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WoTLK, was it really that bad?
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Post by
Brmonkey
Ulduar, Storm Peaks, the Basin and ZD were good.
Icecrown, ICC and the end of the Lich King....not so much.
Ulduar was simple Blizzards attempt to make the player base think they had a good idea.
I thought most of Ulduar was a lot of fun. A lot of the boss fights were new and interesting. Same reason I loved ZA. ICC is pretty boring in comparison. I think ToC was alright since you didn't have to do any trash.
TBH I think what sucks about wotlk so much is that it really marks for me when WoW became very main stream and all the idiots starting rolling in droves to play World of Casualcraft. There were dumbasses in TBC, and even in vanilla, but in WOTLK it seems like a staple that people who hardly know how to play the game have better gear than I do and are 9/10 leading my pug. That's what I dislike most about WOTLK and while I was excited about Cataclysm, WOTLK has made me feel very jaded.
It's great that it's a lot easier to find a pug but most of the time the whole thing isn't worth the effort and hassle and the waiting. I wish there was a yelp for WoW but with people and guilds instead of restaurants. It boggles my mind that people think gearscore is an accurate way by any means to measure skill or experience.
Post by
Sweetscot
Well, I skipped out on most of it so I'm not the most qualified person to respond but...
YES it was that bad in many ways. If I never see another speck of snow in wow I'll be a whole lot happier. I can acknowledge the difficulty of creating encounters and tuning classes and balancing everything....but there is no excuse whatsoever for the boring blandness of the visuals throughout wotlk.
Naxx...had quite a bit of fun but really I prefer kara in many ways. It was ok.
Ulduar, came out right before I left the game, first few fights were fun enough but the vehicle entrance thing was way too long imo.
Voa and Wintergrasp, no complaints on voa, fun times. I don't really understand or agree with the decision to instance wg.
I'm just now experiencing ICC and the "newer" content and I was shocked the first time I walked into the citadel...yea they are both the home of the scourge but did it really have to look like you were still walking around Naxx?
They let the playerbase stew in the same content way too long, I think for people who's focus is raiding that would be the biggest let down across both the hardcore and casual board.
It wasn't all bad though, it did open up alot more trees of various classes which is a good thing, did have a smoother transition from new ding to raiding, and the 10+25+heroic mode setup was imo an improvement on set raid sizes in bc...but I hope the new method is even better.
In short the whole thing felt bland. Mostly the bland visuals (although some places are stunning they are few and far between to me) but classes are feeling more and more homogenous and bland also, and the dungeons and raids all look WAY too much alike
Post by
NeoBlackheart
Really though its according to how people look at it. Best in my opinion was Vanilla then its Wrath then its BC. Why because BC was just I don't know the exact way to describe it but it wasn't as fun in my opinion. Cata though is gonna take the best of everything that I can see and add it together.
You are working in the old world even if it is changed majorly. You have a great questing experiance with completly redone quests and great storylines in every area. I did Gilneas, Redridge, Tanaris, and several others all with great story lines on my worgen and hated going to BC content because it was boring compared to Cata stuff. Wrath was better than BC but still it lacks what Cata has in terms of story. Each zone has a story to follow and its just amazing. Instances go back to Vanilla where CC was great but it cuts that a little CC is great and can help these pulls 50% but its not a make or break point you can instance without CC but you have to be 10x more carefull.
Post by
44284
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582366
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Post by
582040
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Post by
skumbananer
My personal opinion is that WOTLK was great, its just that it paled in comparison to TBC.
Post by
375421
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Post by
Kuru
Call me lame.
But I absolutely love a lot of the weapon/armor design. I find wearing a full suit of 2-inch steel in earthy colors and swinging a small car on a pole to be a lot more amusing than wearing a bunch of rainbows and poking little holes in stuff.
Howling Fjord is probably the coolest outdoor map of all time in looks alone. I enjoyed leveling through randoms because it was (mostly) finally more than tank 'n spank, but still simple enough to 'wing it' without repeated wipes.
Sure, DK's totally sucked (Note past term.). Give em half a brain and they're the best AoE tanks these days. When I first started playing.. I hit level 40 around the time Wrath came out. After being completely unable to play outside of any capitol cities, I quit for a year or so. Now I'm back, got some toons to 80 and I'm somewhat depressed that I'll only get 2-3 trips through ICC, if I'm lucky.
I'm not much looking forward to Cata. It just feels like recycling to me.
Post by
Banehallow
Dragonblight with the piano music... you feel the stillness of a frozen land, while you fly over its white and endless white carpet.
I hear you man.
Post by
Thror
But I absolutely love a lot of the weapon/armor design. I find wearing a full suit of 2-inch steel in earthy colors and swinging a small car on a pole to be a lot more amusing than wearing a bunch of rainbows and poking little holes in stuff.
The rainbow part. So true.
