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PTR
10.2.7
PTR
10.2.6
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Alliance/Horde Race imbalances
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Post by
CNH923
Alliance:
Dwarf: Stoneskin dispells ALL of your Bleeds/Diseases/Poisons at once without costing any mana. This can save your life, in a Lot of situations.
Night Elf: Those who don't see the utility on this just won't be able to PvP. More than a vanish, you must see it as a Feign Death. There, more than just "invisible if you stay still pff". Plus you get 2% extra chance to miss.
Gnome: Useful against all snare effects, which is amazing for PvP.
Draenei: Useless, but going to get buffed on next patch. Pluss 1% Hit.
Human: It is nerfed, but still a free PvP trinket. And it's going to get De-Nerfed next patch.
Worgen: Haven't seen much utility YET to this one, but a Sprint-like ability is NEVER unwelcome to any class(except, maybe, rogues).
Horde:
Orc: Stun resistance is great, but the AP/SP bonus? If you get CCd while it's on it's preety much wasted("Hell yeah a AP buff!...Oh no sheep, Oh no Cyclone, Oh no it's gone")
Undead: If you're against anything without Fear/Charm/Sleep it's useless.
Tauren: If you get close enough, sure it's good.
Troll: Same problem as orc. Resistance to Snares is great anyway.
Belf: Useless for casters who don't want to get close.
Goblin: Having a blink is great and the missile is also neat...plus a 1% atack and cast speedd bonus...yeah, this one is a classic example of unbalancing.
In the end, It's never about racials, but about YOUR skill. In my server there are much more hordes, but top ranked PvPers are ally.
Post by
SirPunky
Please do not feed the troll!
Let him die in ignorance.
Post by
Monday
FYI, Stoneform is being changed to instead of increasing your armor, it reduces damage taken by 10%.
Post by
Cambo
Racials are not game-breakers.
Post by
alexko9
Dreinei racial now heals for 20% which when ur not a healer, IS QUITE AWESOME NOW! and human CD has gona down to 2 min, dwarf hunters with guns have a little boost, NE stealth, well that was never made for PvP, its more of a dungeon wipe-healer goes stealth an rezes type of move but they stealth bonus is a lil extra for pvp as rogue or feral druid, gnomes also got expansive mind= awesome casters, and worgens really only have darkflight which is useful in pvp when trying to get away to heal or just plain get away
Post by
Gnoktish
I'll correct you in every term that you've complained about each race. I will tell thier bonus and how it works for them. Also the alliance will be recieving a major Buff to racials and the PvP benefit.
The races in this line will be recieving no changes as for they are balanced enough : Orc, troll, undead, Blood elf, and Goblin.
Human
:
The Human currently has a small benefit to PvP but when looked at correctly, can be powerful as well. The PvP break which soon, the cooldown will be reduced to 2 minutes again! And the spirit boost is a handy racial for healers.
Humans get a healing bonus! The weapon specializations mainly benefit the melee only...
Gnome
:
The Gnome has Arcane resistance, a non-global movement imparement break,
(A specialization with Daggers and one-handed swords!) and a 5% increase to the mana pool.
( thats if you play a caster. ) They are capable to reduce damage from Balance druids and arcane mages. Cast more spells than the other races, and escape from movement imparements at a cooldown of 1.5 minutes! ( down from 1.75 in the patch.) and does not share any other cooldown!
Night Elf
:
The Night elf Can evade ranged and melee attacks more often, Stealth regardless of class, and have a nature resistance.
The stealth is extremely useful for any class that is not a druid/rogue. They can defend areas and stay out of sight when needed! The resistance can reduce damage from Druids and shamans!
Draenei
:
The Draenei currently get Shadow resistance, A boost to Critical Chance, and a racial that can heal.
In the next patch, The spell will heal 20% of the target's health. This spell will be very useful considering it heals you to 20% of your health regardless of level over 15 seconds. Just so when you don't have a nearby healer. The shadow resistance is useful when stacked with other resistance buffs and can reduce the damage output on Shadow priests, Death Knights, and Warlocks. And the critical chance assists alot for more healing/damage output.
Dwarf
:
The dwarf has 2 (3 if you are a hunter) benefical racials. Frost Resistance and Stoneform (Gun specialization, increasing the critical chance when gun is used.).
Frost resistance comes into play against Death knight, Frost mages, and certain Shaman abilities. and Stoneform cancels out Bleed, Disease, and posion and reduces damage taken. This is an extremely useful move if you don't play a non-healing class. This reduces the damage from Death Knights, Rogues, Feral Druids, and Warriors. And within the next patch, 10% damage will replace the 10% armor increase, to benefit all classes of the dwarf.
Worgen
:
The Worgen get resistance to Shadow and Nature, increased critical strike, and a speed increase.
The resistances are extremely useful against Death Knights, Shadow Priests, Shamans, Druids. And in the next patch, Darkflight has a two minute, non-global cooldown that can be used right after one speed use! A perfect spell for melee, and a get-away for spell casters!
You really need to look at the races and the racial abilities correctly to see what they can do for you! We really are not imbalanced, we just have different mechanics than the horde. Alliance have defensive abilities and Horde has offensive abilites. You really need to work around on how they can work for you. The people who complain on such a topic havn't seem what they can really do.
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