Post by Onijitsu
Shamanistic Rage used to boost our DPS output with T10. I use it strictly as a damage-reduction cooldown now, though, since mana regen is just not an issue in Enhance. (Unless I want to cast something "huge", like trying to rez the healer after a battle) And since Sham-Rage doesn't reduce the cost of healing spells, which is the other thing I would use it for in the heat of battle, I save it for when I know a boss is going to drop the hammer. There are many times where, if I'm prepared with Sham-Rage (and a glyphed Stoneclaw totem), I'll have the highest % HP of anyone in the group.
Now that's using your nogin! Just be careful though, if you do that on a boss, get to melee range and hit SS then LL, you run a very real risk of pulling off the tank. I haven't really found a use for Spirit Walker's Grace as enhancement yet, but combining it with LvB is an excellent idea.
Top theory crafters will tell you that the
exact best priority order needs to be sim'ed individually since one or two spells can switch spots now that we've lost our T10 4pc. I think our
T11 2pc will settle it out like this however:
Searing Totem
Lava Lash
Storm Strike
Unleash Weapon
Flameshock (if Unleash Flame is up)
5MW
Feral Spirits
ES
We don't have a BiS list yet, so we don't have a "BiS" dps priority quite either.
If you're running at a target you definitely want to use Unleash Elements and Flameshock if they're available. I wanna try that LvB + Spirit Walker combo, but I'm 95% certain w/o misdirects I'm going to pull big time XD
Thanks for the compliment! And, for the info. :-)
(I suppose I'm going to have to see if I can wrap my brain around one of the simulators... wish these things weren't quite so arcane)
I expect that LvB will be somewhat weaker for Enh-shammies than for Ele-shammies, and so it may not be as much of an issue. But it may, at least, be competitive when we're stuck outside Melee range. Tossing a LvB in PvP seems to make enemies think you'll be a lot easier to kill (since they assume you're probably Elemental) before you lay 'em out with your Feral Spirits.
I also pop Spiritwalker's Grace when I need to toss a few heals on myself in PvP, or in encounters like the battle with
Anhur. Healing Rain is still half-decently powerful in enhance, when a bunch of melee will need some backup heals. And I can start casting that on the run into a boss if need be.