Post by
MagisterSJHC
Let's see and compare the most important WotLK components with previous content.
First we quested through Northrend. The quality of quests and questing in Northrend has improved very much over Outland (and Vanilla), with Dragonblight as best WoW questing hub ever imo. Northrend itself is beautifully designed, and has some stunning scenery (Howling Fjord, Grizzly Hills).
Then again, Hellfire Penisula, Zangamarsh and Nagrand are also great zones, for me a tie.
I was sceptical about the introduction of achievements, but I must admit it does add some flavour to the game and it is a good way to acknowledge milestones without effecting gameplay.
Personally, I find the general quality of the dungeon instances (especially heroics) in Northrend just not up to par to the instances in Outland. TBC beats WotLK there for sure in almost every way.
The raids in WotLk were not badly designed, but somehow lacked some legendary awesomeness that was present in Vanilla and TBC. That may have something to do with the biggest change in WoW that happened during WotLK.
Finally on gameplay: before WotLK, progress meant grinding a lot and being in a 25-man raiding guild if ye wanted to raid, because pugging raids and being successfull was next to impossible. There was a distinct seperation between the top 10% of players (raiders & hard-core players) and the more casual gamers. Until BT and the other raids got nerfed, WoW basically was any elitist's dream.
Blizzard went out of its way to change that during WotLK. More 10-man raids, higher quality crafted items, LFD and the introduction of T8-lvl gear in TOC5 and T9-lvl gear in the ICC-5-man instances gave the larger (more casual) part of the WoW community much easier access to raiding. Many of those who were part of the top 10% in TBC are horrified by this development, but I believe the silent majority is very happy that they are able to see all of WotLK while it matters.
The one big and eye-cathing flaw of WotLK (again, my opinion) is the fact that they have not added any significant new content for almost a year. Then again, most players are starving for new content so bad now, that they probably will attack and devour Cataclysm like hungry wolves. Which is exactly as Blizzard likes it of course.
I think WotLK will be remembered as the expansion that took the game away from the more elitist players and gave it to the casual gamers.
Post by
Adamsm
Ulduar, Storm Peaks, the Basin and ZD were good.
Icecrown, ICC and the end of the Lich King....not so much.
Ulduar was simple Blizzards attempt to make the player base think they had a good idea.
Was still better then ICC and the end of the Lich King.
Post by
320076
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Post by
xaratherus
I enjoyed Wrath. I enjoyed TBC. I enjoyed what little of 'vanilla' that I played.
I'm sure I'll enjoy Cataclysm as well.
Post by
119424
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Post by
Pachuca
It wasn't WotLK that was bad, it was the GearScore addon that really started deteriorating the game. It just happens that the GS addon was released during WotLK.
Post by
ellmo
It wasn't WotLK that was bad, it was the GearScore addon that really started deteriorating the game. It just happens that the GS addon was released during WotLK.
Before that people would judge you solely on your spellpower / attackpower / hitpoints or what-not. Idiots will always find some kind of a shoebox-parameter which will serve them as a good-bad rating, since they don't give a crap about people who might be under-geared, but are good at playing the game. That's just because most of the people judging you every single time they ask for your GS are complete tools, who got all their items by farming badges or justice points, had a few lucky rolls on PUG raids they luckily joined and now think they deal the cards and can call you names if you don't have 5.6k GS.
I can put
epic tank items
on my warlock and it will still counts towards my GS, because it's just
THAT
stupid.
But
don't hate the game, hate the playaz
- the stupid ones.
====
As for the expansion itself - It gave me months of good fun, same as I had with TBC, and same as I had with vanilla, but still some things I can name from the top of my head:
pros
:
another great looking, huge continent
lore
hundreds of great looking new models
MUCH, much better items design-wise compared to TBC's
dungeon finder - introduced in patch 3.3 I believe? saves so much time and frustration on low-population servers
great new profession recipes, both for the primary ones and cooking
Death Knights - love them or hate them, but their existence alone is a good thing to me, a very interesting class, I await more hero classes, wooo-hoo
cons
:
I hated how in TBC the entire "virtual social life" was centered around Shat, the only city worth mentioning on the entire continent, the case of Dalaran repeated the same pattern
more and more great gear is accessible through simple farming, that requires little to no skill, I like when the game is kept simple, but I hate it when it's becoming increasingly EASY
Post by
311746
This post was from a user who has deleted their account.
Post by
Zorrah
Ulduar was the one instance that made me seriously think about quitting the game.
Absolutely hate that instance. Cannot stand it in any way/shape or form.
I levled alts through most of it...and when ICC came out it finally brought me back to raiding.
WotLK wasn't a bad expansion, just poorly executed in my mind. ToC was nothing more than a gap filler and poorly done.
I also can't stand the argent tourney dailies. I mean come on. Mounted combat? Gimme a break. Can't stand it.
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