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[3.3.5] Mutilate raiding.
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Post by
105944
This post was from a user who has deleted their account.
Post by
Liquoid
Screenshotted, printed, laminated and stored.
Post by
105944
This post was from a user who has deleted their account.
Post by
Liquoid
Updated.
Post by
105944
This post was from a user who has deleted their account.
Post by
Caperon
2 posts till 3000
KGO
Darn it!
Just wanted to post that!
Ps perhaps you should stress the fact of being exp capped as a muti rogue and the turnpoint on 25/25.
Post by
Liquoid
Doesn't that fall under the category of "do sims"?
and it will stay at 2999.
Post by
Caperon
Doesn't that fall under the category of "do sims"?
A category that i've never heard of!
2999!
Post by
LeionX
see, you know its pointless, but you don't understand why its pointless
subs dps doesn't come close to either other tree, therefor there is no reason for anyone to bother theorycrafting out what rotations, stats, and talents are best
its not just a pointless guide, its impossible for anyone unwilling to start from scratch
(and since sub lags so far behind its not like min maxing would even make that much of a difference)
From what I understand, it's due to a mix of lack of energy regen for using abilities, and a lack of Combo Points and time to use all of Subs big attacks.
Trying to keep up, Slice and Dice, Rupture, Hemo as well as trying to cram a couple of Eviscerates seems impossible for a Sub Rogue.
While a Sub Rogue does have all the talents to make them hit harder. They are unable to keep up the pace, so to speak, due to be completely starved of energy. And while this was ment to be balanced with HaT. The 1sec rule that now applies to the talent doesn't let the combo points flow in fast enough to do big hits.
Thats how I see it anyway. If I'm wrong, go ahead and explain why.
Post by
Caperon
see, you know its pointless, but you don't understand why its pointless
subs dps doesn't come close to either other tree, therefor there is no reason for anyone to bother theorycrafting out what rotations, stats, and talents are best
its not just a pointless guide, its impossible for anyone unwilling to start from scratch
(and since sub lags so far behind its not like min maxing would even make that much of a difference)
From what I understand, it's due to a mix of lack of energy regen for using abilities, and a lack of Combo Points and time to use all of Subs big attacks.
Trying to keep up, Slice and Dice, Rupture, Hemo as well as trying to cram a couple of Eviscerates seems impossible for a Sub Rogue.
While a Sub Rogue does have all the talents to make them hit harder. They are unable to keep up the pace, so to speak, due to be completely starved of energy. And while this was ment to be balanced with HaT. The 1sec rule that now applies to the talent doesn't let the combo points flow in fast enough to do big hits.
Thats how I see it anyway. If I'm wrong, go ahead and explain why.
Filler points
Post by
Coldkil
From what I understand, it's due to a mix of lack of energy regen for using abilities, and a lack of Combo Points and time to use all of Subs big attacks.
sub rogues have even too much combo in current reaiding enviroment (huge crit values for everyone) but don't have enough energy to spam the abilities -> cp wasted.
Trying to keep up, Slice and Dice, Rupture, Hemo as well as trying to cram a couple of Eviscerates seems impossible for a Sub Rogue.
no it's not impossible. current hemo simply cannot be keeped up (charges literally evaporate).
While a Sub Rogue does have all the talents to make them hit harder. They are unable to keep up the pace, so to speak, due to be completely starved of energy. And while this was ment to be balanced with HaT. The 1sec rule that now applies to the talent doesn't let the combo points flow in fast enough to do big hits.
no they have lots of filler talents and not enough +dmg talents compared to other trees. RS is an awesome energy regen.
Post by
619968
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Post by
Liquoid
Try to use all of your haste CD's together, you'll benefit from that most.
Post by
321653
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Post by
211590
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Post by
260814
This post was from a user who has deleted their account.
Post by
Liquoid
Mutilate PvE is all about Poison+Envenom damage and Energy management, Mutilate itself is merely a CP builder these days.
Post by
Caperon
....Wat? Two points in Relentless Strikes over two in Opportunity? 20% to Mutilate Damage isn't competitive?
yes relentless strikes > opportunity
Shad got trolled, this is rare.
Wasn't trolling.
Lol, there goes your laminated screenshot of shad being trolled.
Post by
CeeKay
CB is really pitiful as a DPS boost at endgame.
Considering your Specials are critting 60-70% of the time or greater a forced critical is nearly unfelt. Just keep doing what your doing and try to time it up with your trinkets and other AP boosting items. But don't wait too long for it either try to get the maximum number of uses out of the ability as possible.
2min fight : 1 use
3min fight : 2 uses (Ideally)
6min fight : 3 uses
so on and so forth.
Post by
260814
This post was from a user who has deleted their account.
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