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Unholy DK, Arms warrior and Holy Paladin.
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Post by
aaagg
Me and 2 friends have recently started a 3v3 arena team.
Our combo is an Unholy Death Knight, an Arms Warrior and a Holy Paladin. None of us are amazingly well geared. Me (arms warrior) being in the best gear and the holy paladin in the worst, making him abit squishy.
I've been noticing that we've lost a fair deal of matches since we started - it might just be bad coordination, or bad gear. However we speak the same language, making coordination alot easier.
My question then ends up being this: Is this a good combo? The options we would preffer to choose from is a shaman of any specc, another pally of any specc, a druid of any specc, a priest disc of any specc and a warlock of any specc. Using any of these, could we make a better setup? And of course we still have the before mentioned warrior, pally and Death Knight
Thanks for the help :)
Post by
255458
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Post by
aaagg
Thank you for the feedback :)
I think we'll stick with the current setup and just practice some more, especially on the CC coordination. And as I said our healer needs some gear, and we've started yesterday. ^^
Edit: I should probably state that we are all in ICC gear at the spots that are not PvP yet. The warrior (me) has 912 resilience, the pally around 2-300 and the DK around 500.
Post by
Artimise
If you can help it, I suggest that all of you do heroics until you can get get your furious sets. That's what me and my paladin partner did for 2v2. It's not the best gear, but it helps a lot in survivability when we go up against well geared pvp teams. It at the very least gives us a slightly better chance against them.
Post by
Lightrain
Having the DK in the group, using a resto sham wouldn't be a bad thing.
Descration is the best way to keep a resto sham alive, and so long as you pick a target that can't get away easily(DK/healer/non warrior/hunter/mage) you should be fine. If you can get an escape specialist dps to blow his escape cooldowns, then DG him back, he's pretty much screwed.
Basically, you want to zerg people who don't have high avoidance, and make sure you CC anyone that can disarm the warrior during bladestorm.
It's really not the warrior's gear that makes the team. It's the DK.
DK+2 healer teams, the DK literally(no joke) does the most damage in the fight. More than both of the enemy players combined just because they cleave so much.
IMO, sham+DK+warrior played well does better than Holy paladin+DK+War because of the offensive purge spamming and extra interupt.
Post by
255458
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115964
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Post by
Lightrain
Well, that's just it. Resto sham has Shear+grounding tot, meaning they can negate CC/nuke more than a holy paladin. That's the whole concept around shaman heals. Not to mention they have bigger heals and shorter Oshi buttons.
Mages wasting 4 seconds trying to CC the sham, then getting hex'd for it is a good way to reduce damage to your dps. Same against warlocks and druids.
Post by
364444
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255458
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393224
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