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PTR
10.2.7
PTR
10.2.6
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Aftermath; Restoring the World (Open RP)
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Post by
576272
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Post by
704120
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Post by
Aimsyr
Amora/Vagrin
Gilneas
The servant bowed and left, just as the dwarf seated before them started speaking. "Now we dinnae know ter much 'bout wha' exactly lies within the cultists lair, we believe from what we have heard tha' it is a conical shape, with the floors spiraling up and rooms branching off from it, what lies within these rooms... Yer guess is as good as mine," the dwarf explained. "Now, if ye have no problem with it, we'll be sending you up with the first group into the base. There'll be three groups in total, the first'll, which ye'll be in, will have the task of goin' in an' killin' any cultists ye can see, the second will follow ye', provide support an' search the rooms behind ye, th' last is more o' a relief force, if ye need em they'll go in and 'elp ye, but otherwise they're mainly gonna be stoppin' the cultists from fleein' and cuttin' of any reinforcements. Not tha' there should be ter many reinforcements able ter get there fas', since it's under Lake Lordamere itself."
"Each group will be a' least fifty men strong, many are experienced veterans of some conflict o' another, but others are new ter this sorta thing. We'll have several trained mages on hand ter port ye inter the cultists lair, at firs' we were gonna search fer the passages the cultists use as we think we know o' their general area, but tha' would give 'em plenty o' warnin', so instead yer gonna be portalled in, ye may find yerselves in a not so good situation when ye make it through, but tha' way ye'll 'ave the element o surprise. If it all goes down the drain we'll portal ye oot again, bu' 'opefully tha' won't 'appen," he added, "as fer taking prisoners, ye can try it, but we generally gotta use powerful magics to get anythin' out o' the higher rankin' cultists, they tend ter try to kill 'emselves ter ensure nothin' get's out, so if ye feel up ter takin' the burden of gettin' prisoners go fer it, but otherwise jus' ensure they'll be leavin' their lair in coffins... Now, are there any objections? Or shall we get goin' rather?" the dwarf asked, drinking from a glass of whisky that had appeared as if by magic.
Vagrin shook his head, "le's get goin',", clearly he was fine with the plan, it wasn't too complicated and that meant that it had a better chance of going smoothly, at least it generally would mean that. "What about the gnome I apprehended earlier?" Amora asked. Bronzetrout shook his head, "nothin' he ain't a cultist, just some crook, still 'aven't found out wha' he was up ter, jus' doin' a bit o' spyin' ter keep an eye on things it seemed ter me."
Post by
576272
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Post by
Aimsyr
((I have my warlock in Stormwind, though not sure if I should use her due to time zones. Seems like Antherian isn't coming back though, so yeah, if you want Hzle I can bring her into it again for rping, otherwise I'll just leave her))
Amora/Vagrin
Gilneas
"Let's get goin' then, got two carriages out front, should be enough ter fit us all," Bronzetrout agreed. "I'll be stayin' back fer most o' the battle, since few know about the entire plan I gotta keep away from gettin' killed, though there'll be some decent men ter replace me if tha' 'appens."
Post by
Sparkbolt
Character: Tayeda
Location: Silvermoon
"I heard that it makes all your nightmares come true." He said.
Post by
Aimsyr
Avemthar
Silvermoon
"It does?" Avemthar asked, bewildered, he turned to Silencia momentarily. "Who told you that?" he then asked Tayeda.
Lektraza Wyrmbolt
Stormwind
Description
Lektraza's eyes fell upon the wounded the human, hopefully help would arrive before it was too late. They really needed a medic or something of the sort, and she unfortunately wasn't one. The gnome looked in the direction the gunman had gone in, he would have to be dealt with later, if he could be found.
Post by
Morec0
Character: Zerksis Scalebender, The Betrayer
Location: Tirisfal Glades - Northern Coast
Sazz vanished as Zerksis finished his forced-teleportation spell, The Betrayer walking up to the battle-mage and gurgling something. "No, mur'gul, I am not alright," Zerksis said, a hand on his chest and his breathing heavy. "Contact Nazjatar once more. We will need to increase our deffenses once more, if a single runemaster can peirce them imagine what an army of the Alliance or the Horde could do."
The mur'gul nodded, and walked away.
Post by
355559
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Post by
704120
This post was from a user who has deleted their account.
Post by
Morec0
(( Hadn't been many posts in the fight and it was a stalemate. Figured I'd just end the battle with neither side getting killed and see what happened. ))
Character: Zerksis Scalebender, The Betrayer
Location: Tirisfal Glades - Northern Coast
Zerksis slithered outside of the arcane bubble the mages were generating, one that effectively cloaked the whole encampment from the sight of others and made it appear that the land was as it had been when they arrived. It was a simple trick, but it would work for now.
He surveyed the surrounding land. Dry but not lifeless. Still, he prefered the sea, and would rather that, somehow, they find a way to bring the enemy to his preffered zone of battle - the water - and not have to go onto the surface dweller's land to claim it. It was a pipe dream, though, as not even his great Empress was strong enough to sink entire continents with her magic - at least, not yet.
Post by
Aimsyr
Lektraza
Stormwind
Lektraza looked up to see a gnome standing there practically slack-jawed. "Are you a medic?" she demanded, hoping he was, if not then it was looking pretty bad for the wounded human.
Post by
576272
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Post by
355559
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Post by
704120
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Post by
Aimsyr
Lektraza
Stormwind
"I hope you know what you're doing," Lektraza commented darkly, then instantly changed her tone "do you need any help?" she asked nicely.
Post by
704120
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Post by
Aimsyr
Lektraza
Stormwind
Lektraza waited patiently,
if he doesn't hurry up she's going to bleed to death,
she thought, though she kept the thought to herself.
Post by
704120
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Post by
576272
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