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[Cata] Kitties and Bears, oh my! A guide to being a Feral Druid
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Post by
pelf
I think they actually had it turned on for a while and it was too OP.
Post by
524425
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Post by
129046
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Post by
LookOut
Edit: @LookOut, that's the beauty of Cata trees. There's always some wiggle room.
Cata trees have about as much wiggle room as WotLK trees. Loads of classes had a spec that was like 0/20/48+3 or w/e. And that hasn't changed. If you want to make a demo specced lock, you have a set amount of talents you HAVE to take (but that's obvious :p). And the only optional talents are ALL PvP oriented (hell, you NEED to take PvP talents to reach the 31 pointer).
I might be wrong here, but I think there's still a few specs out there that have NO wiggle room if they want max DPS.
Anyways, going off-topic in a guide topic isn't all that great, so let's get back on track :p
it was hinted that our DoTs would be like that...but that was far before even 4.0.3 was released. haste only increases energy regen (1% haste = 1% more energy regen) and makes our paws swing quicker. if haste increased energy regen and increased dot ticks it would have been our best stat and blizzard is trying to avoid just stacking one stat while ignoring others or w/e.
Urgh, so the fact that I rolled need on haste items for my kitty spec and keep crit items for tanking was not such a great idea then? (the only thing I reforged so far on my kitty gear is hit to mastery on my JC trink)
Post by
curlymon
Urgh, so the fact that I rolled need on haste items for my kitty spec and keep crit items for tanking was not such a great idea then? (the only thing I reforged so far on my kitty gear is hit to mastery on my JC trink)
Wait till you see the feral tier and it's 3 of 5 pieces with Haste >.<
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129046
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Post by
224056
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524425
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Post by
Falkor
that 28 weighting for crit makes me wonder what's up....crit is never below hit/exp when i run my numbers in mew. it's either crit > haste or haste > crit depending on formulation or simulation, but they're always very close....so seeing that big difference here makes me curious. especially since it's lower than crit/exp. every thing else looks in order though (for cat)
Post by
etrin
at first everyone said crit and mastery for kitty
but if I am reading this right its now mastery then haste with crit on the LOW side.
So everything should now be drop crit in favor of anything Am I correct with this?
Post by
Falkor
i dont trust the wowhead ratings. mew is still saying crit > haste and definitely way, way > hit and exp
Post by
Mitokok
This was quoted by nesf (Boidhre - Argent Dawn) in the Elitist Jerks thread " Theorycraft (Rawr.bear)
None of it was done by me, but I think it is something that every tanking Druid should look at to find their maximum TPS. Many Druids just use Pulverize as soon as three stacks are up but according to nesf there is a better single target rotation.
Using my own stats and gear to work things out, this is to answer a fellow tank's question about whether it was better threat wise to build three stacks of Lacerate and then automatically Pulverise or whether it was better to let the stacks runs, use Lacerate or Mangle as filler, and apply Pulverise only to keep the buff up. Hopefully some others here might find this useful.
Using threat values from first post in this thread:
Lacerate: 1298 + 457 dps
Lacerate Threat: 8105 initial + 1371 per tick
Pulverise: 2543-3053 x 1.2 + 564 x 3 (2798 avg melee hit) (4490 dmg assuming 3 stacks)
Pulverise Threat: 13,470
6 second window:
Lacerate tick x 6 = 24,678 Threat
Lacerate tick x 6 with Lacerate applied every GCD = 57,098
Pulverise followed by Lacerate x 3:
0: Pulverise
1.5: Lacerate
2.5: Lacerate Tick
3: Lacerate
3.5: Lacerate Tick x 2
4.5: Lacerate + Lacerate Tick x 2
5.5 Lacerate Tick x 3
13,470 from Pulverise
10,968 from Lacerate Ticks
24,315 from Lacerate Applications
48,753 Threat
Lacerate on initial application and Mangle provide almost identical levels of threat so I've assumed 4 x Lacerate over the 6 seconds.
Leaving Lacerate run and spamming Lacerate/Mangle seems to provide 17% more threat than Pulverising every 3 stacks of Lacerate. Letting Lacerate run and spamming Lacerate even generates more dps, never mind if Mangle is being used as well. So quite clearly, using Lacerate/Mangle as filler and only refreshing Pulverise when the buff is close to dropping off is the better single target rotation. Assuming enough rage of course.
Edit: Of course, this completely ignores the issue of rage generation and is purely a simplistic analysis of threat per GCD/rage since both options cost the same amount of rage. It assumes that 10 rage per second is being generated on average during the fight to allow our basic single target abilities to be spammed every GCD.*
*Not strictly the case since most of the time we'll get a free Mangle proc during the 6 seconds of Lacerate ticks meaning we'll need (at a guess) only about 8-9 rage per second to sustain the spam Lacerate/Mangle rotation.
Post by
Mitokok
Here's
my spec minus primal madness. What I'm thinking about is whether I want to go 1/3 furor, 3/3 perseverance or 2/3 furor, 2/3 perseverance. The 3rd point of furor is the least valuable, so I'm not going 3/3 there. I don't think we take much physical damage so thick hide would be less useful than perseverance.
What are you guys speccing?
Are you crit-immune without Thick Hide?
Post by
129046
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Post by
Mitokok
Here's
my spec minus primal madness. What I'm thinking about is whether I want to go 1/3 furor, 3/3 perseverance or 2/3 furor, 2/3 perseverance. The 3rd point of furor is the least valuable, so I'm not going 3/3 there. I don't think we take much physical damage so thick hide would be less useful than perseverance.
What are you guys speccing?
Are you crit-immune without Thick Hide?
That would be cat spec, if you look closely.
Hell, I might even go 2/2 IW to make it PvP viable. Is furor still necessary for PvP since we don't need to go to bear anymore to interrupt.
Ahh I had a feeling I was missing something, thanks for pointing that out.
Post by
Falkor
s furor still necessary for PvP since we don't need to go to bear anymore to interrupt.
maybe not necessary but we can still shift to bear for bash, frenzied regen, and just in times where we need the increased hp and armor to survive a bit of pressure.
Post by
pelf
I'm not feeling gimped in my Cat spec keeping that talent, so I doubt I'll drop it. NI covers the survivability one might gain by picking up Perseverance, IMO.
Also, @ the tanking rotation thing: I had started moving to that myself, just based on feel and experience. I roll Lacerate until Pulverize needs a refresh.
Post by
mudd
Isn't feral aggression better than Perseverance as a talent? Maybe I've misunderstood but feral aggression would do 3x the threat initially of a single faerie fire?
Correct me if I'm wrong
Post by
224056
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Post by
pelf
I got pissed off with it not being a single cast to stack and put the points in. However, I'm gonna have to put points back into the crit->rage talent. That's pissing me off in heroics and raids alike, now.
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