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Thoughts on DK tank in Cata
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Post by
darksomeone
So we have all heard that Blood is going to be THE tank spec for Death Knights in Cata.
I can understand their reasoning with the self-healing thing, but hasn't Frost been the basic tanking spec? Blood has relied on self-healing, and Frost has relied on Damage Mitigation.
Personally, i think Blizz should make Blood AND Frost tanking specs in Cata. A Priest has 2 healing specs: Holy (which relies on healing) and Discipline (which relies on shielding). Same concept for a DK: Blood could be Single Target Threat and Self Healing, while Frost could be AoE Threat and Damage Mitigation.
Any ideas or thoughts?
And does anyone know if Blizzard reads these? lol
Post by
182246
This post was from a user who has deleted their account.
Post by
woohaa
agreed. i like the idea of having 1 tanking tree. with the preview that was posted i'm liking it even more. it's looking really good and for once dks can look at a tree and say....yes that's our tanking tree instead of seeing a bunch of really nice talents in 3 trees that they want. the fact that blood is gonna be the tanking tree doesn't bother me either. i don't care much about lore but game mechanics and since the tanking talents in frost are being moved to blood that seems okay to me.
aoe tanking is something that blizzard doesn't want to focus in cata so the idea of having a tree focused on aoe tanking would be a pure waste. according to blizzard you should really only be able to aoe tank when you outgear the content. to me that's fine. when i played in vanilla you pretty much didn't aoe tank anything because warriors couldn't hold agro on that much mobs. it wasn't a matter of dmg mitigation but threat.
Honestly the statement that blizzard made about dks being able to tank with all 3 trees is stupid. blizzard made a statement prior to that one that frost would be the tanking tree and we'd be tanking in DW. not many people remember that and seem to only latch on to the 3 tank tree statement. blizzard has changed the design multiple times and their not gonna stop now. this is a constantly evolving mmorpg and people should get used to the idea. if the game stayed the same people would have quit years ago.
Post by
SimplyTom
I have a DK now, just got it to 70. I have tried blood and frost and i must say:
I love duel welding.
Duel welding tanks is just; we have the 1h/sheilds witht he slackadins, and Warriors. Druids have their 2h, us DK have our ablility to choose.
I agree with that Frost
is
was the best tanking, and i still think it is now.
I just entered a dungon, and now everytime i get told "go blood, its better". Well no, Just means u can heal yourself... Well why the @#$% would i want to take away something from the lovely healers, their job. Not mine.
Mine is to get my face smashed.
- My 2 cents -
Post by
384371
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Post by
woohaa
actually it's wait until you start raiding ICC. heroic dungons at 80 are still way easier as frost.
Post by
384371
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Post by
woohaa
i've killed garfrost on heroic with no healer as frost. substituting my OBs for DS was not that difficult. the healing is slightly less but when i'm doing heroics i'm not sitting at 50k hp...but more along the lines of 80% avoidance. so most of the incoming dmg is magic not melee hits. so healing thru it wasn't that difficult...i've had to do the same thing for ick. people seem to love standing in novas...
and for me easy is holding agro...healing becomes difficult when you have to heal more then 1 person. even if your tank is slightly undergeared...i'd rather heal a slightly undergeared tank then one that can't hold agro and causes me to heal 4 people instead of 1.
Post by
292117
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Post by
woohaa
well in cata the cookie cutter specs are supposed to be a bit more relaxed so you have more personal options on talents. atm we have zero room for any customization. every spec is like that. look at our current dps specs. 51/0/20, 0/51/20, 17/0/54, 0/17/54. we don't have specs that have any room for any customization. i think atm our ability to customize our specs are zero. this will be greatly improved come cata.
so i pose a question to those of you that think having 2 tanking builds would be nice. Would you rather have our current trees, that have tanking, utility, dps, and pvp talents all mingled into the 3 trees over having 1 tanking tree with mainly tanking talents and some utility talents that are optional?
all our tanking talents are being consolidated into blood and certain talents being changed to reflect bloods new direction. you'll have the ability to get some of those talents that you really want but didn't because the way the trees are made.
Post by
385472
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Post by
mattdel
I'm very much looking forward to the change, although I've been a frost tank since I dinged 80 a month after WotLK came out, and I have never tried blood. I'm currently the top geared frost tank on my realm(wow-heroes) and I'm 11/12 ICC 25m with my guild. I have no complaints from my healers.
IMO, dmg mitigation > self healing. If you have 5-6 people spamming heals on you anyway, I'd much rather take less dmg than take a massive hit and rely on myself to heal it, plus the other healers.
The changes coming to Blood tanking are just sweet, though. I cannot wait to try it out. It's certainly going to take some getting used to, but I figure about a week of queuing randoms and most of us good players will have a good rotation/spec figured out.
Post by
353687
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Post by
Doring
DPS and healing are easier to balance than tanking. Also, a side benefit of this will be that when you drop into heroics or raids, people won't be "Your X spec, you can't tank with that."
Doring
Post by
mattdel
Well, there isn't any other classes that have more than 1 tank tree. Blizzard barely made it viable to have our tanking talents spread out amongst the 3 trees as it is.
Now that blood will be the only spec, I imagine every single crucial talent, along with some fun extras, will be in the blood tree. I must say I will truly miss howling blast. Maybe Blizz can come up with something similar, like Blood Bath or something. I honestly don't see the damage changes to Blood Boil being able to keep up with howling blast crits, unless they give it about 600% more damage.
Post by
woohaa
DPS and healing are easier to balance than tanking. Also, a side benefit of this will be that when you drop into heroics or raids, people won't be "Your X spec, you can't tank with that."
Doring
this will be a huge plus. not having people question our builds and ask why we're specced frost or why we're specced blood. atm so many people don't know what tank specs are viable and for what purpose. i've been specced frost dw for a long time and had people in heroics tell me that blood is better for tanking. I usually respond with only for tanking a raid boss. but non dk players don't understand our class and once they hear something they'll stick to it till someone typing in blue letters post differently.
i also will miss having howling blast as a nice aoe snap agro ability. but hopefully they give us enough tools in blood to hold aoe agro for those situations. aside from the overgearing heroics...they did state certain situations whether it was a raid or a dungeon we'd have to aoe tank stuff. so hopefully they see fit to give us the tools for said situations. DnD only costing a blood rune seems nice. however i wish it was a unholy rune so that you could have runes for pest and blood boil.
Post by
311429
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Post by
sunwukung
I hope blizzard realized how they made a one spec a hardmode raid boss tank with very poor aoe and a great AoE tank, not viable in hardmode and worked diligently to combine them. I do believe Blood tanking will remain about 50-75% the same, with an increase in AoE threat capabilities and a merging of the frost/unholy tank CDs into a newer bloodier version.
Post by
365547
This post was from a user who has deleted their account.
Post by
sunwukung
I hope blizzard realized how they made a one spec a hardmode raid boss tank with very poor aoe and a great AoE tank, not viable in hardmode and worked diligently to combine them. I do believe Blood tanking will remain about 50-75% the same, with an increase in AoE threat capabilities and a merging of the frost/unholy tank CDs into a newer bloodier version.
Blizzard wants to get away from mindless AoE tanking and dps'ing, until you outgear content.
Yes, but they aren't going to remove any of the pally, warrior, bear AoE-handy abilities. I am not saying we are going to get something as powerful as HB is for frost tanking, just being buffed to better able to handle AoE tanking as blood all around, even if at first, we will not be mindlessly AoEing.
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