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Great x-pac so far...but.....
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Post by
vic6string
Let me start off by saying Blizz has done a great job with Cata. The leveling is MUCH smoother than ever, and it flows well. The mobs are just challenging enough. The dungeons require thought, but aren't corpse-run-machines. The quests are generally better. All in all, it has been great thus far.
That said, I have one major gripe: There is just too much ally/horde intermingling. I am a hair away from 82, and so far every quest hub has been shared ally/horde. Now, I expected there to be some competition early on, and Blizz has done a fine job with respawn rates so as to allow all to finish their quests. So far everyone is too busy leveling and no one is fighting, but what happens in a couple of weeks when everyone is no longer racing to get to 80? Every quest hub thus far has been shared, and pretty soon the ganking will begin.
I have actually fought a few people by mistake just because it is so crowded around the quest givers that I have accidentally clicked on Ally toons with my hordie. I am afraid that people who don't level in this first week will become gank fodder for everyone else while they level. Also, it just looks wrong seeing 40 horde and 40 alliance toons run past each other, and even help each other take down mobs. Hell, I leveled my skinning to max just following a group of Alliance toons that were grinding and skinning their leftovers. It just felt wrong.
Post by
164227
This post was from a user who has deleted their account.
Post by
Bawkxy
Also, it just looks wrong seeing 40 horde and 40 alliance toons run past each other, and even help each other take down mobs. Hell, I leveled my skinning to max just following a group of Alliance toons that were grinding and skinning their leftovers. It just felt wrong.
I get that the game is called WARcraft and the developers and lore or pvp enthusiasts might want to "live in the spirit" of the Horde vs Alliance conflict and say that both factions should be fighting and trying to kill each other every time they meet. BUT.. the world feels more natural and real when people set aside petty politics (the Horde and Alliance BS) and just go about their daily business. I admire that players on a pvp realm would rather quest, make gold... get ready for raids.. than engage in the stupid Horde vs Alliance nonsense. Because in the real world.. people would rather live in peaceful coexistence than perpetual war. Personally I wish there was a neutral faction to opt out of pvp all together...
Bad troll is bad, your either an uncureable optimist or a child, " Because in the real world.. people would rather live in peaceful coexistence than perpetual war " when was the last time you looked around in the world?, The world is crawling with starvation, war, suffering and most of all , hate. People hate each other for every possible reason they can think of, I'm amazed how you can have such an attitude towards life and this planet but sadly enough it is far from the truth.
~ Janniel.
In addition, North Korea bombed South Korea a short while back, totally peaceful.
Post by
mecheye
Worst Korea is just flexing its $%^& though. I didn't expect any less from them.
If some other country bombed another country though (that isn't in the Middle East or Korea) THEN I would be worried.
ot: I hope not. I'm not leveling to 85 for a little while just to avoid the big cluster*!@#. If I need body guards then I'mma be mighty upset.
Post by
KrayOfKhaz
Let's keep RL out of it, shall we?
The world of Azeroth has been sundered, the World Pillar thingy is in need of repair or both Horde and Alliance are no more. It is more in keeping with the lore that the current situation calls for a little co-operation.
For those wishing to spank Alliance/Horde every time you see them, PvP servers cater nicely to your needs. Dare I say the new BGs will assist in that regard, also.
Post by
239153
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Post by
xaratherus
On a pve server you CANT be ganked unless you open yourself up to it.
Well, not exactly.
People were 'trapping' others into PvP on Whisperwind last night. Several people were running around in Hyjal in heavy quest areas - especially ones where AoE is common (killing the 30 small flame elementals early on?) - with their flags on, then charging in to smash people who unintentionally flagged themselves by hitting them. I know at least one Rogue who was stealthed on top of one of the quest givers, waiting for someone to accidentally right-click on him*.
To be honest, I only find it mildly annoying - but ganking is not completely avoidable on PvE servers, especially when the area is so crowded.
I was more annoyed by the jerks who kept swooping in and stealing my Twilight supplies while I was busy finishing off the slave driver.
*This wasn't terribly effective for him. Many people bound the 'Interact with Target' function to a key, so that they could /tar the quest giver and then interact with a keypress; it was the only way to get quests turned in sometimes because of the mob.
Post by
Adamsm
You signed up to play on a PVP server, so you'll just have to accept it. And even the pve camper tards are easily dealt with; just stay near the guards while you hit the quest givers, so that when they attempt to jump you, the guards squash their faces.
Post by
Matosawitko
Blizz has done a fine job with respawn rates so as to allow all to finish their quests.
