Post by matheus314
Just found that on
Wowhead's News Roundup:
It looks like the haste change either didn't make it into the PTR build or is bugged. Steady Shot, Cobra Shot and Slam don't appear to be affected by the haste change. Some hunters might be noticing more focus, but that's more than likely from the Hunting Party bug fix. We're still investigating.
To clarify on haste affecting SS and CS - - haste did lower their cast time before but it was a rather old implementation and (although I don't know the technical reasons behind it) there was a desire to update it. The designers wanted to change how Slam works with haste, and getting that code change from the programmers in turn allowed them to handle the hunter shots in a more elegant way as well. Ideally. In retrospect the changes probably shouldn't have even made the patch notes because it was a behind the scenes code change (which happens all the time) and not a meaningful redesign. On the other hand, it's likely some slight differences would be noticed in the shot behavior which might have had some impact on people's DPS and gearing. But, as I said, it's not working correctly and I'm not sure what the next steps are going to be. Whether the fix goes in or doesn't, the effect on SS and CS will be minimal-to-non-existent.
Also, I realize this may not be high priority, but it'd be really good if you guys would consider adding a display of our current focus regen (other resource based classes might also appreciate this) in our character sheet.Makes sense to me. I'll pass it along.
Why even propose such an excessive nerf that surely will break the Hunter SV spec, making it unviable?
Why, Blizzard, Why?Heheh. Dramatizations makes me giggle.
Bottom line is that Survival does too much damage right now on live. The damage needs to come down. We'll be working to make sure the final numbers take into account all the other various changes that are going in to the patch to ensure it remains a viable spec, ensure the other two specs are competitively viable as well, and in-range of what we expect the damage output of the class to be relative to others.
We don't want to see logs a few months from now with Unholy DKs winning every fight either. We're adjusting talents for DK's too, but like hunters, we'll make sure the adjustments get them in a good place.
We're evaluating hunter DPS even now, and if it turns out the changes go too far we'll make adjustments.
On PvP, we don't think high damage is the key to hunter success. The Deterrence and Master's Call changes are intended to help to that end and make some defensive mechanics a little less tricky to use. Again, we'll continue evaluating the changes. The patch isn't going live tomorrow.
Humm... enlightening.