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Things that one would expect from a racial review
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Post by
Santillan
Repost from a thread I opened in MMO-Champion.
If Blizzard really wanted to bring old racials up to speed - with the new sexy Worgen/Goblin to compare with - there are a couple of things they should have in mind:
1. Racials should be as universal as possible. While profession racials are alright, some racials - the main offenders being the ranged weapon specializations - feel "too bad" because only very few classes that race can be can use them to a perceivable effect. Axe/Fist Weapon Spec is swell and dandy, on the other hand, because recently, every melee class Orcs have can exploit that talent. Being an Orc Rogue and being told that even if you were supposed to be an expert with Axes, you still couldn't wield them, is not entirely copacetic with the flavor. On the other hand, Gun and Bow Specs are extremely useless for the great part of the classes, and could be replaced with something that achieves in depicting the same concept while being more comprehensive.
2. Profession racials should be more interesting than a straight up boost. Goblins get a boost on pots, Worgen can skin with their claws. What if Gnomes had a chance to create extra grenades through Engineering? What if Blood Elves lost less durability on enchanted equipment? What if Tauren could collect consumable roots through Herbalism? Ideas that are simple to implement and would make a whole lot of difference in the flavor department.
3. Provide fluff talents. Another thing that wouldn't be hard to implement - but one nice racial that provides an additional benefit, even if it is not something that will make or break your character but just allows you to feel special just by being a member of that race can make all the difference.
Here is a mock-up of what could be done to spice up Horde racials:
http://www.war-tools.com/t69100.html
I'll probably prepare an Alliance version just for kicks later.
One the one hand, I don't believe Blizzard is going to pay that much attention to neither racials nor updating the old race models.
On the other hand, this is one topic that I believe most players would support getting a review and enough rapport could be summoned in Blizzard to deem it important.
I wish I hadn't cancelled my account to try and get some rabble-rousing done in the official forums though :7
Post by
Phototropic
I'd really like this kind of thing to be implemented; even though the current racials quite useful (to a certain extent) as they are, they don't generally excite me enough and aren't necessarilly that useful in end-game PvE. Yeah, I'm including stone form, arcane torrent, etc..
However, given that Blizzard have just announced they are scrapping some of the guild-based talents and reworking, and amongst other reasons, I doubt they will make 'huge' changes to them... Especially the racial talents idea, as cool as it is, due to the scrapping of Path of the Titans...
And as for higher resolution player models, I'm all for it but, again, I doubt it'll be done :(
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Post by
xaratherus
One the one hand, I don't believe Blizzard is going to pay that much attention to neither racials nor updating the old race models.
Blizzard has stated several times that all racial abilities are undergoing a revamp for Cataclysm.
That said, I have a couple of comments:
First, Poacher is brilliant. The only class/spec I can't see it benefiting are Disc or Holy Priests, as I don't think they have a method of snaring/rooting their targets (other than undead)? If you could work in a way for that to covered, it would be perfect.
Second, I like the idea of Viciousness, but the exclusion of Warlocks and Mages is a bit harsh. I thought perhaps you could add in curses, but that would essentially make Forsaken
the
class for Affliction 'locks. Perhaps you could add in fear?
Overall, I think these are both interesting and not too overpowered. One suggestion: Change Massive Frame to something like Enduring, and have it affect poisons as well; it would make sense that a race that knows so much about nature would have a natural resilience against toxins.
Post by
Santillan
First, Poacher is brilliant. The only class/spec I can't see it benefiting are Disc or Holy Priests, as I don't think they have a method of snaring/rooting their targets (other than undead)? If you could work in a way for that to covered, it would be perfect.
Second, I like the idea of Viciousness, but the exclusion of Warlocks and Mages is a bit harsh. I thought perhaps you could add in curses, but that would essentially make Forsaken the class for Affliction 'locks. Perhaps you could add in fear?
Overall, I think these are both interesting and not too overpowered. One suggestion: Change Massive Frame to something like Enduring, and have it affect poisons as well; it would make sense that a race that knows so much about nature would have a natural resilience against toxins.
Poacher and Viciousness are exploitable if you have someone else apply the effect.
I actually considered making the Forsaken racial increased damage against feared targets -- but who wants to damage a feared target anyway?
To be honest, I'm not sure any racials should even have an effect on PVP or end-game PVE. I think keeping them useful for levelling and fluff is the way to go. Not only would it end all these arguments but people could have more fun using them.
I think having a meaningful racial is part of the RPG part of the game -- denying that would be one step towards FPS I wouldn't like to see happen.
EDIT: And Blizz said they would "retune" racials... doesn't sound too big to me.
Post by
wildrooster27
8% less chance to get hit with the one root is WAY to OP.
Post by
Malediction
I generally like all the ideas; however, being a Forsaken warlock myself, I dislike that your revamped racials is absolutely no change for me at all.
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