This was actually my major complaint last night - mobs were respawning so fast, it was hard to get out of combat in some areas, even well after you'd completed all the quest objectives. For example, the floor of that one cave area in Hyjal where you're supposed to free some miners, it was hard to find them because the entire cave floor was covered in a thick layer of dead ogres. Yet you couldn't take 3 steps before the one you'd just killed would respawn and aggro on you again.
Post by
Dwarfiesgosquish
My thought is this(I'm on a pvp server): If I'm questing and I see another horde, great, whatever, I can share, it's all cool. They are a fellow hordie and by being nice, if I get ganked, I have a potential ally.
If I see an alliance however; I laugh as they break upon me like water upon rock, they're here taking my quest mobs/objectives and even if they aren't attacking me, they can't help me if I do get attacked.So they are of no gain to me whatsoever and I might as well remove the potential obstacle.
Post by
vic6string
Yes, I signed up to be on a PvP server, but originally there were Horde quest areas, Alliance quest areas, and neutral quest areas. Now everything is all together. Just this morning a group of Ally's (assuming guildies) were questing together (about 6 of them). When it was a ton of hordies nothing was happening, but as soon as it was the group and a few hordies, they ganked left and right.
To add to the dilema is my other issue with Cataclysm.... forced quest flow. While the flow is good, and everything ties in nicely, I hate that you can't do anything until you are done with the previous thing. This takes away from Warcraft's biggest strength which is that it felt more like a cyber world than a game. You could go from one area to another...skip areas alltogether... quest for 10 levels then BG for 10 levels... anything you wanted to do. Now the next area doesn't even phase in until you are done with the previous area. So when you ARE getting ganked you can't even skip that area and go to the next.
Post by
304214
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Post by
Tenjen
the world feels more natural and real when people set aside petty politics
what world do you live in and how do i or what do i smoke to get there?
This happened in the previous expansions as well. Remember what a nightmare sunwell isles was? It had more pvp than all the alterac fights in the center i've ever seen.
The expansion has just started and everyone is online at one.
Post by
Crimor
I'm hoping for a raid that will pretty much be super meat boy in terms of dying, if you don't have the reflexes, you're gonna die a horrid death :V
Post by
Sweetscot
To add to the dilema is my other issue with Cataclysm.... forced quest flow. While the flow is good, and everything ties in nicely, I hate that you can't do anything until you are done with the previous thing. This takes away from Warcraft's biggest strength which is that it felt more like a cyber world than a game. You could go from one area to another...skip areas alltogether... quest for 10 levels then BG for 10 levels... anything you wanted to do. Now the next area doesn't even phase in until you are done with the previous area. So when you ARE getting ganked you can't even skip that area and go to the next.
I completely agree, I am NOT a fan of the linear quest crud at all. The ability to move around and do many quests at once is/was one of the main reasons I've prefered WoW to console games since it was pretty much impossible to get "stuck".
I see the OP's point and I agree, these zones are going to be a pita on pvp servers once the first month or 2 is over, even moreso than usual for pvp servers I believe. I doubt there will e a problem on pve servers once the rush is over.
Post by
367590
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Post by
611800
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Post by
Loophole
Yeah I accidentally clicked and tabbed on alliance guys by accident also thinking they were quest mobs. During release on my server, I think we outnumbered alliance like 4-1 in the new quest zones, and I actually felt bad for them because the alliance members were getting killed like fodder just because they were outnumbered.
Post by
505423
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Post by
Farmington
To add to the dilema is my other issue with Cataclysm.... forced quest flow. While the flow is good, and everything ties in nicely, I hate that you can't do anything until you are done with the previous thing. This takes away from Warcraft's biggest strength which is that it felt more like a cyber world than a game. You could go from one area to another...skip areas alltogether... quest for 10 levels then BG for 10 levels... anything you wanted to do. Now the next area doesn't even phase in until you are done with the previous area. So when you ARE getting ganked you can't even skip that area and go to the next.
The 'forced quest flow' is rather irritating. It looks like Jeffery Kaplan got his wish and eliminated the 'Christmas Tree Effect' that used to be the hallmark of WoW questing. We're getting a guided tour through the zones rather than the scattershot approach which Kaplan admits the player base prefers:
"The weird thing is, if you ask our fans, they love this. This is to them a good quest hub... They go in and vacuum up the quests. But we've lost all control to guide them to a really fun experience."
I think it's going to get really, really boring the third time around.
Source:
Lead Blizzard Dev Outlines 9 WoW Quest Problems, Admits to Designing Stranglethorn Quest
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