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Live
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10.2.7
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10.2.6
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Ruby Sanctum trinket- Resto
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Post by
152204
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Post by
348683
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Post by
138583
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Post by
asakawa
on use trinket aren't inherently bad. thinking that is incredibly short sighted.
typically their durations and cooldowns will be the same as the duration and internal cooldown of a proc trinket. you have the option to macro it into all your spells so that it acts like a proc trinket or put it on your bars and save it for tight moments.
discussion of the static bonus and the proc effect and how relatively good they are compared to other options is a good thing. writing off the whole trinket because you fail at macros is just silly.
Post by
Tenshigure
on use trinket aren't inherently bad. thinking that is incredibly short sighted.
typically their durations and cooldowns will be the same as the duration and internal cooldown of a proc trinket. you have the option to macro it into all your spells so that it acts like a proc trinket or put it on your bars and save it for tight moments.
discussion of the static bonus and the proc effect and how relatively good they are compared to other options is a good thing. writing off the whole trinket because you fail at macros is just silly.
I couldn't agree more. Whereas the Trauma and the Abacus has a 1% chance to hit on a 45-second ICD, this thing is a
100% for 15 seconds proc on ALL heals
. That means every single time your Chain Heal jumps, it will proc on each person you hit, AND the people sitting next to them. At 271, the Itemization is perfect for what it does.
The way you speak makes it sound like you don't actually use
Tidal Force
on anything other than your emergency Tidal Force/Nature's Swiftness/Healing Wave macro.
Post by
OscarDivine
on use trinket aren't inherently bad. thinking that is incredibly short sighted.
typically their durations and cooldowns will be the same as the duration and internal cooldown of a proc trinket. you have the option to macro it into all your spells so that it acts like a proc trinket or put it on your bars and save it for tight moments.
discussion of the static bonus and the proc effect and how relatively good they are compared to other options is a good thing. writing off the whole trinket because you fail at macros is just silly.
I couldn't agree more. Whereas the Trauma and the Abacus has a 1% chance to hit on a 45-second ICD, this thing is a
100% for 15 seconds proc on ALL heals
. That means every single time your Chain Heal jumps, it will proc on each person you hit, AND the people sitting next to them. At 271, the Itemization is perfect for what it does.
The way you speak makes it sound like you don't actually use
Tidal Force
on anything other than your emergency Tidal Force/Nature's Swiftness/Healing Wave macro.
I'm another that absolutely agrees with these fellas. If you happen to use a healing raid-frame like Healbot or even Grid/Clique or Vuhdo, then you can have it either Macro'd in or you can have Healbot actually SET it up so that every time you chain heal it'll try to hit the use on that trinket. Alternatively, you can set up a separate macro to proc the trinket while you're casting for on-demand use.
On-Use Trinkets can be fantastic if you
USE
them right.
I think the itemization on it is fine and I think that the potential for this trinket could get a resto shammy very far. The only drawback about it is that it's a pure DPS trinket, so you may have to drop a regen trinket for it if you're using one.
Post by
Tenshigure
I think the itemization on it is fine and I think that the potential for this trinket could get a resto shammy very far. The only drawback about it is that it's a pure DPS trinket, so you may have to drop a regen trinket for it if you're using one.
I see it as a supplementary equip to the Abacus, to be honest. There's still no need to replace the Heroic Solace unless you've got zero mana issues without it. I could see it used in conjunction with the Abacus if you're in a fight that doesn't need it though (Heroic Dreamwalker for example).
Post by
tomgc
I don't run with low Mp5 for no reason, I have regen trinkets for that. If I ever do switch to a +sp +healing trinket I wonder if i'd take the Abacus or the Scale. Scale would be utterly amazing once every 2 mins, esp. since Chain would proc that HoT once every jump.
Post by
138583
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Post by
Goyoma
The only reason overhealing is seen as so terrible is because generally if you go OOM, it means you're wasting mana. If you're overhealing and nobody's dead, which is exactly what you're saying this trinket (aka, no mana cost) would do, who gives a %^&*?
Post by
138583
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Post by
asakawa
but you're not taking the extra 11 sp into account and you're also making assumptions about the trinket that you've not seen.
pulling "0-1%" out of thin air doesn't strengthen your point, it weakens it.
if macrod my guess is that this trinket could account for a lot of healing (and overhealing) but it's strength is more likely going to be found in using it yourself. when you know you have several targets taking damage this HoT could be incredibly powerful. the abacus provides a smart heal which is great but that doesn't mean that it is finding the most important person to heal.
healing, unlike DPS, isn't just about big numbers and if your argument is that this trinket won't look as good on recount then i think you're vastly missing the point of good healing.
Post by
jwjsmith
on use trinket aren't inherently bad. thinking that is incredibly short sighted.
typically their durations and cooldowns will be the same as the duration and internal cooldown of a proc trinket. you have the option to macro it into all your spells so that it acts like a proc trinket or put it on your bars and save it for tight moments.
discussion of the static bonus and the proc effect and how relatively good they are compared to other options is a good thing. writing off the whole trinket because you fail at macros is just silly.
I couldn't agree more. Whereas the Trauma and the Abacus has a 1% chance to hit on a 45-second ICD, this thing is a
100% for 15 seconds proc on ALL heals
. That means every single time your Chain Heal jumps, it will proc on each person you hit, AND the people sitting next to them. At 271, the Itemization is perfect for what it does.
The way you speak makes it sound like you don't actually use
Tidal Force
on anything other than your emergency Tidal Force/Nature's Swiftness/Healing Wave macro.
Trauma does not have an ICD, however, it does have an extremely low chance to proc.
Post by
462750
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Post by
181706
This post was from a user who has deleted their account.
Post by
Tenshigure
the Problem I have people who complain about overhealing is that they go back and look at recount or world of logs and notice that something did 95% overhealing and assume it's bad. What many people don't look for is when the proc DOESN'T overheal and saves someone.
To be fair, if you're doing well over 75% Overhealing, your raid should really consider dropping a healer and increasing the DPS. :P
I don't know about you, but I would prefer having 99.9999_ overhealing aslong as it means I'm not going oom, and people don't die. Complaining about how it doesn't help when people don't need healing as about as useful as the guy who is bragging about his amazing dps when the group died because he killed mimiron's head when the chest was at 30%, because guess what, they didn't need healing!
The same can be said about a healer who doesn't go OOM with the theoretical 95% overheals and yet the rest of the healing team is dead in the water. I can't count the number of times I've been in PUGs where I'm carrying the other healers with 75% healing done and scraping my mana pool (around 10-15%). Sure, the job was done, but it could've been a hell of a lot easier if the other players were pulling their own weight.
Post by
431118
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