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ICC DPS by class/spec
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Post by
446461
This post was from a user who has deleted their account.
Post by
Kobe008
Can the article be posted here? I cannot view wow.com where I am.
Post by
446461
This post was from a user who has deleted their account.
Post by
Fingulfin
I don't really like DPS analysis like this one; the numbers are far too low to mean anything. I guess what I am saying is that some classes will put out bigger numbers when played by bad players (for instance, most of a rogues damage is done by auto-attacks... no maximizing of globals needed, so a terrible player can squeeze out more damage as a rogue than as a GCD dependent class like a warlock). When you average out all the terribles for all classes, melee will automagically come out on top because of auto-attack >.<
Even median of the top 200 of each class is kinda silly, especially because they are using ROTFACE as an example... Since when was Rotface range friendly? Last I checked Melee could keep DPSing during Slime Spray and casters really aren't doing much when kiting baby oozes. Besides, the skilled players are doing Rotface on heroic which makes him even less range friendly, what with soaking Vile Gas... When standing at range for vile gas, even MORE movement is required for Slime Spray and getting out of Ooze Flood.
Don't take this as me raging that range (or warlocks in particular) have it bad, all I am saying is that graphs like this really should not have weight in deciding if a class's DPS is balanced.
Post by
MegamanX400
Those two are probably the best that they could of used to test. The only other potentially viable options would be Marrowgar or Saurfang and at a very distant maybe, PP.
Those graphs are not 100% accurate. But they aren't far off either in terms of outlining where each class lies in terms of throughput.
Sure there are probably Boomkins in your 25man that beat out the MM hunters in your same 25man. However on average, it's probably correct.
Post by
446461
This post was from a user who has deleted their account.
Post by
Fingulfin
Blood Princes are heavily range-favored compared to melee; for heroic mode my guild just has the melee spread out along the back wall and ONLY attack when Taldaram is empowered. Lich King is range favored (but only because he is an AoE fest); Dreamwalker favors range (but isn't a good DPS check due to AoE again), Putricide is good for range, hell, even marrowgar is a much better comparison for "range friendly" compared to Rotface.
As for the crowd that says "sim it", there are no flaws with simulations
when used correctly
. We say sim it to compare gear choices, not maximum DPS on boss fights. We don't use GearScore to explain boss fights, nor do we use Simcraft to say how much DPS you can do.
PS: These graphs are NOT comparing people in the best gear with high skill levels. These graphs are for 25 NORMAL. If your guild is still doing Rotface on normal mode I would by no means call it a "good" guild filled with skilled players >.<
Post by
446461
This post was from a user who has deleted their account.
Post by
Fingulfin
It shows the top 200 dps done by class and spec. This gets rid of most if not all of the baddies unless you think you're sooo elite that you'd only compare the top 10...Oh wait a sec, it also compared them too with similar results. I note that you're guild uses logs too and you're not even close to top 200 but then again according to you those 200 are just baddies and "by no means call it a "good" guild filled with skilled players".
You don't seem to recognize what the summary does do and seem to have your own views. WOW Logs has lots of info on it - hell even heroic, which you can view so go make your own comparison that isn't flawed like you seem to think this one is... Even in heroic, destro lags and in that case it actually seems to lag more than in normal but then again they're probably just baddies as well, according to you?
SimCraft puts potential DPS for all three specs incredibly close. My point about SimCraft was that it is NOT WoL nor does anyone take it as such; its used to calculate potential DPS with gear+spec on a non-existent patchwerk fight. The point of this potential DPS number is not to decide if X spec is better on Y fight than Z class's T spec on fight Y... The point is to optimize gearing and talent choice.
The guy who did the charts on WoW.com was not looking for a balanced fight; he chose Festergut because it favors melee and Rotface because it (supposedly) favors range. All I was doing was disagreeing that it favors range. We can assume that both types (melee and range) lose nearly equal DPS during Infection (which technically is irrelevant anyway, the only way to get ranked is to get good RNG and not be infected). The problem is that during Slime Spray and Unstable Explosion
melee can keep DPSing while the boss moves
while range can only cast instants.
My point about baddies is that nobody does Rotface (or Festergut) 25N anymore. If your guild is halfway competent (competent enough to get ranked anyway) you will be doing heroic. When judging other players I use myself as the pivot; number 0 if you will. Anyone ranked lower than me is "Bad" while those ranked higher than me are "Good". I don't aspire to be ranked #1 DPS on any boss fight; my goal in this game is to be the average (which to me is the best I can be).
PS: I actually hold rank 149 for demo locks on Rotface 25H. I would say that's half way decent. The reason I am nowhere near top 200 on Rotface 25N is because I have only fought him
once
, in full 245s (lol). If you were to take my 25H record and compare it to 25N DPS, I would rank #45... But thats not really fair, because on Heroic Execute time lasts longer I suppose.
Post by
USMCDiablo
The non-decimate time is also longer ^_^ in fact, the time spent between each should be quite proportional I'd think. You should do more DPS in normal since there's less to worry about.
I think it's funny that fire ranks so high yet it's so underused. The mage that runs with my guild is our top DPS on almost all fights (at least ranged favored ones, and half the melee ones too) and he has a fire spec he uses quite often and a different set of gear.
I just hate how some classes are so easy to play. I should have rolled a mutilate rogue so I can do 2k more DPS with less effort ^_^
Post by
fuhrerschein
I just hate how some classes are so easy to play. I should have rolled a mutilate rogue so I can do 2k more DPS with less effort ^_^
this sums up my thoughts on this subject completely
Post by
asakawa
the point isn't that hard modes allow more dps. the point is that the best of the best (the highest geared and most capable) simply aren't running those encounters on normal any more. it's a relatively short phase in a raid's progress that is moved on from and never returned to.
regarding "easy to play", is your idea of a fun game experience just high numbers from low input? also, playing a mutilate rogue is relatively easy but gearing them is a nightmare and i'm not being silly. to get good numbers you have to put genuine effort into collecting the right gear.
as with all "easy" classes/specs, it may be easy to get decent numbers but it always takes real effort to get exceptional numbers.
Post by
159520
This post was from a user who has deleted their account.
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