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New to WoW druid - efficiency of various heals
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Post by
mikar
Greetings,
I am new to WoW - having only played a few weeks - and now have a level 40 resto druid. I have prior experience of many years as a cleric in EQ though.
I am looking at the different heals and trying to figure out whats efficient and whats not. Disregarding the effect of talents and glyphs I see: (based on
http://www.wowhead.com/spells=7.11.573
and the notes for 4.0.6).
Cost Effect hp/mana%
Nourish: 10% 2403-2791 260
Healing Touch: 30% 7211-8515 262
Rejuvination: 16% 4*1307 327 (every 3 sec for 12 sec, is that 4 or 5 times?)
Regrowth: 33% 3383-3775+361*3 133
Lifebloom: 7% 228*10+2306 655
Swiftmend: 10% 5229 523
Now, obviously talents, glyphs and other things affect these heals - but
- why use Nourish over Healing Touch? Same efficiency, same casting time, but only 1/3 the heal?
- why ever use regrowth? Its neither fast, nor large, nor efficient?
- why not Swiftmend rather than Nourish or Healing Touch as much as possible? (assuming the glyph of swiftmend)
Please help me overcome my lack of knowledge by educating me on these spells and their use.
Post by
109094
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Post by
160639
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Post by
mikar
I see - but with heals no longer giving OoC (4.0.6) I assume that removes the reason to use Nourish - or is there some other reason to use it 3 times (using 3 times as long to get the same effect) rather than using Healing Touch once?
Post by
160639
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Post by
80642
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Post by
SeaOfHoles
When you get into the harder instances, overhealing means burning precious mana. You generally only want to heal as much as you need.
About lifebloom. I try to keep it on my tank as much as possible. Either by
Casting Nourish (which can proc Living Seed)
Casting Healing Touch (which can proc Living Seed)
Casting Lifebloom
Obviously, I like to use Nourish to refresh it, but if I am busy dealing with other issues, I may have to use Lifebloom to refresh it because it is instacast. Additionally, if I can't get back to refresh it, or I don't notice that it is close to expiring, it's not generally a huge problem to simply reapply a 3 stack. It's just a waste to have a Lifebloom stack expire when the tank is basically at full health.
Also, stamina junky tanks may have avoided taking mitigation talents. That means I am more likely to have to use Healing Touch. I'd rather have a tank with huge mitigation talents and 120K hps than a 160K tank with none.
Also, with the cost of Rejuvination changing from low -> high and now in 4.06 going back to a medium cost, I got in the habit of trying to limit my Rejuv use. One way I would use it would be to apply it to a melee (preferrably tank, but if tank is not taking damage, I may use a DPS) and then immediately hit Swiftmend to start the Efflorescence effect. You may not have that talent yet.
Also remember that Lifebloom regenerates party mana at 1% per 10 seconds.
Also remember that Lifebloom procs OOC
There has also been a change to Nourish.
Nature's Bounty no longer affects Swiftmend, but now has a new effect. When the druid has Rejuvenation on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%.
Post by
80642
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Post by
mikar
Thanks for the replies everyone - much good info indeed.
The fact that Healing Touch will overheal more often than Nourish I had figured out myself but its important nonetheless. On the other hand being able to wait before generating aggro (Nourish = cast early = early aggro ... HT cast later = later aggro) and hence more time for the tank to build threat might also be worth considering. In EQ it certainly was but it might not be important here.
One thing that got me thinking is "you dont want Lifebloom to expire". I understand the idea that using Nourish with the talent Empowered Touch 2/2 will keep LB on forever. However, it does not seem any more expensive to let LB expire getting the 2300 hp heal + 15% with the talent Gift of the Earthmother 3/3 at a cost of 7% mana to reapply LB than casting Nourish for a 2600 hp heal (avg) +20% for having LB on + 10% for the talent Empowered Touch 2/2 at the cost of 10% mana. Infact, recasting LB right after its done its end heal rather than Nourish is slightly better hp/mana and insta cast while less hp/sec so it does not seem like a clear cut choice to me. Would the talent Living Seeds be the one that breaks my line of reasoning? I tried reading up on how exactly that works - is it correct that the 30% is of the total heal including any overheal rather than just the effective heal and that the heal is applied after damage is taken rather than before meaning less risk of the seed overhealing?
Post by
SeaOfHoles
One thing that got me thinking is "you dont want Lifebloom to expire". I understand the idea that using Nourish with the talent Empowered Touch 2/2 will keep LB on forever. However, it does not seem any more expensive to let LB expire getting the 2300 hp heal + 15% with the talent Gift of the Earthmother 3/3 at a cost of 7% mana to reapply LB than casting Nourish for a 2600 hp heal (avg) +20% for having LB on + 10% for the talent Empowered Touch 2/2 at the cost of 10% mana.
It's about 2 things.
mana usage
GCD
Having Lifebloom up is a good thing. If the tank doesn't need a heal, why not cast 1 Lifebloom to extend the effect rather than letting it expire to have a useless heal and having to cast 3 times to resume the effect?
Also, recasting a 3 stack LifeBloom takes 3 GCDs. That's ok if you are only actively healing maybe 50% of the time. What happens when you are actively healing 95% of the time. That may be precious time you don't want to use that way.
Also, I think the best healers are "proactive". That means planning ahead rather than reactively healing. If you know something crappy is going to happen to your tank it may be worth it to refresh LifeBloom early when you can afford the GCD than to wait and not be able to afford it when !@#$ is hitting the fan.
Post by
404185
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Post by
curlymon
Nourish is Efficient. Healing Touch is Big. Regrowth is Fast.
I'm really loving this healing style Blizz has us in. A tool for every job.
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