version:4.9; b:0.1529; g:0.3176; thresholdinvert:true; target:true; icon:inv_alchemy_elixir_05; bufftype:8; texture:34; isResting:0; PowerType:2; threshold:80; off:true; combat:true; size:0.2; y:70@
Aura=Version:4.9; b:0.2353; g:0.9373; icon:Ability_Hunter_MendPet; buffname:Mend Pet; begin:1; groupany:false; unitn:Turtle; focus:true; raid:true; texture:184; alpha:0.65; owntex:true; isResting:0; stacksOperator:=; PowerType:0; off:true; groupOrSelf:true; size:0.15; party:true; y:84; texmode:2; timer.h:0.99; timer.enabled:true@
Aura=Version:4.9; target:true; icon:Spell_Frost_ChainsOfIce; buffname:Trap; x:-130; groupany:false; bufftype:2; alpha:1; owntex:true; isResting:0; mine:true; inVehicle:0; soundend:56; size:0.15; y:60; texmode:2; ismounted:0; timer.h:1.05; timer.Texture:Original; timer.enabled:true; timer.cents:false; timer.Relative:BOTTOM; timer.Transparent:true; timer.Seconds99:true@
Here is a wee screenie to show them (
http://i1182.photobucket.com/albums/x445/macka3/WoWScrnShot_021111_125720.jpg); they circle your character. Basically they show things such as hunters mark, stings, and the bottom show's when you can cast Aimed, Chimera shot, ie enough focus and off the CD etc
One think I cannot do however is have a Freezing Trap timer setup that works when I don't have the target selected, any ideas on how to do this ? :)